(Message rqd:88) Return-Path:Received: from Holland.Sun.COM (sunnl) by homeland.Holland.Sun.COM (4.1/SMI-4.1) id AA04276; Thu, 27 May 93 17:15:54 +0200 Received: from glorantha.Holland.Sun.COM by Holland.Sun.COM (4.1/SMI-4.1e) id AA01594; Thu, 27 May 93 17:15:50 +0200 Received: by glorantha.Holland.Sun.COM (4.1/SMI-4.1) id AA23462; Thu, 27 May 93 17:15:15 +0200 Date: Thu, 27 May 93 17:15:15 +0200 Message-Id: <9305271515.AA23462@glorantha.Holland.Sun.COM> From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Thu, 27 May 1993, part 1 Precedence: junk Status: OR The RuneQuest Daily and RuneQuest Digest deal with the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. Send submissions and followup to "RuneQuest@Glorantha.Holland.Sun.COM", they will automatically be included in a next issue. Try to change the Subject: line from the default Re: RuneQuest Daily... on replying. Selected articles may also appear in a regular Digest. If you want to submit articles to the Digest only, contact the editor at RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM. Send enquiries and Subscription Requests to the editor: RuneQuest-Request@Glorantha.Holland.Sun.COM (Henk Langeveld) --------------------- From: paul@phyast.pitt.edu Subject: Re: Sympathetic Targetting Message-ID: <9305261554.AA05051@bondi.phyast.pitt.edu> Date: 26 May 93 15:54:16 GMT X-RQ-ID: 883 Paul Reilly here. Here is a sorcery spell that I am working on. I designed it to inject more of the 'classic' magical ideas into RuneQuest - e.g., don't let your enemies get ahold of your nail parings, etc.! Note that I expect people to be using the decription of Multispell from the RQ Errata that was posted a while back - if you don't have this, let me know & I will send it to the list. The spell needs to be playtested, so the numbers given may need tweaking. It may also need to be a Ritual spell. Feel free to comment. Sympathetic Targetting Ranged, Instant, When combined with another spell in a Multispell, Sympathetic Targetting allows one to cast that spell on a distant unseen target. The Range of both spells must be great enough to reach the target. The Sympathetic Targetting spell must have Intensity at least equal to the spell it 'carries' in order to carry the other spell to the Target. Sympathetic Targetting relies on the laws of Magic to work. These are known to magicians under many names, but we shall refer to four of them here as the Laws of Similarity, Contagion, Names, and Runic Concordances (the last is a Law more applicable on Glorantha than on Earth.)* The MAXIMUM manipulation that can be performed on this spell is limited not only by Free INT - 1 (-1 for Multispell) but also by what is available for the Targetting: Contagion: Item, once touched by target: +1 (If not obscured) Possesion of target: +2 Personal Possesion (clothing etc.) +4 Personal Treasure (e.g., a wedding ring) +6 Similarity: Portraits: (any medium - statue, painting, etc.) Crude Attempt (Simple Failure in Craft skill) +1 Recognizable caricature (ordinary success in Craft skill) +2 Lifelike portrayal (special success) +4 Great art, captures the target's 'essence' (critical) +6 (Example: picture of Dorian Grey) Body Parts: Hair or Nail Clippings: +5 Blood, Semen, etc.: +8 Member (toe, etc.) +10 (Perhaps there is a Yakuza-like organization that takes little fingers of its members.) Names: Species name +1 Common name +2 Secret name +4 True Name (in a campaign with True Names:) Double the TOTAL score. Insufficient information to pin down a unique Target within the Range of the spell may result in either no effect (spell distributes) or a random selection among the possible targets. A Fumble on Sympathetic Targetting often means that the spell is cast at an unintended target which more closely matches the Targetting than the intended. This breaks down as follows: 01 - 40 Caster, who has often handled Targetting materials (Contagion) is affected. 41-60 Spell is widely spread over many targets will only minor effects (Example: all red-headed men in your city get a twinge in their stomachs as you attempt to Target Venom 20 on Rutger Redbeard, who was actually a woman in disguise, causing your spell to go wrong.) 