RE: Releasing the spirit

From: Jane Williams <janewilliams20_at_yahoo.co.uk>
Date: Wed, 30 Mar 2005 19:31:21 +0100

> > > >I was thinking specifically about the raw power in a straight-up
> > > >magical slugfest.
> >
> > It's the one-off of releasing a fetish. When you can add the entire
> > skill, not just the augment, to your own, that makes a huge
> difference.
>
> That's obviously a remarkable power, but it's still "just" an
> augment. It doesn't really compare that well with a heortling
> champion's "shatter things with lightning 5w3" or some such.

Well, I've never played with high-level animists, only my brand-new one. But I know she just added her fetish's 10W "open spirit world" to her own, added a few +2 type augments, and suceeded against that 10W3 resistance. Which for a starting character is pretty good in my book.


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