(Message rqd:46) Return-Path:Received: from Holland.Sun.COM (sunnl) by homeland.Holland.Sun.COM (4.1/SMI-4.1) id AA04866; Tue, 22 Jun 93 17:17:40 +0200 Received: from glorantha.Holland.Sun.COM by Holland.Sun.COM (4.1/SMI-4.1e) id AA12738; Tue, 22 Jun 93 17:17:10 +0200 Received: by glorantha.Holland.Sun.COM (4.1/SMI-4.1) id AA29585; Tue, 22 Jun 93 17:15:54 +0200 Date: Tue, 22 Jun 93 17:15:54 +0200 Message-Id: <9306221515.AA29585@glorantha.Holland.Sun.COM> From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Tue, 22 Jun 1993, part 2 Precedence: junk Status: OR The RuneQuest Daily and RuneQuest Digest deal with the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. Send submissions and followup to "RuneQuest@Glorantha.Holland.Sun.COM", they will automatically be included in a next issue. Try to change the Subject: line from the default Re: RuneQuest Daily... on replying. Selected articles may also appear in a regular Digest. If you want to submit articles to the Digest only, contact the editor at RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM. Send enquiries and Subscription Requests to the editor: RuneQuest-Request@Glorantha.Holland.Sun.COM (Henk Langeveld) --------------------- From: joe@sartar.toppoint.de (Joerg Baumgartner) Subject: Re: RuneQuest Daily, Mon, 21 Jun 1993, part 1 Message-ID: Date: 22 Jun 93 09:00:15 GMT X-RQ-ID: 1143 Some reactions again: ___________________________ Greg Fried in X-RQ-ID: 1121 Divine Stacking: Do you mean that a single character can only learn (i.e. sacrifice for) 4 points of shield, or that the character can only cast an average 4 points of shield at once? I agree that characters with ten points of shield running are a pain in the area one usually sits on, but why restrict innocent Extension? Why is everybody afraid of spell effects that last longer than one or two combats? Is RuneQuest a combat game only? I'd rather doubt it. So what's wrong if magic lasts longer than say sunset or a week? This is a world where magic is common, and where magical phenomenons are found in a large scale, so why the **** not in a small scale, too? Because characters become too mighty? Note that characters covers NPCs as well as PCs. ____________________________ John Medway in X-RQ-ID: 1123 Areas of interest most certainly include Kethaela, where the Reaching Moon extends its slimy tentacles, and this is an area rife with sorcery - of all kinds. Sir Richard the Tigerhearted came with sorcerous knights to conquer the Hendreiki, and although severely beaten up by the Lunar legions, he and his followers still hang around. There is a temple to Black Arkat in Heortland, "which teaches sorcery to its initiates ... all its initiates are human." (Troll Cults Book p. 24) There are the Brithini of Refuge, and the remnants of God Learner settlements like Casino Town in God Forgot. Nochet in Esrolia has a sizeable sorcery-using population, from which Dormal the Sailor came. It s to be besieged by the Lunars soon. All of these lie directly in the focus of attention, and certainly make up an important part of the area to be covered in supplements to come, as well as in the RQ2 companion, which has served as the prime Gloranthan source on cultures until the Glorantha Box came out.. Why concentrate on Lunar magic? The way its described now, only illuminates can learn it, so it's pretty much useless without a detailed Nysalor writeup. Since the illuminates make up only a very meager part of the Lunar citizenry, we can easily forget about them for the time being, until some "Gods of the Lunar Empire" along the line of Cults of Prax is scheduled. I'd estimate that there are more active Crimson Bat initiates than Nysalor Riddlers in the Lunar Empire. Another estimate of mine is that there are more Galvosti or unaligned sorcerers on Genertela than are Lunar magicians, and that the Malkioni Nobility in Hendreikiland easily is more numerous than eaach of these groups. In the Dragon Pass board game the Lunar College of Magic has but four minor and two major classes, the Crater makers and the Blue Moon School as Lunar magicians. If we assume 1000 magicians each, we get about 8000 users of Lunar magic (which surely is too high, the (Sartarite) Eaglebrain Wizards are described somewhere (I think in Heroes) as having less than 100 priests and about 500 guards, and their