Actually our campaign is not centered on the classical Heortling Tula vs Evil Empire topos: we introduced a terrestrial astronaut PC in Glorantha and our heroes are very different one from the other (a Zzaburite, a Carmanian, an Etyries and a Praxian + the astronaut). Therefore the comparison between RW humanity (and technology) and Gloranthan humanity (and magic) is one of the central issues *in* play.
this is a relevant fact IMO. Our astronaut PC tries to
use technology, but it seems that magic is more
"economical" (easy to obtain) than technology in
Glorantha. My opinion (as the narrator) is that the
drawback is implicit: magic in glorantha is easy to
obtain (given a determined powergaming attitude) but
it tends to mold, focus, refine the hero's "humanity"
much more than technology does.
Also, magic encourages the repetition of past acts
(heroquesting) and so epytomizes (sp?) conservatorism.
Technology is a progressistic force (I don't say this
is a good or evil fact) because it pushes forward
itself.
Ttrotsky:
> True enough, but this doesn't make you 'not human'.
if you become part of Orlanth, you are wind, not man anymore. Gloranthans tend to become less and less human (according to the POV of a XX century astronaut lost in XVII century Glorantha like in my campaign) when they advance on the roads of their magics.
> The ancient
> Egyptians, for instance, didn't change all that much
> in thousands of
> years.
Are you sure?
We tend to flat ancient cultures and ancient peoples
when we look at them from 2002 AD.
Ciao,
Gian
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