Bell Digest v930619p1

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Date: Sat, 19 Jun 93 17:15:20 +0200
Message-Id: <9306191515.AA24816@glorantha.Holland.Sun.COM>
From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Sat, 19 Jun 1993, part 1
Precedence: junk
Status: O

The RuneQuest Daily and RuneQuest Digest deal with the subjects of
Avalon Hill's RPG and Greg Stafford's world of Glorantha.

Send submissions and followup to "RuneQuest@Glorantha.Holland.Sun.COM",
they will automatically be included in a next issue.  Try to change the
Subject: line from the default Re: RuneQuest Daily...  on replying.

Selected articles may also appear in a regular Digest.  If you 
want to submit articles to the Digest only,  contact the editor at
RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM.

Send enquiries and Subscription Requests to the editor:

RuneQuest-Request@Glorantha.Holland.Sun.COM (Henk Langeveld)

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From: J.Ditton@vme.glasgow.ac.uk
Subject: The Gloranthan Year vs The Earth Year
Message-ID: <18_Jun_93_16:14:43_A115FA@UK.AC.GLA.VME>
Date: 18 Jun 93 15:14:43 GMT
X-RQ-ID: 1107

Greetings fellow travellers from Sam Phillips.
 
     Just a wee thought about the Gloranthan year.
     I'm afraid I'm going to have to be approximate here as I don't
     have a Gloranthan calender with me here in the lab but...
 
     Earth years have 365 days.  Gloranthan years have 280ish.
     Therefore Gloranthan 36 yr old is in fact only 28.
     Am I right? Or are the days just that fraction longer to make up
     the difference...
 
     I must admit I haven't gone to check this out in any of our
     Gloranthan sources. Isn't it odd what keeps you awake at night!
 
Cheers!
         Sam.
         Not Scotland But Sartar.
 
Hmmm.. I'm sure I must be wrong here somewhere. I must remember to check
this before mailing it. I don't want to make a fool of myself.
No.. don't press that button... oops!

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From: J.Ditton@vme.glasgow.ac.uk
Subject: Centaurs' internal workings
Message-ID: <18_Jun_93_16:23:24_A11612@UK.AC.GLA.VME>
Date: 18 Jun 93 15:23:24 GMT
X-RQ-ID: 1108

Sam again..
     Here's another one that keeps me awake at night.
     Centaurs have two abdomens, right? So do they have two sets
     of internal organs? Two hearts? Two stomachs?
     So if they have two stomachs then what do they eat? Grass?
     Human food?
     What comes out the other end?...
Hmmm!
Cheers   Sam.

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From: jjm@zycor.lgc.com (johnjmedway)
Subject: Gloranthan Miniatures
Message-ID: <9306181856.AA14060@hp2.zycor.lgc.com>
Date: 18 Jun 93 18:56:19 GMT
X-RQ-ID: 1109

Regarding RQCon (or whatever it's name is) next january:

Anyone interested in working together on a Gloranthan Miniatures 
game scenario or set of scenarios?

(Currently I do not have enough lead to supply a full-scale
 engagement, but hopefully that wil change, by then.)



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|  john_medway@zycor.lgc.com  |  Landmark Graphics Corp  |  512.292.2325  |
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From: 100270.337@CompuServe.COM (Nick Brooke)
Subject: Ann Elk (Miss)
Message-ID: <930618185154_100270.337_BHB71-1@CompuServe.COM>
Date: 18 Jun 93 18:51:54 GMT
X-RQ-ID: 1110

____________
Oliver said:

> ... All you need for a Brithini theory is a single Brithini.
> They seem to have plenty of time to sit around and theorize...

As long as they're Zzaburi.  Any other Brithini who tried to theorise would 
find that he didn't have *quite* so long as he wanted for it: breaking 
caste boundaries leads to the agonies of a slow, drawn-out death.  
Something like this happened to Horal himself!  (Be warned, kiddies: you 
*don't* want to be a sorcerer!).

_________________
Oliver also said:

> ...anyone think that Sir Ethelrist may have originally come
> from Pamaltela? The reference to his West Jungle origins might
> make sense if he originally came from a Brithini (or Malkioni)
> colony in Umathela.

A good question.  Let's go for some context from the editorial notes 
accompanying the translation: "In this fragment the White Horse Troop, 
accompanied by a band of homeless Pandarians, has been driven out of the 
High Pools near West Jungle, and is attempting to cross the Rockwood 
Mountains to reach the Arrolian Properties." (RQC p.54).

