I could have my players run two sets of characters, one of elders, and another of young punks.
I'd also love a coffee table book with the art. ("you discover a duck village, here is what it looks like")
I've spent some time playing the computer game, and I love all the details, and the heroquest stories, and the art, but I just can't convince my brain to take computer games seriously.
Alternatively, just add a hundred hours documenting the source code, and sell it for the same cost as the game, and I'll extract the scenarios out of the code. (But I would guess that that is a smaller market:-)
-Mike
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