(Message inbox:7) Return-Path: rowe@soda.berkeley.edu Delivery-Date: Mon, 18 Oct 93 21:15:41 -0700 Received: from localhost.Berkeley.EDU by soda.berkeley.edu (5.65/KAOS-1) id AA16406; Mon, 18 Oct 93 21:15:37 -0700 Resent-Message-Id: <9310190415.AA16406@soda.berkeley.edu> Return-Path: sys@holland.sun.com Delivery-Date: Fri, 13 Aug 93 22:26:39 -0700 Received: from plague-ether.Berkeley.EDU by soda.berkeley.edu (5.65/KAOS-1) id AA27352; Fri, 13 Aug 93 22:26:35 -0700 Received: from Sun.COM by plague.Berkeley.EDU (5.65c/CHAOS) id AA07929; Fri, 13 Aug 1993 22:17:58 -0700 Received: from snail.Sun.COM (snail.Corp.Sun.COM) by Sun.COM (4.1/SMI-4.1) id AA09868; Fri, 13 Aug 93 22:16:40 PDT Received: from Holland.Sun.COM (isunnl) by snail.Sun.COM (4.1/SMI-4.1) id AA27769; Fri, 13 Aug 93 22:16:32 PDT Received: from glorantha.Holland.Sun.COM by Holland.Sun.COM (4.1/SMI-4.1e) id AA10172; Sat, 14 Aug 93 07:16:27 +0200 Received: by glorantha.Holland.Sun.COM (4.1/SMI-4.1) id AA24922; Sat, 14 Aug 93 07:15:25 +0200 Date: Sat, 14 Aug 93 07:15:25 +0200 Message-Id: <9308140515.AA24922@glorantha.Holland.Sun.COM> From: RuneQuest-Request@glorantha.holland.sun.com (RQ Digest Maintainer) To: RuneQuest@glorantha.holland.sun.com (Daily automated RQ-Digest) Subject: RuneQuest Daily, Sat, 14 Aug 1993, part 1 Reply-To: RuneQuest@glorantha.holland.sun.com (RuneQuest Daily) Sender: RuneQuest-Request@glorantha.holland.sun.com Precedence: junk Resent-To: appel@soda.berkeley.edu Resent-Date: Mon, 18 Oct 1993 21:15:31 -0700 Resent-From: Eric RoweStatus: O The RuneQuest Daily and RuneQuest Digest deal with the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. Send submissions and followup to "RuneQuest@Glorantha.Holland.Sun.COM", they will automatically be included in a next issue. Try to change the Subject: line from the default Re: RuneQuest Daily... on replying. Selected articles may also appear in a regular Digest. If you want to submit articles to the Digest only, contact the editor at RuneQuest-Digest-Editor@Glorantha.Holland.Sun.COM. Send enquiries and Subscription Requests to the editor: RuneQuest-Request@Glorantha.Holland.Sun.COM (Henk Langeveld) --------------------- From: jjm@zycor.lgc.com (johnjmedway) Subject: healing and life in the provinces Message-ID: <9308130551.AA13232@hp0.zycor.lgc.com> Date: 13 Aug 93 05:51:16 GMT X-RQ-ID: 1380 >> From: ddunham@radiomail.net (David Dunham , via RadioMail) >> Subject: Elric as simple RQ; Magic in Glorantha >> Date: 12 Aug 93 16:26:21 GMT >> >> I too was attracted by Elric as a simpler RQ. I like the fumble rules still waiting for Elric to arrive here in the provinces... but i definitely intend to take a look at it for such purposes ( beware david and rob ... ) >> which doesn't mean magic is less prevalent in Glorantha. It means healing >> is rarer*, and that spells may take longer to cast. This is not at all >> incompatible with the idea that any farmer knows a spell or two. this is much the same take i got from him at Origins. He also implied that there should be more pain and suffering in the world, and that the mondo healing widely available, and resurrection through any old d.i., etc., had to go. re: joe the farmer, there's always been a dearth of non-combat/repair-after combat spells. i only hope that this changes with rq4 or the rq companion or at least in some of the cult write-ups that trickle out. >> * A simple way to make this happen is to adopt my PenDragon Pass rule: any >> wound may receive magical healing ONLY ONCE. This has the effect of making >> Heal 6 a good spell again (since it can almost always reattach limbs), and >> making wounds something serious you have to spend time recovering from. i also get the impression that healing-6 would qualify as a mondo spell, which should not be available to all. it takes away from the meaningfulness of a village having a healer, or the tribe having a medicine man, if such spells are easily obtained. your one-heal rule might help toward fixing that, but i have a question ( rules not in front of me ): Does "First Aid" interfere with magical healing? I don't recall. --------------------------------------------------------------------------- >> From: MILLERL@wharton.upenn.edu (Loren J. Miller) >> Subject: Re: RuneQuest Daily, Thu, 12 Aug 1993, part 1 >> Date: 12 Aug 93 12:21:18 GMT >> >> I got three copies of this daily so far. Anybody else? got me beat. i only got two out here in the provinces. ;) --------------------------------------------------------------------------- | john_medway@zycor.lgc.com | Landmark Graphics Corp | 512.292.2325 | --------------------------------------------------------------------------- --------------------- From: henkl@glorantha (Henk Langeveld - Sun Nederland) Subject: Re: RuneQuest Daily, Fri, 13 Aug 1993, part 1 Message-ID: <9308130736.AA23938@glorantha.Holland.Sun.COM> Date: 13 Aug 93 11:36:14 GMT X-RQ-ID: 1381 In rec.games.frp.misc you write: >From: MILLERL@wharton.upenn.edu (Loren J. Miller) >Subject: Re: RuneQuest Daily, Thu, 12 Aug 1993, part 