Releasing the spirit

From: Mikko Rintasaari <rintasaa_at_mail.student.oulu.fi>
Date: Wed, 30 Mar 2005 16:03:43 +0300 (EEST)

> From: "Jane Williams" <janewilliams20_at_yahoo.co.uk>
>
> > >I was thinking specifically about the raw power in a straight-up
> > >magical slugfest.
>
> It's the one-off of releasing a fetish. When you can add the entire
> skill, not just the augment, to your own, that makes a huge difference.

That's obviously a remarkable power, but it's still "just" an augment. It doesn't really compare that well with a heortling champion's "shatter things with lightning 5w3" or some such.

Raw magic, not used as an augment, but as itself, is what I was thinking about.

Parhaps the "releasing the fetish" augment mechanism is the reason spirit's can't be much more powerful as they are. The mechanism is pretty strange to me, concidering you don't get such add-on augments anywhere else (I think). Even heroquest-challenge skills don't add to your original skill, but just act as an augment (or are augmented by the original, ir higher).

        -Adept


End of Glorantha Digest, Vol 11, Issue 84


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