magic surpasses the average of Luar magicians outside the Glowline). Certainly not a mainstream way of magic... I agree that a Lunar pack is urgently needed, although I'd prefer a Sartar pack first (which would include quite a lot of information about the Lunar occupation troups and organisations). The Holy Country is home of ten thousands of sorcerers (mostly students, but some higher ranks, too). This would be the latest stage to include a description of those varieties of sorcery present there, agreedly most of which have a western origin. ____________________ MOB in X-RQ-ID: 1124 _We_ would be able to RQ without new sorcery rules, and most probably newcomers wouldn't know what they're missing, until thy run across some reference to sorcery without any explanation. My reaction as a newcomer to a publisher's policy like that would be unprintable... Look at Steve Gilhams reaction in part three, too. And having the existing campaigns subside on house rules is like telling them "We don't serve sorcery-using campaigns, look for another game". Some might. To the matter of sorcerous Bonfires: An aulde trollish proverb: "To fry an unaligned sorcerer, first catch one." ____________________________ Nick Brooke in X-RQ-ID: 1129 The link between a sorcerer or her familiar and her aprentice is not a telepathic one like Mindlink. It only can be used to transmit a call, and of course to teach the more powerful manipulation skills. It cannot even be uesd to locate the (former) apprentice. And then I really don't see sorcerers commanding lots of spirits. That's shamans. Maybe they'll send some demons, e.g. Hellions. As for going to hell - isn't that what the Stygians expect anyway? _______________________________ Nigel Johnston in X-RQ-ID: 1131 Finally some light shed on us ignorants! Thanks a lot for this contribution. And yes, the Brithini have the single most powerful wizard of all Glorantha: Zzabur himself. Any other sorcerer is less - by definition. This doesn't make them weak, though. The Easterners seem to view their sorcery as a craft or an art. Presumably the former, in Japanese culture the crafters were in demand, but in little social regard. The most skilled ones were respected for their achievements, though. -- -- Joerg Baumgartner joe@sartar.toppoint.de --------------------- From: STEVEG@ARC.UG.EDS.COM (Entropy needs no maintenance) Subject: Sun gods & sorcery-free RQ4 Message-ID: <01GZNU8KU4TE006H5Z@UG.EDS.COM> Date: 21 Jun 93 18:57:40 GMT X-RQ-ID: 1144 Greg Fried writes > the Sun >never rose in the Golden Age. He just appeared as a star in the center of >the sky and grew and grew and grew! which sounds just right for a main-line Gloranthan myth too. Sun rise didn't occur until Time began. (although the main line history has Yelm's departure through the gates of the west (sun-set) as "before" the fall of the Spike) >Here's where I get really heretical: among the gods who go on >the quest to redeem the Sun is the Moon! A possible role for Ginna Jar, perhaps? This seems likely to be the White moon. >Does Glorantha have room for more Sun gods other than Yelm? It is plausible that the Sun of Time is a different being to the Universal Emperor. Westerners will tell you that Ehilm is merely a socerer obsessed with solar powers, while according to WF10 (or thereabouts) Ehilm is a Theyalan name for the sun-disk, as opposed to Yelm. For Vormain, the likely equivalent of Amaterasu would be Dendara (but in a differnt role to the passive goodwife she is in the Dara Happan culture). === (johnjmedway) in article X-RQ-ID: 1123 writes a lot of stuff with which I agree, about the lack of need to supply sorcery while the concentration is on Prax & perhaps parts north. And the importance of getting RQ4 right, or fail. and asks >A survey question: >What do you want, and in what order, from AH? These are what I'd buy (I've not bothered with any of this year's releases so far) 1) Cults of Glorantha (long forms) 2) Lunar Pack 3) Sartar Pack 4) Men of the West 5) Kralori lands and MOBTOTRM@vaxc.cc.monash.edu.au reiterates the lack of need for sorcery in the first release. --------------------- From: henkl@glorantha (Henk Langeveld - Sun Nederland) Subject: Re: Talking about stupid Copyrights Message-ID: <9306221228.AA28438@glorantha.Holland.Sun.COM> Date: 22 Jun 93 16:28:07 GMT X-RQ-ID: 1145 