>>>It is these things, these evils that men do, that counterpoint the good in
>>>man, show the shades of gray and give us our martyrs, heroes and rebels.
>>
>>>If, in Glorantha we remove these aspects of humanity because we find them
>>>unpleasant to face, cope with or play out, then we a thinning down the very
>>>humanity of the game world that makes it so interesting.
>>
>
>Not everyone wants to deal with the reality of human brutality, of course.
>I for one choose to ignore the worst aspects of human actions when I play.
>These unspeakable acts of humanity are just ignored or glossed over in my
>game. YGWV.
>
Again, this is a large part of the point I'm trying to make. Naturally,
nobody plays a game with the intent of getting angry or upset, but
different people have different levels of tolerance. Atrocities are the
sort of thing that could ruin my enjoyment of a game, so I minimise them
- and I like to have an in-world reason *why* they're not occurring much
in my games, rather than just making it blind GM fiat. YGWV, indeed.
-- Trotsky Gamer and Skeptic ------------------------------------------------------ Trotsky's RPG website: http://www.ttrotsky.pwp.blueyonder.co.uk/ --__--__--
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