>If I'd waved a Saga at them, they'd have left on the spot. Sagas are
>*boring*, and Asterix isn't.
I think most of my players have read the sagas - and if they haven't, David
Dunham's writing style is so heavily influenced by them that they might as
well have. For what it is worth, I don't find the actual Asterix "stories"
very interesting. Neat to look at, often quite clever, painful puns - all
true, but as stories, they are more like extended SNL sketches ("Asterix and
Obelix meet Cleopatra - hilarity ensues").
>>"I warn them about what in my opinion is the most
>>interesting aspects of the style - the complete lack of internal character
>>dialogue and the laconic descriptions. "
>Tastes most definitely differ. To my mind, that isn't an "interesting
>aspect", it makes the whole thing boring at best and incomprehensible at
>worst.
Really? I find the lack of internal character dialogue to be incredibly
refreshing and remarkably "realistic". However, you've got to pick and
choose your sagas - Njal's, Egil's, and the Laxdaela saga are pretty
accessible. Some of the others aren't.
>Good point. I think the Iliad makes it clear that it really is the
>gods/goddesses, with the heroes being separate beings, though. To get the
>same effect, you'd have to have Nameless NPC suddenly being possessed by
>Uleria or whoever, doing their bit, and then running away when they
realised
>the middle of a battlefield was a dangerous place to be.
Really? I think Book 5 easily could be a decription of Gloranthan feats and
guardians in action ("Diomedes spoke, and threw; and Pallas Athene guided
the weapon... ").
Jeff
Jeff
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