Pelaskos and Karse

From: Joerg Baumgartner <joe_at_toppoint.de>
Date: Thu, 30 Sep 2004 17:43:36 +0200 (CEST)


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> RULES OF THE ROAD
>
>
> 1. Do not include large sections of a message in your reply. Especially
> not to add "Yeah, I agree" or "No, I disagree." Or be excoriated. If
> someone writes something good and you want to say "good show" please do.
> But don't include the whole message you praise.
> 2. Use an appropriate Subject line.
> 3. Learn the art of paraphrasing: Don't just quote and comment on a
> point-by-point basis.
> 4. No anonymous posting, please. Don't say something unless you're ready
> to stand by it.
>
>
> Today's Topics:
>
> 1. RE: Carry on up Karse (Jane Williams)
> 2. Pelaskites and Karse (Jeff Richard)
>
> -- __--__--
>
> Message: 1
> From: "Jane Williams" <janewilliams20_at_yahoo.co.uk>
> To: <glorantha_at_rpglist.org>
> Subject: RE: Carry on up Karse
> Date: Wed, 29 Sep 2004 23:22:47 +0100
> Reply-To: glorantha_at_rpglist.org
>
>> There's tribes and Tribes. The four great Tribes (Volsaxi,
>> Jondalarings, Hurlant and Esvulari) are subdivided into
>> smaller groups which are called
>> (surprise...) "tribes" rather than superclans.
>
> Unless they're literate, the lower-case/upper-case distinction will be a
> bit difficult to follow.
>
> I'm all in favour of authentic confusion, but won't this make it a bit
> hard for us non-natives?
>
>
>> > This part is definitely going to benefit from the Wiki.
>>
>> Up and crawling under: (and yes, the url ends with a "=")
>>
>> http://www.seedwiki.com/page.cfm?doc=City%20of%20Karse&wikiid=
>> 7069&wpid=
>
> And linked to from the "Karse" page of the WWWiki
>
>> I hope nobody minds if we take quotations from the mailing
>> lists and insert them into the relevant Wiki documents?
>
> I doubt if I've said much of relevance, but by all means quote anything
> you fancy (well, assuming you don't take me way out of context or
> anything strange and malicious like that)
>
>
>> That's a problem with the Illaro dynasty - too few
>> children for an extended royal clan, unless you pull similar
>> stunts to those legitimizing the majority of the Argraths.
>
> What, like blatant lies?
>
>> I do like the swashbuckling, that's cool, although I thought
>> Humakti were grimmer than that.
>
>> See Jane's reply for tons of sense.
>
> ??? Can I quote you on that?
>
>> IMO a sacred marriage usually has a contest component (see
>> also Melisande's hand, Sartar wooing the FHQ), so an
>> ambitious bureaucrat would enter as a candidate or field a
>> champion of his own choice (who might be a player hero).
>
> And there's another scenario opportunity!
>
> Though also take a look at the River Ritual in Sun County. No
> competition there.
>
>> Oh, as long as we get input from others and no red flag, I'm
>> all for using the digest.
>
> Don't see why not myself, but I agree that you need the Wiki to sort out
> "final versions". After all, this is the *Glorantha* list, not one of
> the "don't scare the newbies" ones.
>
>
>> I don't regard Jane's offer to set up the wiki for us as
>> such, yet... ;-)
>
> Since you've done it yourself, I won't be bothering. Though the site
> you've used has been noted for future need!
>
>
>
>
>
>
> -- __--__--
>
> Message: 2
> Date: Wed, 29 Sep 2004 17:07:24 -0700
> From: "Jeff Richard" <RichJ_at_foster.com>
> To: <glorantha_at_rpglist.org>
> Subject: Pelaskites and Karse
> Reply-To: glorantha_at_rpglist.org
>
> Howdy -
>
>>Having some practical experience with coastal fishing, why do you
> think that Pelaskites fish solo? Ok for harpooning or handline, I
> suppose, but netting fish usually is a group effort. (Nowadays an
> outboard motor may take over the role of part of the group, but hauling
> in the nets still profits from extra sets of hands...)
>
> FWIW, I don't think that fisherfolk of the Mirrorsea fish solo. I
> suspect they build round-hulled wooden boats, powered by oars and a
> small sail. They presumably fish in small kinship groups. I have no
> idea what they fish for, but with given the Enjossi Salmon Man, I assume
> there are salmon in the Mirrorsea. And if they are salmon, better be
> real salmon (not that lousy Atlantic salmon stuff). =20
>
>>I also see the Rightarm Pelaskans as following a pantheon (excuse the
> term) =20
>>of Spirits and Gods, where as those in Heortland and Esrolia would more
> likely=20
>> be theistic. In Esrolia I would have him married to a local daughter
> of=20
>>Esrolia, perhaps a Goose Goddess, Salmon Goddess or Similar. In
> Heortland I would=20
>>go for a daughter of Ernalda, further along the coasts god only knows
> who he=20
>>shares his hut with. I did have a Fish Wife cult somewhere, perhaps I
> could=20
>>did it out.
> =20
> I'm not certain that the Pelaskites are that well-defined as a separate
> culture. I think that the humans that fish on the Mirrorsea worship
> Pelaskos and associated things, regardless of whether they live in
> Nochet, Karse, the Right-Arm or Left-Arm Islands. However, I think
> there social and family arrangements are probably defined by other gods
> or goddesses (Orlanth and Ernalda in Heortland, Ernalda and her husbands
> in Esrolia, and whoever the Islanders worship).
>
>>> I see Pelaskos as a Darkness leader or cultural hero for a number of=20
>>> peoples along the sea coasts.
>>They aren't called Pelaskites for nothing.
>
> He taught folk to survive by fishing in the Mirrorsea. Stuff like war,
> marriage, kinship, rulership, etc, are probably the province of other
> gods. If I recall, there were only a couple hundred Pelaskites at the
> Dawn, so Pelaskos really didn't have to teach very much. =20
>
>>So much as Heort refounds the Vingkotlings, there is a cultural hero
> who re-learns the=20
>>Pelaskos mysteries?
>
> Whoa! No way is Pelaskos anywhere on the same scale as Heort. Pelaskos
> is just one of the hundreds of little deities that showed little family
> groups how to barely survive the Darkness. I suspect that the
> Pelaskites became "Orlanthi" (like lots of other folk) during the Dawn
> Age. Sure, Pelaskos shows them how to eke out a living as fishermen,
> but the Theyalans showed them the Dawn.
> =20
>>But I think there is a "Pelaskite" strain in which he=20
>>is more important.
>
> Yeah, I think they are called "Mirrorsea fishermen".
>
> You know, we were talking about a new founding hero (similar to Heort's
> role for the=20
> Orlanthi) being needed. So how about Karse as the one who re-founds the
> secrets of=20
> fishing and good living, whatever. Pelaskos's secrets.
>
>
> Jeff
>
>
>
> -- __--__--
>

--__--__--

End of Glorantha Digest

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