Date: Tue, 6 Apr 93 17:15:07 +0200 From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Subject: The RuneQuest Daily, Tue, 06 Apr 1993 This digest was generated automatically. You may find messages that should not belong here, like subscription requests, etc. Sorry. You will of course send such requests to RuneQuest-Request@Glorantha.Holland.Sun.COM. All mail sent to RuneQuest@Glorantha.Holland.Sun.COM will automatically be included in a next issue. Selected articles may also appear in a regular Digest. If you want to submit articles to the Digest only, contact the editor at RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM. -Henk Langeveld -- Send Submissions to:Enquiries to: The RuneQuest Daily is a spin-off of the RuneQuest Digest and deals with the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. Maintainer: Henk.Langeveld@Sun.COM --------------------- From: wroberts@magnusug.magnus.acs.ohio-state.edu (William C Robertson) Subject: Gloranthan Armies, Troll motivations. Message-ID: Date: 5 Apr 93 09:27:04 GMT I have two questions, and speculation by any and all is welcome. First, on Glorantha, just how big are armies? What size of an army could they realisically support with thier (various) levels of sophistication? What complicates the whole question in my mind too is the pervasive nature of magic on Glorantha. In our history here on earth I've read accounts of armies that were sized in the tens of thousands. I don't know if it's exaggeration or not, but if there were armies that big, then just how large were the battlefields? Second, Why would a group of trolls want to conquer and rule over a bunch of humans anyway? There have been several instances of this, and I'd hate to oversimplify uz culture by making their motivations the same as your average central Asian horde. -Bill --------------------- From: rowe@soda.berkeley.edu (Eric Rowe) Subject: Gloranthan Plants/Herbs Message-ID: <9304060826.AA28323@soda.berkeley.edu> Date: 5 Apr 93 18:26:56 GMT Pierre Boulet wondered about herbs and plants in Glorantha. The Chalana Arroy write-up in Cults of Prax gives the skill Find Healing Plants which covers the finding and use of herbs in Glorantha. Unfortunately, it does so without flavor or listing of any named plants. It is up to you to make up names and distinctive features or glean what you can from already named plants. As to named plants in Glorantha, there are many, such as Red Clover, Missle Root, Kokolonni and IronTree Pine (All of which are found in Dragon Pass and were used to alleviate the acid itch plague until a cheaper dried cactus from prax was also found to work). The only herb known in great detail is Skullbush. I have managed to gather all the Gloranthan plants together in a compendium and may someday be convinced to type them all in and send them to the digest. eric --------------------- From: STEVEG@ARC.UG.EDS.COM (Steve Gilham) Subject: Re: The RuneQuest Daily, Mon, 05 Apr 1993 Message-ID: <01GWO61HYVWI001ED3@UG.EDS.COM> Date: 5 Apr 93 17:09:14 GMT Tom Zunder remarks:- >> Isn't Glorantha small? You could walk it! let alone fly.. Genertela certainly tries to cram cultures from much of Eurasia, along with a number of others, into an area the size of the continental US. DO9EA00@sysa.computing-services.manchester-metropolitan-university.ac.uk comments:- >> we must ask why the Lunar empire has not botherd to conquer the troll >> strongholds in the big rubble and the troll home lands of Dagori Inkarth. I suspect the fact that one of the Seven Mothers was a Troll gives the Lunar Empire a way to at least defuse the potential Troll menace, provided that they don't provoke them. Given that the Red Moon incorporates Chaos, and casts light not authorised by the Compromise, one would at first expect a Troll jihad - that there isn't one speaks of strange influences behind the scenes (i.e. where the Blue Moon operates) Pierre Boulet asks:- >> I was wondering if someone knew something >> about the use of herbs or plants in Glorantha. The only material I recall was the system for collecting healing herbs given in Cults of Prax, which was along the lines of : Given time taken & terrain, make a number of Find Herbs checks,then determine what part of plant & what disease it was effective against; and given the season, & part, how effective. The names of a couple of such herbs were mentioned in the Biturian Varosh commentary to the Chalana Arroy cult. --------------------- From: burt@ptltd.com (Burton Choinski) Subject: Rune stuff wanted Message-ID: <9304061305.AA05286@vino> Date: 6 Apr 93 13:05:19 GMT Hello, all. Well, I'm getting back into RQ (after lurking on this list for a year or so) with RQ-IV. My brother, who had reservations when we played RQ-III seems much more comfortable with RQ-IV (granted, the draft rules) after I tweaked the world down a bit. I have some questions on runes in the GoG book, and I know this was probably answered previously, so if the originator could mail the answers to me I would be much obliged. #1. Looks like the earth Rune, only filled in instead of an outline. #2. Looks like the darkness Rune, only is a stroked circle instead of filled. #3. Lookes like the darkness Rune, but has a horizontal line sticking out of both sides. #4. Looks like an asterisk (*) #5. Looks like (in my book) to be a stroked circle with a smaller stroked circle contained within. And, if you could confirm these guesses.... #6. Up arrow (I guess it means "God", thus Pamalt is "God Mastery" ? #7. Looks like a Pi symbol...Luck? #8. Looks like the fertility rune on it's side with a vertical bar running throught the center...was this decided to be "Hunger"? #9. Looks like the inverse of the fire rune (found with Vlind)..."Cold"? Are there any others, besides those listed in Book 5? I was thinking of putting together a postscript font of the runes for general use with laser printers for people here. On a related note (postscript laser printers), I have taken D.M. Ingram's RQ-III NPC generator and used it as the base of a postscript program that generates RQ-IV characters. It's not 100% the same as the draft, and some tweaking for ease of generation had to be made, but it gets the right feel I think. I have almost finished the basic careers, and after that will add the non-human races. The way it works is you edit the global parameters to the way you want, then send the file to your local laser printer. Want another set of completely different NPCs? Send it again. Every sheet is generated fresh. If you are interested in a copy of the file, mail me at BURT@VINO.PTLTD.COM. -- Burton