Bell Digest v930814

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From: RuneQuest-Request@glorantha.holland.sun.com (RQ Digest Maintainer)
To: RuneQuest@glorantha.holland.sun.com (Daily automated RQ-Digest)
Subject: RuneQuest Daily, Sat, 14 Aug 1993, part 1
Reply-To: RuneQuest@glorantha.holland.sun.com (RuneQuest Daily)
Sender: RuneQuest-Request@glorantha.holland.sun.com
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Resent-From: Eric Rowe 
Status: O

The RuneQuest Daily and RuneQuest Digest deal with the subjects of
Avalon Hill's RPG and Greg Stafford's world of Glorantha.

Send submissions and followup to "RuneQuest@Glorantha.Holland.Sun.COM",
they will automatically be included in a next issue.  Try to change the
Subject: line from the default Re: RuneQuest Daily...  on replying.

Selected articles may also appear in a regular Digest.  If you 
want to submit articles to the Digest only,  contact the editor at
RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM.

Send enquiries and Subscription Requests to the editor:

RuneQuest-Request@Glorantha.Holland.Sun.COM (Henk Langeveld)

---------------------

From: jjm@zycor.lgc.com (johnjmedway)
Subject: healing and life in the provinces
Message-ID: <9308130551.AA13232@hp0.zycor.lgc.com>
Date: 13 Aug 93 05:51:16 GMT
X-RQ-ID: 1380

>>  From: ddunham@radiomail.net (David Dunham  , via RadioMail)
>>  Subject: Elric as simple RQ; Magic in Glorantha
>>  Date: 12 Aug 93 16:26:21 GMT
>>  
>>  I too was attracted by Elric as a simpler RQ. I like the fumble rules


still waiting for Elric to arrive here in the provinces...

but i definitely intend to take a look at it for such purposes 
( beware david and rob ... )


>>  which doesn't mean magic is less prevalent in Glorantha. It means healing
>>  is rarer*, and that spells may take longer to cast. This is not at all
>>  incompatible with the idea that any farmer knows a spell or two.


this is much the same take i got from him at Origins. He also implied that
there should be more pain and suffering in the world, and that the mondo 
healing widely available, and resurrection through any old d.i., etc., had
to go. 

re: joe the farmer, there's always been a dearth of non-combat/repair-after
combat spells. i only hope that this changes with rq4 or the rq companion 
or at least in some of the cult write-ups that trickle out.


>>  * A simple way to make this happen is to adopt my PenDragon Pass rule: any
>>  wound may receive magical healing ONLY ONCE. This has the effect of making
>>  Heal 6 a good spell again (since it can almost always reattach limbs), and
>>  making wounds something serious you have to spend time recovering from.


i also get the impression that healing-6 would qualify as a mondo spell, 
which should not be available to all. it takes away from the meaningfulness 
of a village having a healer, or the tribe having a medicine man, if such
spells are easily obtained.

your one-heal rule might help toward fixing that, but i have a question 
( rules not in front of me ): Does "First Aid" interfere with magical 
healing? I don't recall.


---------------------------------------------------------------------------

>>  From: MILLERL@wharton.upenn.edu (Loren J. Miller)
>>  Subject: Re: RuneQuest Daily, Thu, 12 Aug 1993, part 1
>>  Date: 12 Aug 93 12:21:18 GMT
>>  
>>  I got three copies of this daily so far. Anybody else?


got me beat. i only got two out here in the provinces.  ;)


---------------------------------------------------------------------------
|  john_medway@zycor.lgc.com  |  Landmark Graphics Corp  |  512.292.2325  |
---------------------------------------------------------------------------


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From: henkl@glorantha (Henk Langeveld - Sun Nederland)
Subject: Re: RuneQuest Daily, Fri, 13 Aug 1993, part 1
Message-ID: <9308130736.AA23938@glorantha.Holland.Sun.COM>
Date: 13 Aug 93 11:36:14 GMT
X-RQ-ID: 1381

In rec.games.frp.misc you write:

>From: MILLERL@wharton.upenn.edu (Loren J. Miller)
>Subject: Re: RuneQuest Daily, Thu, 12 Aug 1993, part 1
>Message-ID: <01H1NZCSV9YQ8Y58YU@wharton.upenn.edu>
>Date: 12 Aug 93 12:21:18 GMT
>X-RQ-ID: 1379

>I got three copies of this daily so far. Anybody else?

>-- Loren

All of you received multiple copies.  Sorry for that...
My fault, won't happen again.  As my test runs always 
produced three parts for yesterday's queue, I was sur-
prised that I only got *one* part out of the "production"
queue.

Cause: My test environment was not identical, and contained
parameters from previous tests.

The duplicates are the results of trying to reproduce the
problem.  Which of course succeeded...

