Date: Sat, 20 Mar 93 17:15:06 +0100 From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Subject: The RuneQuest Daily, Sat, 20 Mar 1993 This digest was generated automatically. You may find messages that should not belong here, like subscription requests, etc. Sorry. You will of course send such requests to RuneQuest-Request@Glorantha.Holland.Sun.COM. All mail sent to RuneQuest@Glorantha.Holland.Sun.COM will automatically be included in a next issue. Selected articles may also appear in a regular Digest. If you want to submit articles to the Digest only, contact the editor at RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM. -Henk Langeveld -- Send Submissions to:Enquiries to: The RuneQuest Daily is a spin-off of the RuneQuest Digest and deals with the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. Maintainer: Henk.Langeveld@Sun.COM --------------------- From: okamoto@hpcc90.corp.hp.com (Jeff Okamoto) Subject: Re: The RuneQuest Daily, Fri, 19 Mar 1993 Message-ID: <9303191810.AA16863@hpcc90.corp.hp.com> Date: 19 Mar 93 18:10:56 GMT Okay, this information is culled from some as-yet-unpublished stuff. It's highly condensed and the information is subject to change. "Dart Competitions" perform two main functions: they do provide a kind of "gladiatorial" vicarious release of emotion by the populace, but they also provide a more sinister, yet not entirely irrational purpose. The "secret" dart competitions are ways for the noble families to hone their skills and release their emotions in a fashion that does no harm to the public. It is an accepted form of assassination and warfare that keeps those on top constantly on their toes and all of the Lunar families in a constant state of readiness, should they be needed for war. A quote: "Rather than spending all the money to raise large armies of peasants or freement to fight for the whims of the rulers, the rulers instead hired very special and elite forces to wage private war at public expense, but not at public destruction." Harrek, by the way, was hired by a noble family to take part in a "dart competition". It was from this that his dislike of the Empire began. Also, the Red Emperor himself was once killed in a dart competition. Jeff --------------------- From: erf1@midway.uchicago.edu (evan richard franke) Subject: My lif and RuneQuest Message-ID: Date: 19 Mar 93 19:15:04 GMT Hello, I've been a lurker on this list for a while, and submitted very few things to the list back when A. Bell was in charge. Nonetheless, I try and keep up with RQ as much as possible because I've loved the game and the world of Glorantha since they were introduced to me in 1982. Unfortunately, I haven't played the game in almost four years, at first because of the prohibitive startup time for a new campaign when I moved to go to the U of Chicago. Later because, though I grew up with RQ2, I realized that enough flaws were pointed out by RQ3 that I didn't want to play plain old RQ2 without modifying it. I also thought that RQ3 had as many new flaws, so I wished for a perfect synthesis of the two, but never had time to write my definative "House Rules." So now RQ4 is coming out and I'm a number of GLorantha supplements behind and I haven't got KoS either. I am letting my ties to the game get weak, and yet, I am wondering if I can really commit to the new system. I am glad that it will shift the focus back to Glorantha. The strong sense of background was RQ1 + 2's great advantage over so many other games. However, I would rather like to have some explainations about the changes. I was really confused when so many things were changed without explaination between 2 and 3. Why no Rune Lords, and then why put them back for some cults, but those cults don't then have regular Priests. Why get rid of the crystals, and then bring them back later somewhat altered? WHat happened to my familiar universe? I know there are a lot of answers floating out there, and most of them start with "Greg Stafford decided..." or "Greg's concepts have now evolved..." and that's fine. I love this guy's ideas, his imagination. It is certainly a match for many others who have made more money and let their fans have less say (like George Lucas). Still, back in the 80's when I played RQ2 I more or less understood the universe and the internal logic. Now I have a lot of conflicting data, old RQ new RQ, newer RQ and I need to be able to organize it so I can go back to running around in my favorite imagined world. So, what is thei RQ4 going to do? Codify all the piecemeall rules that came out in different Glorantha Supplements? Continue to rupudiate Griffen Mountain (one of my all time favorite GLORANTHA supplements), fix combat, fatigue, sorcery, etc.? Is it really going to be worth the investment for someone who still hasn't let go of RQ2? Maybe we haven't got answers to these, but I had to ask, because I love the game and I miss playing it and I may be moving back to where my old group is, and they are stuck at Gonn Orta's Castle, waiting to take their new Iron goodies to try and kick the Lunars out of Trilus and to look for Vivamort's Castle in the Dangerground. Now what rules am I going to use? Evan Franke erf1@midway.edu --------------------- From: JOVANOVIC@CUCCFA.CCC.COLUMBIA.EDU Subject: Third Eye Blue Message-ID: <930319181055.2494@CUCCFA.CCC.COLUMBIA.EDU> Date: 19 Mar 93 13:10:55 GMT The info on the Third Eye Blue cult I promised - >From the RQIV sorcery section draft: 7) Miscellaneous The Third Eye Blue family of metal smiths is associated with the Carmanian sect, but it is not a sub-school of the Carmanian School. It is a cult based on sorcerous manipulation of metals, which some claim was a secret their founder stole from the dwarves. The cult is secretive and clannish, but is responsible for most of the metal work in the Western Reaches, producing iron weapons and armor used by the nobles and knights, and most the of iron plows used by the farmers of the Western Reaches. The cult teaches all common Low and High Magic useful in metal-working, as well as a few unique Low and High Magic spells used to work metal, particularly Iron. >From some old notes of Stafford's comments: The Third Eye Blue cult came over with the Carmanians, and is a sorcery based family cult. An adoption ritual for outsiders exists, but is rarely used. They have sorcerous Heat Metal, Form Metal, and Enchant Metals of all types.