Re: Glorantha Digest, Vol 11, Issue 167

From: Robert Davis <lamorak33_at_yahoo.co.uk>
Date: Fri, 20 May 2005 13:34:32 +0100 (BST)

[jeff]
> Here's an email from Greg about overlapping tulas that came
> up while we were discussing something else:

> >Hilltop pastures overlap, clans interpenetrate, tribes have vague
> borders--all the
> >same thing. Villages know exactly their plowland, but their
> wastelands and pastures are sometimes shared....
[jane]
So the boundary stones mark ploughland, not the whole tula?

And the influence of the clan wyter is subject to gradual fade-out at the edges, not a strict boundary?

[me]

This follows more on my model I think. When we had cattle raiders in one game the players wanted to know if they had cloaking magic or something, why were they not picked up earlier. I remember saying that people pass through all the time, and the boundaries are either contested with or without conflict. I would say that sometimes you might get a wyter covering part of another Tula for some strange (story?) reason which in fact leads to conflict.

Greg said in a seminar at Tentacles that the one thing that he would like to change in HQ is to put much more emphasis on the mixed nature of peoples magic. See his article on concentration which covers this in detail,

http://www.glorantha.com/support/concentration.html

It got me thinking In many ways RQ magic may be more acurate!! (you know, rune spells, battle magic, potions, crytals, magic swords, lucky charms, spirit binding items, all that jazz) All our players are devotee's (as a newbie narrator one magic system to handle as a beginner was just fine!) but when I narrate again, I will emphasis the difference. I generally try to apply to 'Ian Cooper' now, and when we stop to hunker down for the night in an adventure I always tell the GM that my character gets out his thunderstones and runs services, even if its just for his umbrolli and any passing wind spirits (no sniggering).

just musing....

Regards

Rob                 



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