References to rations set this fragment's events less than 24 days after 
the Young Troop's shameful flight at the High Pools "near West Jungle": not 
really enough time to cover half the world.  Agreed, Magic Roads et al. 
would make this possible... though I'd have thought the translator or 
author would allude to a recent world-spanning journey.

But this does pose an interesting question, as elsewhere the translator 
tells us that "The language used is the 'common speech' of the Colder 
Continent [Genertela], ALTHOUGH the script is in Ethilrist's native West 
Jungle hand" (my emphasis).

Here, the translator might be highlighting the curious juxtaposition of 
Genertelan language but Pamaltelan script.  (Though surely a Seshnegi 
colony in Pamaltela would retain the universal Western script?).

So, no easy answers.  It's a nice problem, Oliver.  Guess I'll stick to 
Greg's latest version for now and call him a Ralian Arkati -- the timescale 
and geography works for the Convergence fragment to be set in Ralios near 
the (Ralian) "West Jungle" (a mistranslation, then), without calling in any 
un-alluded-to continent-leaping magics.

Anyway, Ethilrist has too many ancestors to be a proper Brithini... they go 
back at least fourteen generations!  AND he met their ghosts in Hell.  
"Everybody knows" Brithini don't have ghosts...

Speaking of which,
________________
Greg Freid said:

> Yelm was 'killed', went straight to hell, but obviously was
> not annihilated by death.  Indeed, Yelm worshippers carry on
> quite merrily.  What has the fate of their 'dead' god done
> to their cultic practice and to their divine magic?

Yelm had a *terrible* time purifying himself in Hell.  He was, for the only 
time in his existence, nobody special.  He had to live with the 
consequences of failure, watching all those who had served and loved him 
the most loyally suffering for it.  This is the lesson of the "retired" 
Yelm the Elder cult.  (Those Yelmalion provincial types have a less harsh 
version of it -- they just go and burn their eyes out.  Yelm has to face 
the inner darkness of despair).  During this "time" or phase of the cult, 
Yelm worshippers do not "carry on quite merrily".

But then, the Lightbringers' Quest happened.  Ever hear of that?  Something 
to do with rescuing Yelm from Hell, perhaps?  I dunno...

It is, perhaps, intriguing that the Yelm Cult write-up (and the earlier 
WF#11 article that was its basic source) said nothing about dead Yelm in 
Hell and the Yelmic side to the Lightbringers' Quest.  The hints in GoG 
Cults Book pp.11,17 give us something to work from; the Orlanthi imagery of 
the blind Emperor "Maggotliege" (KoS pp.87,167f) is peculiarly horrible.

====
Nick
====


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From: tzunder@cix.compulink.co.uk (Tom Zunder)
Subject: raus
Message-ID: 
Date: 18 Jun 93 21:19:57 GMT
X-RQ-ID: 1111


In Jaxarte in TOTRM 5, Raus has a priest in his entourage, who I presume
is a Daka Fal shaman. No?

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Orlanth Rex!                            tzunder@cix.compulink.co.uk 
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From: gadbois@cs.utexas.edu (David Gadbois)
Subject: RuneQuest Daily, Fri, 18 Jun 1993, part 1
Message-ID: <19930618221011.5.GADBOIS@CLIO.MCC.COM>
Date: 18 Jun 93 12:10:00 GMT
X-RQ-ID: 1112

    From: awr0@aberystwyth.ac.uk
    Subject: Material
    X-RQ-ID: 1096

    Could those lovely people who have sent cults, adventures, stories,
    useful appliable material [...] to the digest please send them on to
    me.  [...]  List so far is

I had originally gotten a number of the writeups your listed from
someone who had gotten them from Chaosium.  A friend scanned them in,
and I put them in my FTP archive.  David Hall convinced me to remove
them since, after all, they were copyrighted by Chaosium.  Until we get
the issue resolved of whether it is OK to distribute the material (Ken,
do you have any say in this?), we should respect Chaosium's property
rights and not distribute them further.

That said, I'd sure like like to see cern.tex.Z, duck-cult, and
kar.tex.Z 

--David Gadbois

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From: ade@insignia.co.uk (Adrian Brownlow)
Subject: Sorcery - ha!
Message-ID: <11143.9306181535@piglet.insignia.co.uk>
Date: 18 Jun 93 08:42:50 GMT
X-RQ-ID: 1113


                       Subject:                               Time:4:42 pm
  OFFICE MEMO          Sorcery - ha!                          Date:18/6/93
I think sorcery is pretty cool actually. PC sorcererereers never get too
powerfull because non of my players (or me for that matter) actually understand
how to use it. That means that sorcery stays pretty mysticall and only gets
used by hard core NPCs - which is how i think it was probably meant to be.

Ade