Henk

P.S: I hereby declare the last version of yesterday's daily
     as Official.
-- 
Henk	|	Henk.Langeveld@Sun.COM - Disclaimer: I don't speak for Sun.
oK[]	|	RuneQuest-Request@Glorantha.Holland.Sun.COM

---------------------

From: appel@erzo.berkeley.edu (Shannon D. Appel)
Subject: Dorastor: Land of Doom
Message-ID: <9308130755.AA21294@erzo.berkeley.edu>
Date: 12 Aug 93 17:56:07 GMT
X-RQ-ID: 1382

I was _shocked_ when I walked into my local game store today and
saw a copy of Dorastor: Land of Doom on the shelf.  I haven't had
a chance to do more than skim it yet, but it looks excellent!
History, locations, encounters, an adventure, cults and several
pages on illumination.  It was slightly expensive, but well
worth the price.

Shannon

---------------------

From: glidedw@sfsuvax1.sfsu.edu (Donald Wilton)
Subject: Chaotic cults in general
Message-ID: 
Date: 12 Aug 93 20:09:56 GMT
X-RQ-ID: 1383

My studies in sematics informed me of E prime. Alfred Korzybski invented
the E prime rule in 1933. E prime states that you can only state
irrational things in sentences with the use of the verb TO BE. You also
can't state static things, you can only state things inherently agreeing
with modern chaos theory.

I feel that chaotic or illuminated players that use the rule, will find
the experience different enough, that playing these kinds of characters
more enjoyable. I have refrained from the verb in this missal, as I shall
in future offerings.

_________________________

I wish to play RQ3 in the 415 area code, San Francisco. I do not wish to
cross the bay bridge. Any person having a game, wishing players, please
email me at : glidedw@sfsuvax1.sfsu.edu :)

I occasionally run games, but my personal desire to examine chaos, puts
many players on the defensive, for I tend to use a large number of things
uncommon, such as illuminated tricksters.

Ciao!



---------------------

From: markg@engrg.uwo.ca (Mark Gagnon)
Subject: Re:  RuneQuest Daily, Fri, 13 Aug 1993, part 1
Message-ID: <9308131511.AA17232@engrg.uwo.ca>
Date: 13 Aug 93 15:11:31 GMT
X-RQ-ID: 1384

re: X-RQ-ID: 1379

Yes, I've been getting multiple copies as well.

 Mark Gagnon 
 University of Western Ontario 
\ 

---------------------

From: Richard.McAllister@Eng (Richard McAllister)
Subject: Healing only once
Message-ID: <9308132002.AA00371@urth.Eng.Sun.COM>
Date: 13 Aug 93 21:02:07 GMT
X-RQ-ID: 1385

> 
> * A simple way to make this happen is to adopt my PenDragon Pass rule: any
> wound may receive magical healing ONLY ONCE.

This brings back the gross trick (which is why this old RQ2 rule
was dropped from RQ3 of always casting Heal 1 on your enemy after
knocking off a limb.  He's FI so he can't stop you, and by the
action of the only-heal-once rule, he's prevented from getting
the limb reattached via Heal 6.  

Rich

---------------------

From: C442196@MIZZOU1.missouri.edu (Newton Hughes)
Subject: Greetings from Missouri
Message-ID: <9308132139.AA07575@glorantha.Holland.Sun.COM>
Date: 13 Aug 93 21:04:25 GMT
X-RQ-ID: 1386

Greetings from Missouri, a great wasteland roamed by bands of munchkins
under the sway of the evil TSR.  I share the sentiments aired here
about wishing to convert the munchkins.

I fully agree with Curtis Shenton that 4 supplements a year isn't going
to cut it, and I'd add they especially won't when they are almost
totally unrelated, half on Prax and half on Dorastor/Talastar.  Appar-
ently there's nothing in sight on Dragon Pass, the fulcrum of the
whole setting.  Prax is interesting, but it gave my players a bad
case of culture-shock; it's complicated, ambiguous, and motivation
is harder to come by than, for instance, in Sartar during 1613 ST.

You talk about reaching out to new players; what I've seen so far from
Avalon Hill targets already-knowledgeable people, and to hell with
outsiders.  And they expect the game to sell?

An obvious way to increase RQ shelf presence would be to re-issue the
old RQ2 titles unchanged with the original art and all.  Why not?

About character generation, my players loved the Cthulhu method.
Fast and dirty and no fooling around with SRs and SCMs, and you
actually get a decent character at the end.  Contrast that with RQ3;
not only do you have the number-crunching, the resulting characters
are helpless.  Though I haven't seen the Elric rules, I wouldn't be
too quick to lower skill points.  The characters in RoC are decent
starting characters, and they have at least twice as many skill
points as those generated by the RQ3 methods.