In rq-list you write: >To the person who brought up the fact that using Chaosium printed material >in a PD document I am about to distribute across the net. > The problem is, it may be copyright, but it isn't available and if >Chaosium or AH are quite prepared to re-print the material then I am quite >prepared not to include material which is copyrighted to Chaosium. Otherwise >they can sod off and attempt to sue me. Unavailability is never an excuse for copyright violation. >I am doing what I am doing for the >good of glorantha and RQ so I don't feel I should be restricted by the >possibility of infringing out of date products or articles. But the authors may have reasons for not wishing their work to be distributed. Always respect that wish, even if you do not agree with it... >The actual amount of material I have together is around 644k so far. >There pobably is around 200k that I am still hoping for. I am desperately >looking for the Pamaltelan Elf comms system. >The bloke who mentioned I should get internet....already have, but you may >not have noticed, but not everything is available through ftp. People have >a lot of stuff that is not available through soda.berkerley.edu etc. >Anybody have any more stuff availble...hopefully the final file should not >be more than 2 meg of postscript. Henk can this fileserver handle such a size? The mailing list cannot handle this volume. For soda, ask Shannon. >If not, I'll be placing it upon an ftp site and will also attempt to split >it into managable parts and send it out to individual people. Please don't >contact me yet....it ain't finished yet. >Adam >PS: Thank you for all your help in this mammoth task. There was one problem, >some material I have does not contain the author, so some of you may have >contributed, but won't be acknowledged. Sorry :-) Identify what you have so far and post titles, abstracts, and author (and I recommend that you include author's approval status). -- Henk | Henk.Langeveld@Sun.COM - Disclaimer: I don't speak for Sun. oK[] | RuneQuest-Request@Glorantha.Holland.Sun.COM --------------------- From: henkl@holland.sun.com (Henk Langeveld - Sun Nederland) Subject: Re: King of Sartar? Message-ID: <1993Jun22.124406.28563@holland.sun.com> Date: Tue, 22 Jun 1993 12:44:06 GMT X-RQ-ID: 1146 flammang@heart.med.uth.tmc.edu (James Flammang) writes: >Hi all, > I hate to bother everybody with a dumb question, but I hate not >knowing the answer even more, so here goes: What is King of Sartar and who >publishes it? I was disconnected from the Glorantha world for awhile, so when >I got on this digest I learned about a whole host of new products out there, >most of which I've since tracked down (By the way, Mike, I *loved* Sun >County), but K0S remains a mystery to me. Is this the novel that Greg Stafford >once told me he was writing? I haven't seen it at game stores or book stores, >but if I knew the publisher, I could probably get it ordered. So if some of >you Gloranthapedias could help me, I'd be much obliged. >Thanks, >Jim Flammang King of Sartar is published by Chaosium, and was written by Greg Stafford. It is not a novel, but a collection of chronicles and an attempt of reconstruction of the period of the Hero Wars, collected and edited by people from a later age (around 2200 S.T.). Quoting From: David Gadbois , in rqd v8n05, Thu, 22 Oct 1992 13:25-0500, quoting Chaosium's flier on KoS: "King of Sartar is historical fiction set in the fantasy world of Glorantha. Six Gloranthan scholars reveal their perspectives on the facts, history, and secrets of Prince Argrath's heroic struggle against the invading Lunar Empire. Gloranthan mysteries are revealed here that have never appeared in print before. Perfect-bound and consisting of 300 pages in a 5x8" format, KING OF SARTAR builds upon details and background originally published in Chaosium's memorable RuneQuest supplements and currently in Avalon Hill's Gloranthan games releases, while providing a tremendous amount of depth and detail. It caters to a built-in audience that we have developed for nearly 20 years. stock #4500. $14.95 retail. ISBN 0-933635-99-0. Chaosium Inc. Oakland, CA 94608 950-A 56th Street Ph. 510-547-7681 fax 510-547-2651" -- Henk | Henk.Langeveld@Sun.COM - Disclaimer: I don't speak for Sun. oK[] | RuneQuest-Request@Glorantha.Holland.Sun.COM