(Message rqd:18) Return-Path:Received: from Holland.Sun.COM (sunnl) by homeland.Holland.Sun.COM (4.1/SMI-4.1) id AA05364; Tue, 8 Jun 93 17:16:43 +0200 Received: from glorantha.Holland.Sun.COM by Holland.Sun.COM (4.1/SMI-4.1e) id AA25628; Tue, 8 Jun 93 17:16:07 +0200 Received: by glorantha.Holland.Sun.COM (4.1/SMI-4.1) id AA08735; Tue, 8 Jun 93 17:15:27 +0200 Date: Tue, 8 Jun 93 17:15:27 +0200 Message-Id: <9306081515.AA08735@glorantha.Holland.Sun.COM> From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Tue, 08 Jun 1993, part 1 Precedence: junk Status: OR The RuneQuest Daily and RuneQuest Digest deal with the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. Send submissions and followup to "RuneQuest@Glorantha.Holland.Sun.COM", they will automatically be included in a next issue. Try to change the Subject: line from the default Re: RuneQuest Daily... on replying. Selected articles may also appear in a regular Digest. If you want to submit articles to the Digest only, contact the editor at RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM. Send enquiries and Subscription Requests to the editor: RuneQuest-Request@Glorantha.Holland.Sun.COM (Henk Langeveld) --------------------- From: henkl@holland.sun.com (Henk Langeveld - Sun Nederland) Subject: Re: Requiring POW for long-term Magic Message-ID: <1993Jun7.152017.4773@holland.sun.com> Date: Mon, 7 Jun 1993 15:20:17 GMT X-RQ-ID: 994 brandon@ncbi.nlm.nih.gov (Brandon Brylawski) writes: >I recommend cutting down the duration of sorcerous spells (and perhaps >some divine spells, too) sharply, while permitting these durations to be >lengthened substantially by the use of POW sacrifice. In other words, long- >lasting spells are junior enchantments. Any thoughts? It feels "right" to me... We would have to extend Extension to Sorcery... -- Henk | Henk.Langeveld@Sun.COM - Disclaimer: I don't speak for Sun. oK[] | RuneQuest-Request@Glorantha.Holland.Sun.COM --------------------- From: drcheng@sales.stern.nyu.edu (David Cheng) Subject: RuneQuest-Con: HOTEL & BOOKINGS Message-ID: Date: 7 Jun 93 17:27:12 GMT X-RQ-ID: 995 Boris asks about RQ-Con lodgings. RuneQuest-Con will be held at the Columbia Inn, in Columbia, Maryland. Columbia is a quaint suburb along the Baltimore/Washington DC corridor. The Inn is a very nice joint for us scruffy-gamer types. NO - PLEASE DO NOT MAKE RESERVATIONS YET !!! If it is not too much to ask, please hold off until you get the full pre-registration booklet, which will list a convenient 800 number for toll-free service from the hotel. I might instead suggest that you channel your pent-up energy into writing several tournaments to run at RQ-Con, so that you can save even more money by getting in free... ;-) -David Cheng --------------------- From: carlf@Panix.Com (Carl Fink) Subject: RuneQuest Daily, Mon, 07 Message-ID: <199306071905.AA20728@sun.Panix.Com> Date: 7 Jun 93 11:05:50 GMT X-RQ-ID: 996 To: RuneQuest@glorantha.holland.sun.com Subject: A new heroquest, and sorcery Precedence: junk f6ri@midway.uchicago.edu (charles gregory fried) writes: R>Greg Fried here. R>I have a request for all you myth-makers out there. Help me think about a >heroquest! R>In my campaign in the East Isles, I have a PC who is the member of a >paleolithic fisher-tribe. For many generations, his ancestors were held >subject by a vicious tribe of shark worshipers. The fishers were eventually >liberated, but not by their own efforts -- a foreign people expelled the >sharkies (as my players call them). The thing is, now the fishers have >'forgotten' all but the dimmest memories of their founding ancestors. R>The PC in question is a worshiper of (the equivalent of) Daka Fal. He is >very pious. He wants to re-member his dis-membered ancestors! My sense is, >he must go on a heroquest to do this. Does that sound right? Any >thoughts/intuitions/advice on what such a heroquest would look like? Well, certainly a heroquest would be *a* way to do it. Keep in mind, a paleolithic fisher, likely illiterate, would not know the word "heroquest", and would have no concept of the pre-Time world, or of the organized