Re: Re: Glorantha Digest, Vol 11, Issue 222

From: Dread Domain <dreaddomain_at_hotmail.com>
Date: Thu, 30 Jun 2005 17:47:21 -0400

> I'm not a publisher so I won't comment on that, but the stuff we get when
> we get it, well, its usually pure gold. For example I picked up the
> Glorantha book recently, after >hearing what shocking production values it
> has for years. But the actual material - I love it!!

Oh rest assured, I am not disputing the quality of the material. I am just saying that, feeling there is still a lot to learn, stuff are not coming out fast enough and I would like them to be more complete. I'd be in heaven if 4 128 pages books would come out per year. No need of glossy paper, colors or hardback. I am pretty happy with the current production quality. I am not complaining though. I am sure Greg would want that even more than I do.

> This was/is a common problem, so you are not alone, but...HQ addresses
> this in the section on Narrating HQ, (HQ p.177). The first rule gives it
> to you straight - you are >directed to fill in the gaps and make stuff up
> as you go to suit your game. YGWV. It was a culture shock for me at
> first, but one of the joys of HQ is joining in the creative >process. I
> have enjoyed taking known Gloranthan stuff (often from vague sources like
> KoS) and putting a twist on it. I often test theories on the lists and
> all the fine people >are happy to point stuff out, give suggestions and
> sometimes throw the whole thing back at me in a way that means that their
> idea is the one my players will experience!

Sure my Glorantha varies but I prefer when it varies by choice rather than by innocence. This is why I do not like Greg's theory about "entertaining the narrators". As a narrator, I like scenarios that will get my brain into creation gears with all sort of twists that I will decide to use or not. I think it is annoying to find out important stuff in the next book after the fact and then being forced to make my Glorantha varies. If X is Y's son, it should be indicated in a box somewhere with a notice that in the next book this story will unfold so the narrator should keep the players in the dark about it (I know, crappy example :) ).

> I think you you feel more in control when you are not in control (how
> Orwellian!!).

errr... what? :)

>Glorantha is this for you, if you want. If you follow the Barbarian
>Adventures arc then you are given all the information you need to entertain
>your players, which is the >purpose of the book. If you want use the book
>differently then, as I think Greg intimated, Issaries cannot legislate for
>that.

Sure, but what if I do not use BA (yet)? I think a general idea of how the story will unfold my help.

> You can run a game in the Lunar empire, with ILH1 and ILH 2 just around
> the corner. Any questions you may need answering you will at least get an
> informed opinion here.

Glorantha is graced with a very knowledgeable community indeed.

> But the RQ2 stuff was pricipally about one area (actually more like one
> city!)

RQ3 was broader and at the same time giving me the impression was mine to develop. It might have to do with my lack of an internet connection at that time. I add no clue if stuff was being developped or not :)

> This HQ specifically empowers you to do (HQ.P177). BUt stay with the list
> and the official stuff. The lists are of in-estimable assisatnce to you
> as a narrator for reasons >given above, and the Issaries stuff I think you
> would agree is fantastic (just hurry up MotW and Dragonrise grrr!)

Agreed on all account.

Cheers!


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