Mikko:
>
> My main peeve is that _all_ the examples describe very off hand
> gaming
> with very little immersion and speaking/thinking in character.
> Shouldn't
> that be something that get's demonstrated in at least the later stage
> examples?
> Grown men and women arrange time for RPG, precisely because it can
> be
> very intense and rewarding. Somehow the examples make it seem the
> players
> aren't all that committed or interested.
I don't think that's quite fair. Some of the examples are silly and the players fool around, but others are dead serious and moving. Just like in a real gaming session. You can't be dead serious all the time.
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