> I would agree with Greg and always think twice about
> trickster PCs now. In fact I would go further and
> suggest that membership of some cults is best handled
> as a one-off, or guest-slot for a few sessions because,
> when played right, they are anti-social and so will
> always be disruptive to 'party-dynamics'.=20
In my opinion, any Narrator who seriously considers including a =
Lunar-Loving
Trickster Traitor within a party of Hardy Heortling Heroes is either so
brilliant they won't require our advice, or so foolish they won't listen =
to
it.
I would not do this myself, unless it was a one-off game.
Cheers, Nick
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