From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Mon, 01 Nov 1993, part 1 Precedence: junk X-RQ-ID: Intro This is the RuneQuest Daily Bulletin, a mailing list on the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. It is sent out once per day in digest format. More details on the RuneQuest Daily and Digest can be found after the last message in this digest. --------------------- From: pmichaels@aol.com Subject: Veratus, Storm Bulls Message-ID: <9310300816.tn166760@aol.com> Date: 30 Oct 93 12:16:20 GMT X-RQ-ID: 2149 Greetings all! Just another lurker (and slow reader) (who will be attending RQ-Con :-) ) with a few thoughts about a few things. Someone (Clay?) a while back talked about their non-Gloranthan Islands campaign. I'd like to recommend the Island Warrior trilogy by Carol Severance as a source for ideas. The main character is even a shark worshipper! In order, the titles are _Demon Drums_, _Storm Caller_, and _Sorcerous Sea_ . Clay Luther noted (quite a while ago): >In pre-time, before the coming of chaos, there were no questions, by the >will of the Great Heavenly Father, Yelm. Orlanth-Chaos was the harbinger >of those and the destroyer of the Perfect World. In my Glorantha, I have a Darra Happen cult of Veratus the Verifier. His cult teaches that when Umath ripped Sky Father and Earth Mother apart, men lost their instinctive knowledge of their rightful place in the world. The winds of storm changed the words of men, and the different languages grew into being to divert men from their path to the Eternal Light. That men might have a means of keeping on the True Path to Enlightenment, Dayzatar created writing. That the writing would remain truthful, Dayzatar created Veratus to guard the holy writings of Truth. Veratus is a child of Lux, and is the Solar Archangel Guardian of the Holy Word of Truth. During the Great Darkness, the Chaos god Tien bound but could not break this god. Tien used Veratus to lure Lhankor Mhy, who was searching for his beloved Mistress of the Light of Knowledge, into a trap. In escaping from the trap, Lhankor Mhy freed Veratus and taught him knowledge useful against Tien's powers. Veratus recognized the Light of Truth in the Sage Lord and blessed him, exchanging oaths of support and fr iendship. He is formally worshipped as a cult in the Dayzatar libraries of the Dara Happan Empire. He is also worshipped as an associated cult in the Lhankor-Mhy libraries of Peloria (in Tarsh, Holay, Imther, and Vanch) and in the famous Library of Ketheala. I wrote up a bit on Veratus a while back in the RQDaily as part of some info on subcults. As I learn more about the cult structure, perhaps I'll post it if anyone is interested. More recently, David Hall wrote about Storm Bull cultists: >I do like the idea of Storm Bull being different in Sartar as compared to >Prax (it has to be as the two places are so different), and taking away all >or some of the need to kill chaos is a great way of doing it. Should the >Sartar Storm Bulls have the skill of Sense Chaos at all? Or the spell >Impede Chaos? Probably not, these would be replaced with local spells for >local needs! Though I'd keep Face Chaos because we are still talking about >the Storm Bull. I also agree that worship should be varied by culture, and I've been doing some thinking about this in relation to the Uroxi and the Storm Bulls too. If (and for some folks it's a BIG if) native american indians are the closest Earth-equivalent culture to Praxian culture, I think that Storm Bull worshippers would fill roughly the same cultural nitch as the _contrary_ warrior societies did for the indians. Designed to "break with the potential austerity of an overdone traditional life," contrary society members "were obliged to say the opposite of what they ment and to do the opposite of whatever was demanded of them. Generally, they behaved in a way contrary to common sense." (Quotes are from Thomas E. Mails' book _The Mystic Warriors of the Plains_ .) I create a context for this by theorizing that Praxians believe that Storm Bull followers abide by a set of behaviors outlined and set by Storm Bull during Godtime, before the Godswar and the Covenant of Waha redefined Praxian nomadic life. These behaviors have little relevancy to the present day Prax. For the followers of Waha and Eiritha, this lack of relevancy is difficult to reconcile, for these ancient ways of conduct are often contrary to the basic life style which Waha has prescribed for his peoples. Storm Bulls are seen as having been chosen by the spirits to follow an ancient way of life which now makes people crazy and can only end in