Re: Atrocity

From: Trotsky <TTrotsky_at_blueyonder.co.uk>
Date: Sat, 07 Sep 2002 22:12:38 +0100


>
>
>>>>> Since soldiers across
>>>>> Glorantha are not turning into broo in significant numbers AFAIK, we may
>>>>> reasonably suppose that such acts are less common in Gloranthan armies
>>>>> than they were in ancient RW ones. Including, one presumes, the Char-Un.
>>>
>>>
>>>I have to say I am very uncomfortable with this idea. If the propensity for
>>>human beings in Glorantha to commit atrocities is less than human beings in
>>>the RW, then they are not human beings as we know them and this opens up a
>>>whole can of worms. What I like about Glorantha is the human factor, though
>>>etched on a glorious mythic landscape, people are still people, good or bad
>>
>
>I have to agree with Martin on this. In my own perspective, the humans of
>Glorantha are like us with our ideals and foibles.
>

Oh, indeed - I'm arguing that they get less opportunity (the possible consequences being more visible and direct) not that they have any less of an inclination. Though this could just be my Glorantha, of course :-)

>>>It is these things, these evils that men do, that counterpoint the good in
>>>man, show the shades of gray and give us our martyrs, heroes and rebels.
>>
>>>If, in Glorantha we remove these aspects of humanity because we find them
>>>unpleasant to face, cope with or play out, then we a thinning down the very
>>>humanity of the game world that makes it so interesting.
>>
>
>Not everyone wants to deal with the reality of human brutality, of course.
>I for one choose to ignore the worst aspects of human actions when I play.
>These unspeakable acts of humanity are just ignored or glossed over in my
>game. YGWV.
>

Again, this is a large part of the point I'm trying to make. Naturally, nobody plays a game with the intent of getting angry or upset, but different people have different levels of tolerance. Atrocities are the sort of thing that could ruin my enjoyment of a game, so I minimise them - and I like to have an in-world reason *why* they're not occurring much in my games, rather than just making it blind GM fiat. YGWV, indeed.

-- 
Trotsky
Gamer and Skeptic

------------------------------------------------------
Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/



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