system of leaving the Inner World invented by Arkat and perfected by the God Learners. He'd very likely just get in a canoe, ask the advice of a shaman, and sail off, hoping to be guided by the spirits to the right place. ...which could happen, this is Glorantha. If he follows a stereotypical heroquest Path, he'll have to strive backwards through Time in reverse order, perhaps aiding/being aided by the foreigners in escaping the Sharkies, spending a subjective century in servitude, etc. Since his quest is likely to be uncontrolled and unsophisticated, he probably won't know how to return, and after meeting his ancestors he may wander off through the lands of Myth, meeting Humakt and being killed in the role of Grandfather Mortal, or perhaps fighting in the I Fought We Won battle. As an alternative, he might travel backward through Time easily, but have to fight his way forward to return, thus seeing the land fly away into the sky leaving his island, his people becoming fisherfolk, the Sharkies arriving, etc. Improvise a bit. Remember, by the way, that almost everyone in the East Isles is descended from the wondrous Empire of Vithaela, which withdrew beyond the dome of Heaven before the Great Darkness. That is, they're mostly Kralori in race and Kralori-descended in culture. Carl, whose East Isles game is much more like Hong Kong chop-saki movies 100116.2616@CompuServe.COM (David Hall) writes in part: R>Any new sorcery rules have to have at their heart the Malkioni religion and >its caste system. They have to explain the relationship and attitude that >each caste has concerning sorcery - for each of the sects. Ideally, perhaps >there should be a different sorcery system for each sect! Um, David, *most* sorcery users on Glorantha are NOT Malkioni. The Dwarfs, Kralori, East Islanders, many Pamaltelans, and some trolls use sorcery, and have nothing to do with Malkion. OTOH, we certainly have discussed varying sorcery by sect. --------------------- From: ccwf@cns.caltech.edu (Charles Fu) Subject: Re: Character Sheets Boxes and other RQ items Message-ID: <9306071936.AA05769@buddha.cns.caltech.edu> Date: 7 Jun 93 19:36:25 GMT X-RQ-ID: 997 Unless AH has changed their catalog (unfortunately, I don't have a recent one), you can mail order these sets from them. You can even just mail order just the boxes since it seems they are what you are really interested in. People having difficulty locating AH RQ material should not overlook this valuable resource. Just call up AH and place your order. Of course, I'm sure there are extra costs for those overseas, if they ship overseas at all. -ccwf (not affiliated with AH, merely someone who mail ordered about $150 worth of AH RQ stuff about 5 years ago) --------------------- From: mabeyke@batman.b11.ingr.com (boris) Subject: Musings on Recoverable Runemagic Message-ID: <199306072004.AA21224@batman.b11.ingr.com> Date: 7 Jun 93 20:04:03 GMT X-RQ-ID: 998 I was perusing old rqdaily's earlier, and got to thinking about common divine spells. Not the spells that are offered by every cult, but the spells that cults teach at their shrines. These should be the spells that the cults want everyone to have, the magic that they want everyone casting. In a lot of cases, this works out. Storm Bull shrines teach Impede Chaos (arguably, Berserk would be a better choice, but this works), Humakt shrines teach Truesword, etc. But some, from a social aspect, don't make sense to me. For instance, Ernalda shrines teach Bless Crops. But surely you would have the priestess, or at least an acolyte (godi?) come to do this? She'll have several castings, with a high ceremony skill, and the Goddess is *sure* to hear her. Perhaps the farmers will take part, fertilizing the fields with their wives or sweethearts, but the blessing itself would be cast by those blessed by the goddess. Especially since Heal Body or even Command Swine would make more sense as a shrine spell. An even better example is Cloud Call, taught at Orlanth shrines. So this means that most farmers will have it. So, say it's a dry season. Each one of hundreds of farmers think's "Hmm, could