violent death. They are both pitied and honored, and are tolerated in the tribe only so long as they do not endanger the welfare of the tribe. Thus, the breaking of tribal custom and taboo and other crazyness are given a cultural context, and becomes the basis for why other Praxians tolerate such deranged dangerous individuals among their tribes at all. As to how Uroxi would fit in the Orlanthi culture, I see them as functioning mainly on the tribal level as specialized chaos fighters, and some on the clan level as beserks. I'm not sure I would change what skills and magic are available, but the cultural preferences would definitely show up in what spells the worshippers chose and emphasised. With such major chaos nests as Snakepipe Hollow to the north and the Foulblood Woods in Heortland (not to mention whatever broos and other chaos-spawn survive wandering in the mountains) surely the unique skills and magic of Urox are essential to survival at times. Perhaps the Praxian emphasis of actively seeking out chaos is due to influences from their nomadic lifestyle. In this case, perhaps the Uroxi religious emphasis is more that of the specialized defender against chaos. (Hmmmm... if Humakt was Orlanth's Sword, was Urox Orlanth's Shield?) I think that the emphasis of the cult would have been less "search and distroy all chaos" at times, but with the arrival of the Lunar Empire I think that would change some among the anti-Lunar clans and tribes. Hearsay, or what? Peace, Peter Michaels --------------------- From: 100270.337@CompuServe.COM (Nick Brooke) Subject: Slaves of the Sun Dome Message-ID: <931030150351_100270.337_BHB39-1@CompuServe.COM> Date: 30 Oct 93 15:03:51 GMT X-RQ-ID: 2150 __________________ John Medway wrote: > I've read that slavery is practiced here and there, but I don't > recall any comprehensive treatment, for Prax, the Empire, or anywhere. An appendix to Cults of Prax has most of what we know in it. The Greydogs were amused to read Sandy on the rarity of Orlanthi slaves -- we don't have *any* slaves, just lots of thralls. > The Sun Domers are almost universally worshippers of Yelmalio, not Yelm. Interesting question: given the "Elmal schism", is this a valid comment? I *think* the point of the Sun Dome Temple is that they live their life of discipline in emulation of Yelmalio, the dutiful son of Yelm. That is, they take a "perfect soldier" / "perfect son" as their role model, but their main object of worship would be the same as his: Yelm, the Fiery Father. Certainly, in our run through Gaumata's Vision, I think Yelm got as many prayers and invocations as Yelmalio. Have a look at the text of that Sun Dome land grant's opening blessing some time: the one with "Oh, and Yelmalio too" tacked onto the end of the praise of Yelm. And Solinthor's poetry. All seems a bit of a give-away... > Building Wall Battle, anyone? What, you want details? Just as long as you don't believe anyone who tells you it was made from poisonous, spiny coral... A giant Esrolite earthwork, gnome-raised, is all you need (and far more sensible). > A friend of mine, Sean Summers, suggested Egyptian-style garb for the > people of Esrolians. Though he was (is?) a Albany insider, this seems > too easy. Pharoah. Egypt. Naaah. Just too obvious. They also have too > much contact with the West, and the Orlanthi to not have adopted some > of their ways and garb and military. So what should they look like? Too easy? Me, I find it irresistable. You have a model for the hard-working peasantry (clean-shaven men in kilts: "effeminate" by Barbarian standards), intensive riverine agriculture, a cultural standard of feminine beauty (anyone for Cleopatra), plus it makes "Pharoah" make sense as a translation for Belintar's title. And you get a hint of that *really* large, *really* useless light infantry army they have. Sacred Crocodiles. Serpent Gods. Importing the Red Emperor's cult as a new Husband God -- Caesar & Cleopatra. No, this is all too good to pass up. Try calling 'em "Esrolites", too. Helps with that "ancient" feel. Perhaps they use -im rather than -i for plurals: "Humaktim, Orlanthim," etc. Hours of fun (and maybe OK by David Cheng, too). Just leave out the Pyramids (tempting, I know, for the Esrolite Necropolis, but I think it'd be going too far). I know the "official" line is that Esrolia is "just like Sartar", only with women in charge. But that's boring. Everywhere ends up looking more or less the same. This way is more fun. You just have to chuck out a couple of references to close cultural identity here and there (the Sword and Helm Saga, links with Heortland, Six Earths, etc.) and