61-80 Someone involved in making the materials used for Targetting (e.g. the tailor who made the shirt of the person you want to ensorcel) is affected by the spell. 81-90 Spell 'grounds out' on someone the caster has a grudge against, perhaps a friend or lover that he has recently quarrelled with. (Venom Example: caster wants to assasinate the corrupt Prince of his city, intones "Let this poison blade find the heart of my enemy," but subconsciously is picturing his best friend, who married a girl that the caster was also interested in.) 91-00 Some random unfortunate who happens to resemble the Target is enspelled. Gamemasters may come up with interesting fumbles not on the table. Example: Milo the Sorceror wishes to hit an escaped raider with a Hinder spell in order to stop him. His friends got a good look at the raider and descrice him to Milo, who quickly makes a watercolor of him at 1/2 his Painting skill (working from a description.) He gets a normal success. In addition Milo's friends also have an arrowhead with the raider's blood on it, Milo uses this as a pigment in the picture of the guy. His friends tell him that the other raiders called him "Tyler". In manipulating the spell Milo is limited to the lesser of his Free Int of 17 - 1 for the Multispell = 16 and the total for Targetting: Common name +2 Blood +8 Recognizable caricature +2 The total here is 12 points, so Milo can only manipulate the spell with a Free Int of 12. His friends estimate that the raider could be 5 kilometers away by now , so he needs 9 points of Range. He puts in 4 points of Intensity to carry a 4-point Hinder also with Range 9. He can add more Duration to the Hinder as well, enabling his friends to catch the raider. Maybe the Intensity should equal Range + Duration of the other spell. Have to playtest to see. --------------------- From: mabeyke@batman.b11.ingr.com (boris) Subject: Re: Various Ramblings.... Message-ID: <199305261943.AA02105@batman.b11.ingr.com> Date: 26 May 93 19:43:55 GMT X-RQ-ID: 884 Several disconnected comments on things in today's RQDaily. ------- Runic Sorcery: I missed Saturday's issue, which must have had this (if any can forward this to me, I'd appreciate it, ;-), so if I repeat anything already said, I beg your pardon. I worked up a system based on Gloranthan runes and the Ars Magica noun-verb system, using (for the most part) Elemental and Form runes for nouns and Power runes for verbs; the Condition runes corresponded to the manipulation skills as follows: Rune Sorcery Skill Magic Intensity Mastery Range Infinity Multispell Law Duration How these match up could be argued; this just seemed most appropriate to me. I also used Elemental Correspondances, which were as follows: Rune Metal Sense Color Weapon Phylum Statistic Darkness Lead Hearing Black Mace/club/sling Insect CON Water Mercury Taste Blue Trident/net Fish DEX Earth Copper Touch Green Axe Reptile SIZ Fire/Sky Gold Sight Yellow Spear/Bow Bird APP Air/Storm Silver Smell White Sword Mammal STR Lunar Moonrock Illumi- Red Sickle/scimitar None None nation The sense of Balance could be argued for Lunar. I used the Man rune for INT, and Spirit for POW. I never thought of also corresponding body parts, but it's a good idea. Most of the rest is from the GOG: Cults Book. ------- POW Gains: The Characteristic gain method from Superworld could possibly be adapted here, if I remember it correctly. I beleve SW had it that whenever a Char roll (such as a STR vs SIZ roll to pick something up) was critted, then the character had a chance to increase the Stat. So, in this case, if a Luck roll or the POWx5 Spirit Magic spellcasting roll (and perhaps even the roll to cast Divine or Sorcery spells), or an MP vs MP roll is critted, then there is possible (or maybe an automatic) gain. This, I think, reflects many of the factors desired; luck, powering spells, favor of gods, etc. I also like getting a check when mastering skills, but this would only benefit a higher level game. ------- Recovery of Rune Magics: Reread the Travels of Biturian Varosh (sp) and Reminiscenes of Paulis sections in my xerox of Cults of Prax and Cults of Terror last night (btw, if anyone has a *clean* xerox of CoP