use some rain. I'll cast Cloud Call." Severall hundred points of Cloud Call are cast within a few tens of miles over a weeks time. Cloud cover increases to 300-500%, and floods wipe out everybody's crops. Sure makes sense to make this widely available! Surely, you would want this controlled by the priests and chieftains. Wouldn't Shield make a much better spell to have at shrines? Enough ranting for now, I guess. ----- (*) ZZ [] (.) @ e K| o8- |> oK <>< )o 3 8 <| The squeaky wheel is still worth twenty guilders. Yelmalio proverb. Boris |><| +- (| >- .: K * =|= <- (O) ( ) (o) (|) X- --------------------- From: WALLMAN@VAX2.Winona.MSUS.EDU (Ed Wallman) Subject: RULES VS. GLORANTHA Message-ID: <01GZ40CAXHAA0004YH@VAX2.Winona.MSUS.EDU> Date: 7 Jun 93 16:16:24 GMT X-RQ-ID: 999 >From: pvanheus@cs.uct.ac.za (Peter van Heusden) >However, I would agree, it is rather irritating getting them mixed up. I >don't particularly want to read about Glorantha. So: How do people feel >about splitting the Digest into a "Rules" digest and a "Glorantha" one? Sure, >"Gloranthan rules" are ok in the Rules section, just not Gloranthan theology, >myth, etc. And Henk, how do you feel about running 2 lists? Yes. I have been thinking the same thing, for the opposite reason. --------------------- From: joe@sartar.toppoint.de (Joerg Baumgartner) Subject: Re: RuneQuest Daily, Fri, 04 Jun 1993, part 1 Message-ID: Date: 8 Jun 93 08:05:51 GMT X-RQ-ID: 1000 __________________________ Tom Zunder in X-RQ-ID: 940 > I'd like to say that I'd love to go to a European RQ convention. > > I'm British, we could have French, Germans, Finns all congregating and > having more fun translating than any game! > > Seriously if the Germans want to hold a multilinguial con, assigning > nations in Europe to language groups in Glorantha, of course, then I'd > come! Whoah! Hold it! I described but one event which hapened that way, it was not the entire convention. What we do is hold our annual convention, play and talk RuneQuest without end AND invite some guests of honor. This time that was David Hall. There are quite a lot of native English speakers attendant, and we'd be happy to have more guests from ohter countries. The languages pose a problem, though. While I consider myself quite fluent in English, German and some Scandinavian languages, my French and Finnish are that of a beginner, and I don't speak Spanish or Dutch. Since I can't imagine hosting a convention with interpreters running around... Seriously, we can guarantee some English language events, if warned before, we might be able to expand that number. But to host a Europe-wide RuneQuest-convention wouldrequire lots of promotion and preparation. And where should it take place? I'd guess that Convulsion in Leicester next year will pretty much fulfil that purpose. Be sure to expect some German, Swedish and probably Dutch guests, maybe advertise in France, and we pretty much have our European convention. As for coming to Germany for a RuneQuest-convention: All of you are welcome. The next one will most probably take place in the Dortmund area about 21st to 23rd of May 1994. Contact me after September for more information. But then - what a intriguing idea to have the European convention! What do the rest of you think? -- -- Joerg Baumgartner joe@sartar.toppoint.de --------------------- From: MOBTOTRM@vaxc.cc.monash.edu.au Subject: Bad Pun... Message-ID: <01GZ594D0F5E90O28L@vaxc.cc.monash.edu.au> Date: 9 Jun 93 05:39:05 GMT X-RQ-ID: 1001 My rantings about sorcery yesterday... >Makes you wonder what civilised countries like Loskalm with >adepts on tap could do with their armies doesn't it? Not a bad pun really, but an unintentional one, I assure you. +- +- +- +- +- +- +- +- +- +- +- +- >How do people feel about splitting the Digest into a "Rules" digest >and a "Glorantha" one? I think this is a bad idea. Often it's difficult to differentiate what would be "rules" and what would be Gloranthan esoterica. Where would you put the various discussions about Rune-based sorcery? Posting to both would be unnecessarily cluttered. Rules don't really