1 >Message-ID: <01H1NZCSV9YQ8Y58YU@wharton.upenn.edu> >Date: 12 Aug 93 12:21:18 GMT >X-RQ-ID: 1379 >I got three copies of this daily so far. Anybody else? >-- Loren All of you received multiple copies. Sorry for that... My fault, won't happen again. As my test runs always produced three parts for yesterday's queue, I was sur- prised that I only got *one* part out of the "production" queue. Cause: My test environment was not identical, and contained parameters from previous tests. The duplicates are the results of trying to reproduce the problem. Which of course succeeded... Henk P.S: I hereby declare the last version of yesterday's daily as Official. -- Henk | Henk.Langeveld@Sun.COM - Disclaimer: I don't speak for Sun. oK[] | RuneQuest-Request@Glorantha.Holland.Sun.COM --------------------- From: appel@erzo.berkeley.edu (Shannon D. Appel) Subject: Dorastor: Land of Doom Message-ID: <9308130755.AA21294@erzo.berkeley.edu> Date: 12 Aug 93 17:56:07 GMT X-RQ-ID: 1382 I was _shocked_ when I walked into my local game store today and saw a copy of Dorastor: Land of Doom on the shelf. I haven't had a chance to do more than skim it yet, but it looks excellent! History, locations, encounters, an adventure, cults and several pages on illumination. It was slightly expensive, but well worth the price. Shannon --------------------- From: glidedw@sfsuvax1.sfsu.edu (Donald Wilton) Subject: Chaotic cults in general Message-ID: Date: 12 Aug 93 20:09:56 GMT X-RQ-ID: 1383 My studies in sematics informed me of E prime. Alfred Korzybski invented the E prime rule in 1933. E prime states that you can only state irrational things in sentences with the use of the verb TO BE. You also can't state static things, you can only state things inherently agreeing with modern chaos theory. I feel that chaotic or illuminated players that use the rule, will find the experience different enough, that playing these kinds of characters more enjoyable. I have refrained from the verb in this missal, as I shall in future offerings. _________________________ I wish to play RQ3 in the 415 area code, San Francisco. I do not wish to cross the bay bridge. Any person having a game, wishing players, please email me at : glidedw@sfsuvax1.sfsu.edu :) I occasionally run games, but my personal desire to examine chaos, puts many players on the defensive, for I tend to use a large number of things uncommon, such as illuminated tricksters. Ciao! --------------------- From: markg@engrg.uwo.ca (Mark Gagnon) Subject: Re: RuneQuest Daily, Fri, 13 Aug 1993, part 1 Message-ID: <9308131511.AA17232@engrg.uwo.ca> Date: 13 Aug 93 15:11:31 GMT X-RQ-ID: 1384 re: X-RQ-ID: 1379 Yes, I've been getting multiple copies as well. Mark Gagnon University of Western Ontario \ --------------------- From: Richard.McAllister@Eng (Richard McAllister) Subject: Healing only once Message-ID: <9308132002.AA00371@urth.Eng.Sun.COM> Date: 13 Aug 93 21:02:07 GMT X-RQ-ID: 1385 > > * A simple way to make this happen is to adopt my PenDragon Pass rule: any > wound may receive magical healing ONLY ONCE. This brings back the gross trick (which is why this old RQ2 rule was dropped from RQ3 of always casting Heal 1 on your enemy after knocking off a limb. He's FI so he can't stop you, and by the action of the only-heal-once rule, he's prevented from getting the limb reattached via Heal 6. Rich --------------------- From: C442196@MIZZOU1.missouri.edu (Newton Hughes) Subject: Greetings from Missouri Message-ID: <9308132139.AA07575@glorantha.Holland.Sun.COM> Date: 13 Aug 93 21:04:25 GMT X-RQ-ID: 1386 Greetings from Missouri, a great wasteland roamed by bands of munchkins under the sway of the evil TSR. I share the sentiments aired here about wishing to convert the munchkins. I fully agree with Curtis Shenton that 4 supplements a year isn't going to cut it, and I'd add they especially won't when they are almost totally unrelated, half on Prax and half on Dorastor/Talastar. Appar- ently there's nothing in sight on Dragon Pass, the fulcrum of the whole setting. Prax is interesting, but it gave my players a bad case of culture-shock; it's complicated, ambiguous, and motivation is harder to come by than, for instance, in Sartar during 1613 ST. You talk about reaching out to new players; what I've seen so far from Avalon Hill targets already-knowledgeable people, and to hell with outsiders. And they expect the game to sell? An obvious way to increase RQ shelf presence would be to re-issue the old RQ2 titles unchanged with the original art and all. Why not? About character generation, my players loved the Cthulhu method. Fast and dirty and no fooling around with SRs and SCMs, and you actually get a decent character at the end. Contrast that with RQ3; not only do you have the number-crunching, the resulting characters are helpless. Though I haven't seen the Elric rules, I wouldn't be too quick to lower skill points. The characters in RoC are decent starting characters, and they have at least twice as many skill points as those generated by the RQ3 methods.