(Message rqd:1) Return-Path:Received: from Holland.Sun.COM (sunnl) by homeland.Holland.Sun.COM (4.1/SMI-4.1) id AA04476; Thu, 1 Jul 93 17:16:14 +0200 Received: from glorantha.Holland.Sun.COM by Holland.Sun.COM (4.1/SMI-4.1e) id AA17880; Thu, 1 Jul 93 17:15:57 +0200 Received: by glorantha.Holland.Sun.COM (4.1/SMI-4.1) id AA13828; Thu, 1 Jul 93 17:15:20 +0200 Date: Thu, 1 Jul 93 17:15:20 +0200 Message-Id: <9307011515.AA13828@glorantha.Holland.Sun.COM> From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Thu, 01 Jul 1993, part 1 Precedence: junk Status: RO The RuneQuest Daily and RuneQuest Digest deal with the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. Send submissions and followup to "RuneQuest@Glorantha.Holland.Sun.COM", they will automatically be included in a next issue. Try to change the Subject: line from the default Re: RuneQuest Daily... on replying. Selected articles may also appear in a regular Digest. If you want to submit articles to the Digest only, contact the editor at RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM. Send enquiries and Subscription Requests to the editor: RuneQuest-Request@Glorantha.Holland.Sun.COM (Henk Langeveld) --------------------- From: s.phillips@gla.ac.uk Subject: Rune Tarot Cards Message-ID: <30_Jun_93_16:47:47_A116CF@UK.AC.GLA.VME> Date: 30 Jun 93 15:47:47 GMT X-RQ-ID: 1189 Aha! We had a go at designing a pack of RuneCards a while a go. I'll see if I can dig them up. The royalty were all major gods. If I remember rightly the pack became a little large to play with (all those runes etc.). Perhaps you could have a Pantheon pack or something. How many Eurmals do *you* play with?.. Cheers -- Sam Not Scotland but Sartar. --------------------- From: paul@phyast.pitt.edu Subject: Re: RuneQuest Daily, Wed, 30 Jun 1993, part 1 Message-ID: <9306301711.AA04826@bondi.phyast.pitt.edu> Date: 30 Jun 93 17:11:29 GMT X-RQ-ID: 1190 Gloranthan Tarot (PAR resp. to GF): We had a bunch of stuff based around the Gloranthan Tarot. Of course the Lunar deck has six suits. Gonn Orta (the Giant) was looking for some missing cards from the 'real' Tarot, the first set made back in Godtime. This was back in RQ2 days. The major arcana adapted pretty well, actually. They represented forces beyond the control of individuals that shape their lives and included cards like the High Priestess and the Hierophant in their regular symbolic meanings (e.g., life controlled by ritual) as well as cards representing some of the Gloranthan deities. It's been ten years or so since we were doing this, so I might have to see if I can find any old notes... - Paul --------------------- From: flammang@heart.med.uth.tmc.edu (James Flammang) Subject: Runes, Fortune Telling, etc. Message-ID: <9306301742.AA18132@heart.med.uth.tmc.edu> Date: 30 Jun 93 17:42:24 GMT X-RQ-ID: 1191 Greg: You ask whether it makes since to use Runes, or Runic Tarot Cards, in Glorantha. I don't see why not, they could add color or props to the Rune Spell Divination. Perhaps a GM could give an answer to a Divination in terms of cast Runes or a Tarot reading. I think the Great Compromise precludes precognitive divination, but not clairavoyant divination. I'd be interested in seeing any development along these lines. Perhaps cults with the Fate Rune would use Runic Tarot Cards for divination, and cults that own the Luck Rune would use them for playing poker. Anybody else have any thoughts on this? I'd be interested in seeing a Gloranthan Tarot Deck... Also, does anybody else have any interesting or unusual way of doing Divinations? I always have the Gods answer my players in dreams and visions, rather than the 6word/point approximation. I think it's a little more flavorful. Best, Jim Flammang --------------------- From: misc079@csc.canterbury.ac.nz (PELMS) Subject: Re:all that neat stuff you've got.... Message-ID: Date: 1 Jul 93 23:26:53 GMT X-RQ-ID: 1192 hello < awr0@aberystwyth.ac.uk> >I have finally collated all the information from the net into one lharc >file. For those who have lharc and also uuencode/decode I am quite >happy to >send you a 500k uuencoded lharc file. I have edited and chosen material >for its relevance to RQ and you will find all of it of interest. Here is >a list of what I have compiled. For those who cannot handle this >material >I am quite happy to send you individual sections at a time. Can you tell me what "lharc" is? I don't know if I've got it or not. I also don't know if I have "unencode/decode". However I would really really really like to see some of the files you have listed as would my entire household particularly the adventures. What is "frozen"?. Debra Boyask Canterbury ---------------------------------------------- FIND THE GAP --------------------- From: dustin@ocf.Berkeley.EDU (Dustin Tranberg) Subject: Viking women Message-ID: <199307010939.AA27114@earthquake.berkeley.edu> Date: 30 Jun 93 19:39:31 GMT X-RQ-ID: 1193 Sam Phillips recently made some comments on the role of women in Viking society (overworked, underpaid, etc.). I think that one of the most interesting gender issues for Vikings in a RuneQuest setting is attitudes towards magic. One type of magic, called _seidr_, (which I have seen translated as "spirit magic"!) is seen by most Vikings as being treacherous and "womanish" (at least by male Vikings). It is particularly associated with Freyja and Odinn (who learned it from Freyja). This suggests that a whole class of magic could be known mostly by the women, and a few disreputable men whose sexuality would be criticized as "unmanly" (_ragr_, _ergi_). If RuneQuest _seidr_ is, in fact, spirit magic, then the males would be restricted solely to divine magic. Or, _seidr_ could be sorcery, and Viking women could be sorcerous, and Vikings would all look at sorcerors as treacherous perverts. Or, *certain kinds* of spirit magic could be seen as "womanish," perhaps anything that tried to overcome an enemy's MPs... I welcome e-mail on this (or any) subject. BTW, the remarks critical of homosexuality reflect Viking homophobia, and should not be taken as my views thank you very much. Dustin --------------------- From: MOBTOTRM@vaxc.cc.monash.edu.au Subject: RQ Hard to Get Down Under too! Message-ID: <01H01IR51Y9U96YD6P@vaxc.cc.monash.edu.au> Date: 2 Jul 93 08:00:22 GMT X-RQ-ID: 1194 RE: Dave Cheng's comments about the unavailablity of RQ in gaming stores. This is certainly the case in Australia too. At best a couple of copies of each release appear and then are never seen again. This is probably more the concern of the local distributor rather than AH, but I think it may also have to do with the fact that several stores here still have mouldering copies of "Supplements" 1 & 2, the good old adventurer sheets pads, sitting on their shelves. Because they don't want to get stuck over-ordering, they under-order... Australian RQers note that if your game store doesn't stock RQ, ask them too, and if they still won't, you can always order from the Australian distributor, Jedko, directly! Jedko (Military Simulations) telephone: 555-8886 (This is not a paid advert - I don't work for Jedko, and have in fact never visited the showroom) MOB --------------------- From: MOBTOTRM@vaxc.cc.monash.edu.au Subject: RQ Hard to Get Down Under too! Message-ID: <01H01ITFQMRS96YD6P@vaxc.cc.monash.edu.au> Date: 2 Jul 93 08:02:15 GMT X-RQ-ID: 1195 Whoops, forgot to put the area code on Jedko's phone number: it's (03) 555-8886. That's a Melbourne, Victoria, number.