History of Magic

From: Nick Brooke <nick_at_etyries.com>
Date: Thu, 4 Jul 2002 12:13:29 +0100


TI asks:

> First, there is Basic Magic and Rune Magic in RQ 1st and 2nd.

"Battle Magic" turned into RQ3 Spirit Magic. "Rune Magic" turned into RQ3 Divine Magic. There was no such thing as "Basic Magic".

> I suppose there is no connection between Basic Magic / Animism,
> Rune Magic / Theism by classic AD & D POV for magic until Cult
> of Terror was published. (I suppose Nick Brooke said me so.)

Battle Magic was always very much associated with shamans (and ergo spirits); the CoT Cosmology was only the start of sorting things out. As you recount later, all of the RQ3 animist and theist cults mixed and matched between Spirit Magic and Divine Magic. (Others mix'n'matched these with Sorcery).

This is in fact a major bugbear of mine w.r.t. the "misapplied worship" cock-up in 1st ed. "Hero Wars" -- we'd been *encouraged* to explore crossovers between magic systems (e.g. Carmanian ancestor-worshipping theist sorcerers, Wenelian hsunchen Orlanthi, Arrolian sorcerous Lunars), and then the new rules said this wasn't remotely practical. (Bastards).

> Second, Avalonhill "Dark Age", they tried to use Basic Role
> Playing System for their own purpose

Not fair. Chaosium wrote generic "Fantasy Europe" into the RQ3 rules, and introduced the generic four societies and three magic systems (a Good Thing), but sans Gloranthan flavour. You can't blame Avalon Hill for that.

Cheers, Nick

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