RE: (RQII) - Reglas de chamanismo (segunda parte)

Write haof XML files: sedantha <jordi.roma_at_...>
Fecha: Fri, 11 Mar 2011 10:11:11 +0000


Hola,

Parece ser que el autor se olvidó de poner los espíritus de magia. Estaba poseido encubiertamente por un espíritu de despiste ;-)... bueno, aquí os pongo las características que ha publicado en el foro de mongoose:

Magic Spirit

Skills: Common Magic (POWx5%), Persistence (POWx5%)

Magic spirits are a spiritual manifestation of the Magic Rune. Magic spirits will know a number of Common Magic spells up to a maximum of their POW, with a maximum magnitude for each spell equivalent to their Intensity. The spells it knows are often related or follow a theme in some way. It will lend its POW as Magic Points and its Common Magic skill can be used in place of the mortals when casting Common Magic. Its Persistence can be used in place of the mortals for resisting spells that require Persistence. Once removed from the spirit plane magic spirits are unable to regain magic points just exactly as other spirits and so must be bargained with for assistance or recharged somehow once bound.

Examples:

Magic Spirit 1, Intensity 1, POW 10. Skills: Common Magic 50%, Persistence 50%. Knows the following spells: Becalm, Light, Cauterise, Endurance, Repair

Magic Spirit 2, Intensity 2, POW 12. Skills: Common Magic 60%, Persistence 60%. Knows the following spells: Fireblade, Ignite, Demoralise, Bladesharp 2, Pierce 2, Protection 2

Magic Spirit 3, Intensity 3, POW 16. Skills: Common Magic 80%, Persistence 80%. Knows the following spells: Clear Path, Mobility 2, Coordination 2, Bandit's Cloak 3, Beast Call 3, Repair 3

Hala, hasta pronto

Jordi el Lurker

Este archivo fue generado por hypermail