Bell Digest v930723p1

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Date: Fri, 23 Jul 93 17:15:09 +0200
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From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Subject: RuneQuest Daily, Fri, 23 Jul 1993, part 1
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Sender: RuneQuest-Request@Glorantha.Holland.Sun.COM
Precedence: junk
Status: RO

The RuneQuest Daily and RuneQuest Digest deal with the subjects of
Avalon Hill's RPG and Greg Stafford's world of Glorantha.

Send submissions and followup to "RuneQuest@Glorantha.Holland.Sun.COM",
they will automatically be included in a next issue.  Try to change the
Subject: line from the default Re: RuneQuest Daily...  on replying.

Selected articles may also appear in a regular Digest.  If you 
want to submit articles to the Digest only,  contact the editor at
RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM.

Send enquiries and Subscription Requests to the editor:

RuneQuest-Request@Glorantha.Holland.Sun.COM (Henk Langeveld)

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From: C442196@MIZZOU1.missouri.edu
Subject: warning--game mechanics question
Message-ID: <9307221847.AA02207@Sun.COM>
Date: 22 Jul 93 18:43:10 GMT
X-RQ-ID: 1317


I'm a new subscriber, so please forgive me if I'm dredging up something
the rest of you have already beaten to death.

My question is about the change in move rates from RQII to RQIII.

I suspect the m/SRS in RQIII were figured using different assumptions
for different creatures--the move for humans assuming jogging pace,
but the move for horses assuming an all-out gallop, for instance.
Changing your base assumptions in mid-stream is a good way to screw
things up.  Problems here can spread to the fatigue system, which
is difficult enough already.

For an example of what I'm talking about, here are some numbers.
The figures in the table assume DEX SR of 3 for the RQIII figures.

            2D ED.      2D ED.       3D ED.    3D ED.         %
SPECIES   MOVE RATE  METERS/ROUND     M/SR  METERS/ROUND    CHANGE
human         8           24           3         24           0
duck          6           18           2         16          -13%
broo          9           27           4         32          +19%
horse        12           36          10         80         +122%

Note that a broo with DEX SR 2 could move as fast as a horse could
in the previous edition.  I think that's a little weird.

I would like to see a solution that brings move rates closer to the
proportions of the second edition, that keeps DEX out of the
equation entirely, and that will have consistent assumptions for
all creatures.  What I want to know is, is the fourth edition mov-
ing in that direction, or is it achieving still greater heights
of innumeracy?

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From: dft8c@uva.pcmail.virginia.edu (Daniel F. Turner)
Subject: help
Message-ID: <9307230219.AA09618@uva.pcmail.Virginia.EDU>
Date: 23 Jul 93 02:19:30 GMT
X-RQ-ID: 1318

help

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From: henkl@glorantha (Henk Langeveld - Sun Nederland)
Subject: Bye Adam...
Message-ID: <9307231251.AA17574@glorantha.Holland.Sun.COM>
Date: 23 Jul 93 16:51:57 GMT
X-RQ-ID: 1319


Good luck Adam, on your entry into the Real World (TM)

Success!