interest me, but occasionally something piques my interest and I'll read it. Otherwise, I just zip through to the next topic. Unless you've got a 70 baud modem I can't see how this is a problem (my father-in-law had a 70 baud modem about 25 years ago which was the size of a microwave oven). well, better get back (read: start!) that damn essay! MOB --------------------- From: henkl@holland.sun.com (Henk Langeveld - Sun Nederland) Subject: Re: Boris Mikey: Runes Message-ID: <1993Jun8.102942.22196@holland.sun.com> Date: Tue, 8 Jun 1993 10:29:42 GMT X-RQ-ID: 1002 Thanks for those Runes... -- Henk | Henk.Langeveld@Sun.COM - Disclaimer: I don't speak for Sun. oK[] | RuneQuest-Request@Glorantha.Holland.Sun.COM --------------------- From: pvanheus@cs.uct.ac.za (Peter van Heusden) Subject: Re: Backward Compatible Sorcery Message-ID: Date: 8 Jun 93 15:22:48 GMT X-RQ-ID: 1003 > From: MOBTOTRM@vaxc.cc.monash.edu.au > Subject: Backwards Compatibility of Sorcery > Message-ID: <01GZ2116GTVM90N5MH@vaxc.cc.monash.edu.au> > Date: 6 Jun 93 22:16:37 GMT > X-RQ-ID: 975 > > I thought I'd put in my 2L worth about sorcery - a subject which quite > frankly is not close to my heart. However, when I read that the intent of the > RQIV developers was to make it as backwardly compatible to RQ3 as possible, > I could only ask the question, "why?" > > I remember my initial reaction to the sorcery rules way back in 1984: a > big yawn, really. Like RQ3's divine magic rules they had no > Gloranthan context - but at least with the divine magic, as an old > RQ2er I had CoP and CoT to fall back on. With no Gloranthan context, > they had little interest, but we hoped that would be rectified with a > "Malkion-Pak", somewhere not too far down the production schedule [Long discussion of supplements unavailable in South Africa deleted] 1) I agree the sorcery rules have problems. I think they can be fixed without too much hassle though. 2) It is time that the readers of this Digest realise that they are part of a larger community. Not all the Digest readers play in Glorantha. I think from previous discussions there is ample evidence that a large number of Digest contributors don't play in Glorantha (eg. Loren, myself). I, for one, never will. The same holds for the Runequest community. It is meaningless to say "RuneQuest is Glorantha" when quite obviously that is not true for a sizeable group. 3) A large number of people entered RuneQuest after RuneQuest II, and play RuneQuest III. Some even prefer RQ III. So, we are dealing with a large group of people for whom a compatibility problem with RQ III will be a compatibility problem with their games. And RuneQuest II didn't have a Sorcery system to be compatible to. In fact, as far as I am told, not much is known about the Gloranthan West, where Sorcery comes from, so how can it be claimed that the "flavour" is wrong? Supplements ----------- As for those who proclaim that they dropped RQ because of no supplements: You must surely be joking. Our roleplaying group has been playing Rolemaster for years without ever seeing anything besides the rulebooks (The Laws, and the Companions). Background is nice, but if its not available, you can live without it. Compatibility problems with other campaigns, yes, but so what? Every DM I know works on his own. RQ4 Matters ----------- The list seems ok, but it sends list errors to the sender. Can't a X-errors field or something be put in its works so I don't have to get lots of returned mail? BTW. I'm also looking for the RQ4 Sorcery rules, if someone has them. (Hey, I know this could have gone to the RQ4 list, but I happen to be thinking of this now.) History ------- One thing which has been puzzling me: What is the history of RuneQuest? And Glorantha? When did Greg put his world together? When did it all start? Can some of you Great Old Ones enlighten me? (I wonder what RQ I must have looked like...) Peter ******************************************************************************* Peter van Heusden One man one newsfeed CS3, UCT, Cape Town, RSA "How fast are you? How dense?" pvanheus@cs.uct.ac.za - Rudy Rucker