Re: Are Gloranthans Human

From: Kmnellist_at_aol.com
Date: Fri, 17 Jan 2003 18:00:15 EST


In a message dated 17/01/03 10:37:48 GMT Standard Time, glorantha-request_at_rpglist.org writes:

<< I'd like to suggest some thought and debate be given to the idea
> that many heroquests are instinctive, known to everyone, and that the human
> cultures are ways to limit them to be within acceptable norms.
>

 Simon Hibbs
> Nevertheless it equaly obviously can't be a conciously learned
>heroquest, since children are concieved 'by accident' all the time (as my
wife
> and I recently discovered ;)
 

<< I would emphasise the 'conciously' there. In heortling terms at least, the  marriage rites could include the 'learning' of all or part of the conception  heroquest.>>

While agreeing that there is a magical component to things like reproduciton, being in love, getting old, learning to talk, having a shit, growing a beard, menstruation, and so on, especially in Glorantha, I think I either misunderstand the term Heroquest, or disagree that these are "proper" Heroquests, as in undertaken by "Heroes". I would certainly see a place for them in a magical rituals of a culture, like Holy Day ceremonies, but I do not view those trips to the otherside as Heroquests either. I am probably wrong here, maybe just in what I see as Heroic as opposed to just trips to the otherside. Without a culture to tell us how to do all of these everyday but nevertheless incredible things we would get them all messed up. A wild man (or woman), brought up alone in the wilderness would not be able to do them without a proper, difficult, capital H-for-Hero heroquest - if he (or she) succeeded and by his actions created a culture they would replicate this new Heroes actions.

I guess sometimes when the cultural rituals go wrong (and if one gets "eating" wrong one gets bulimics, anorexics, obesity, and gluttony, "speaking" wrong might be speech impediments, "being in love" wrong could be unrequited love, jealousy, obsession, uncontrolled lust, adultery) then you could either have a Heroquest, by a Hero, to fix the things going wrong in the culture, or a heroquest, by the person who is getting it wrong, to fix their personal
"instinctive" behaviour.

Keith

 This also provides another practical basis for the various  precscriptive exogamy arrangements. The clans with which you may marry share  your conception (& doubtless many other) heroquests. Spouses from outside  those arrangements either have more trouble concieving or conducting a  successful marriage rite. Thats not to say it can't be done, just that its  harder.
>
> I can't believe that casual sex, 'the R word that shall not be spoke
> on this list', and various other unplanned or unpremeditated sexual
> encounters are immune from the chance of leading to conception in
Glorantha.  

 Probably not immune but given that control of personal fertility has a  history of long standing in Glorantha I would be inclined to make accidental  pregnacy the result of a rare combination of magics (i.e. when it suits the  story) rather than the feared near inevitability I remember from my youth.  Another feather in the cap of the Broo. Their heroquests are powerful enough  to subsume all others. Or perhaps they get in & tinker with the victims  mechanism   

>This naturaly leads to the conclusion that perhaps the ritual/magical
>behaviours associated with conception and childbirth are instinctive.
>

 An awful lot of what looks instinctive is really social conditioning.  Perhaps the various 'instinctive' quests could resemble language learning,  the instinct to do so is there, what you learn is down to your environment.  

> Are there any other candidates for instinctive heroquests?
>

 Learning to talk. My eldest recently went from toddler babble & single words  to fully formed sentences apparently in the course of one day. Looked like  the culmination of some magic to me. Plus we already have long precedent for  communication being magical with The God of the Silver Feet, the Illiteracy  Era, etc etc.   

> Yet all human societies have rites
>Perhaps these heroquests, while they have developed into more sophisticated
>local versions, are based on an essentialy instinctive basic behaviour?
 

 I'd think the rites are there to either shape or modify the quests. The  behaviour is certainly unconcious but I would suggest not instinctive giving  further justification to the various adoption rites, they make you a fertile  member of the tribe/race/polity whatever by 'learning' their quests. Arkat  must have had a really interesting legacy, or none at all. 'Nother reason  adventurers are suspect, sometimes their kids" ain't quite right" due to  unusual & incompatible intiations.  

 D >>

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