or CoT they'd like to sell, or even !gasp! the real thing, let me know) and it seems that in both of these people recovered rune spells quite easily. Vorosh certainly didn't spend hours in temples praying, unless any Issaries or Eyteries Market is a temple and trading is prayer. Paulis was just an initiate of Irripi Ontor, yet was casting runemagics right and left (Mindblast, Dismiss Elemental). So, there good reason that even initiates can recover some rune magics, and priests (such as BV) can recover them much easier than the current rules suggest. So, I would suggest the following framework (I haven't fleshed this out yet). If a priest or runelord is engaged in cult mandated activities, and makes a successful ceremony roll, then rune magics may be recovered at least every season, if not more often. This does not include all cult approved activities, just those which you are required to perform by your cult, such as trading for a Issaries, fighting Chaos and Darkness, and protecting the Earth for Orlanthi, fighting Chaos for SB Berserks, reserching for Lhankor Mhytes, and tending the sick and injured for CA's. If initiates are attending the priest or lord, then they may recover every year, or perhaps more often. This is in addition to the recovery (suggested by Nick Brooke and others) on holy days and high holy days for rune levels and initiates, respectivly, who attend services at a temple. ------- Well, enough for now. Back to work. -- Boris Mikey, aka |"Here the ways of men part: if you wish to strive Maurice Beyke | for peace of soul and pleasure, then believe; if mabeyke@ingr.com | you wish to be a devotee of truth, then inquire." Intergraph doesn't want Nietzsche my opinions. --------------------- From: 100270.337@CompuServe.COM (Nick Brooke) Subject: RQ Reply Message-ID: <930526225611_100270.337_BHB56-1@CompuServe.COM> Date: 26 May 93 22:56:11 GMT X-RQ-ID: 885 _____ Paul: > Does anyone with Cults of Prax know which magic Deezola gives to > the Seven Mothers? Where do the Seven Mothers get Resurrection? Not checking, I think you'll find that Resurrection comes from all Seven Mothers working together (as you'd expect). Queen Deezola specialises in the Heal Body runespell. Does that help you? ________________ Cult of Vianeth: I don't have much time for this cult; the Pharoah replaced blood / fertility sacrifices in Kethaela (when he replaced the Year Sons in person), and where else do you think this was popular? Nice idea, if you were trying to work a "real" religious practice into Glorantha. But we already know where to find it... ______ Joerg: > What does your God Learner slave say, Nick? As little as I permit him to. In re: Peloria, he asks whether Arir = Oraya = Worion = Voria, id est the Pelorian goddess of Virginity / Potential Fertility (look at the maps and the histories...). But he doesn't know about the specific crops and dates you ask about... He also points out that Asrelia = Esrola. But you all knew that, already... > I liked APP as stat for Fire - that's what foppish Yelm stands for, isn't it? Nonsense! You are (or you aren't) a "fine figure of a Man". APP = Man Rune. Not Fire Rune. See Wyrm's Footnotes #5 (yes, I know most of you can't. Hang on a bit and I'll ask for permission to reprint this bit...) if you want to know what the Elements are all about. > I heavily doubt that Moon stands for Balance. Tough luck, mate. That's what she's all about. Buy David a drink for me, and I'll pay you back some time. Like Jase, I'm drunk tonight. ==== Nick ==== --------------------- From: joe@sartar.toppoint.de (Joerg Baumgartner) Subject: Where on Earth/Glorantha do you play? Message-ID: Date: 27 May 93 10:51:45 GMT X-RQ-ID: 886 Some curiosity: Has anybody ever collected the different places their campaigns take place and thrown them together? I know that at least a few groups do interactive campaigning - remember the Bikhy dart competition sometime back here? Might be interesting to find out which region of Glorantha has the heaviest player population (my guess is Prax since it is best documented). Opinions, please, but don't swamp Henk's machine right now! -- Joerg -- -- -- -- Mit freundlichen Gruessen... Joerg Baumgartner