you have a far more intriguing and evocative country to adventure in. Oh, yeah: Nochet City (the biggest library/port/market/hospital/centre of civilised Theyalan culture in the world) becomes a perfect analogue for Alexandria. Street brawls (cf. Holy Country Regional Events) thrown in. Hey, let's stick a Lighthouse up there... ___________________ Colin Watson asked: > What do you all think: should the "standard" DIs be available to > all or not? Not. Trouble with DI is, of course, the poor GM has to think fast for a one-off special effect at a crisis moment that (presumably, given rules) wasn't anticipated. But I don't like either "standard" calls for DI, or "standard" responses. Any more than I like those outbursts of "Let's *all* try to pick the lock" that can hit even the best playing groups. ___________________ Carl-Johan Lundell: > I have a PC who is one of the refugees from the fallen Malkonwal of > Heortland. He has banded up with some Orlanthi rebels of Dragon Pass. > He knows some low level sorcery and often is disappointed with, for > example, his ability to heal damage compared to spirit magic users. > Would he consider it heresy to learn spirit magic or use spirit spell > matrices? Perhaps he would. Certainly, if his Bishop/other superior got to hear about it, he'd be in trouble (assuming he's a "straight" Rokari and not one of the Aeolian Heretics -- who we think are the native Heortland Malkioni/Orlanthi Church, imported or created by Arkat). But there may well be practical considerations that would lead to him adopting this "mumbo-jumbo pagan superstition" on a temporary basis. If he finds he prefers it to wizardry, he's in *real* trouble. ________________________________________ Sandy on atheist excuses for Divination: > The Invisible God is answering the questions for reasons of his own. Hmmm... so there's a Sorcery ritual for Divination, is there? Along with Resurrection? Looks like all those differences between Wizards and Priests are going out of the window... ;-) _______ Ho hum, looks like my last (epic) posting missed today's Daily. Isn't technology wonderful! If it doesn't turn up early next week, I'll resend. ==== Nick ==== --------------------- From: ddunham@radiomail.net (David Dunham , via RadioMail) Subject: Costume Message-ID: <199310301905.AA24405@radiomail.net> Date: 30 Oct 93 19:05:16 GMT X-RQ-ID: 2151 >From: jjm@zycor.lgc.com (johnjmedway) >Once again, it's time for my plea for info on what you folks think the "look >and feel" of various regions is. Primarily I need some info on the costume and >the military of the Holy Country and the Grazelanders so that I can have some- >thing appropriate on the table in Baltimore. Building Wall Battle, anyone? For Grazers, I'd go with American Plains Indians as a base, though perhaps higher in material goods (with the vendref and the Issaries trading posts). Or Scythians. Their military is pure cavalry (some light skirmishers, others heavy lancers). Oh, and no doubt shamans ride with them as magical support. >A friend of mine, Sean Summers, suggested Egyptian-style garb for the people >of Esrolians. Though he was (is?) a Albany insider, this seems too easy. >Pharoah. Egypt. Naaah. Just too obvious. They also have too much contact with >the West, and the Orlanthi to not have adopted some of their ways and garb and >military. So what should they look like? I agree, the Pharoah is an outsider, not necessarily an Esrolian. Hey, I lost touch with Sean. He's still in the Austin area? Tell him I said "hi!" --------------------- From: 100270.337@CompuServe.COM (Nick Brooke) Subject: Harrek Chronology Message-ID: <931030224259_100270.337_BHB39-1@CompuServe.COM> Date: 30 Oct 93 22:42:59 GMT X-RQ-ID: 2152 Another idea crosses my mind re: Joerg's query -- JB>> ... the timeline of the Harrek-Box conflicts with the timeline JB>> in the general description. Any offers for this problem yet? NB> Harrek can't count, or lies about his age. ... Or L. Sprague de Camp and Lin Carter cocked up the timeline when arranging the fragmentary stories (and the ones they made up themselves) for their first paperback publication... ;-) Come on, guys, we've seen this all before! (Where's those Frazetta Harrek pics?) ==== Nick ==== --------------------- From: henkl@yelm (Henk Langeveld - Sun Nederland) Subject: Re: Is it true? Message-ID: <9310302314.AA29983@yelm.Holland.Sun.COM> Date: 31 Oct 93 01:14:53 GMT X-RQ-ID: 2153 In rq-list you write: >I was just given some disturbing news last night... >RQ3 is no longer in print! >IS THIS TRUE? >Ken, Sandy, everbody - is this right? If not how do I arrange for the shop to >acquire them? I don't think AH could keep the RQ rules out of print for very long, as that could result in their license from Chaosium to be revoked. Maybe they forgot, and we should keep quiet about this... (:^' -- Henk | Henk.Langeveld@Sun.COM - Disclaimer: I don't speak for Sun. | My first law of computing: "NEVER make assumptions" --------------------- From: henkl@yelm (Henk Langeveld - Sun Nederland) Subject: [Daily hint of the week... -Editorial] Message-ID: <9310310110.AA00416@yelm.Holland.Sun.COM> Date: 31 Oct 93 03:10:55 GMT X-RQ-ID: 2154 >Ho hum, looks like my last (epic) posting missed today's Daily. Isn't >technology wonderful! If it doesn't turn up early next week, I'll resend. The Daily rejects any single message of more than 15k. I intervened with Sandy's message, by resubmitting it as two separate parts (which actually wound up inside a single part, as *that* limit is 25k or so...) I'm not always around, so the following hint may help: Large long-winded articles tend to get tiresome to read, as they appear to address a lot of issues without having a single 'fil rouge' warranting a monolithic scroll of text. The few exceptions to this, are almost always in-depth treatises on a single subject, and belong on the 'Digest' proper. In order to guarantee inclusion, separate your comments into separate messages, possibly with a different subject line. If you think your article is one of the exceptions, send it to the RuneQuest-Digest-Editor@Glorantha... and I'll send it in/as a Digest issue. -- disclaimer: My words, not Sun's # # # ____### ### ### ## Henk.Langeveld@Holland.Sun.COM, postmaster@sun.nl | ################# Maintainer/Editor of the RuneQuest Digest | ########### ######| ############ ###### Enquiries to: ############## ###### ###################### RuneQuest is a trademark of Chaosium, Inc. ####################### ################ ######## Henk Langeveld ##########||||=====|====|====################# ######## Steenbes 9 ##########||||=====|====|===################## ######## 3823 CC Amersfoort##########||||=====|====|==############################ The Netherlands ##########||||=====|====|==############################ My home is my ruin... --------------------- From: 100270.337@CompuServe.COM (Nick Brooke) Subject: Jomsvikings and Heortland Message-ID: <931031101141_100270.337_BHB37-1@CompuServe.COM> Date: 31 Oct 93 10:11:42 GMT X-RQ-ID: 2155 ___________ Joerg said: [re: Orlanthi warriors and historical Vikings]: > Those who stayed away full time - now these might have had one third > possible candidates for a cult like Humakt's. Yeah. Like the Jomsvikings. Those *bastards* would have been Humakti. > I'd like to do a "Stygian" Malkionist writeup for the Manirian > Trader Princes as well, with Issaries being the "Holy Spirit" part > of the trinity. Sounds reasonable, though I hasten to add that the real-world "Trinity" isn't necessarily the model for all our Gloranthan efforts. Though, that said, has anyone else noticed how the Four Corners of the Earth (Gata = Mother, Empress Earth = Daughter, Earth Witch = Spirit) fit into the pattern, with Genert taking the place of the BVM, even! Certainly, in a religion with prophetic roots, it's easy to see how the Stygian/Henotheist Trader Princes would see the Messenger (between Man and God) as a key figure. (I wonder if "Yingar the Winged" is the Western name for Issaries, or one of his sons/aspects). I quite liked the implications in the intro. to MOB's letter-handout in "Hut of Darkness", Tales #9. > Note also that the Malkionist Dormal comes from Nochet, and probably > is tied neither to the Aeolian or the Issarian henotheist heresy, but > to a sea/water orientated similar (but hostile) to that of the Waertagi. That'd be associated to the Jrusteli-founded Waertagi-monopoly-breaking Cult of Diros the Boatman, in all probability. Though I'm not sure Dormal is, strictly speaking, a Malkioni: he just had the fortune to go West and meet a load of those fellows on his journey. Would we think him inscrutable if he had sailed East instead? (They use Sorcery out there, too). "The Issarian Heresy" -- sounds good to me! I'd had fun hypothesising *another* Malkioni sect in the catacombs under Nochet City, but hey, the more the merrier. Let's see: we've got Heortling Aeolian Orlanthi/Stygians, Richard's monotheist Rokari, the old Diros cult (now allied or subsumed to Dormal's way), the Trader Princes, the remnant Brithini of God Forgot, Troll followers of Black Arkat, a putative bunch of weirdoes in Nochet (Hey, maybe these are the Dormal/Diros bunch, and paint their recognition-symbol of the Fish up everywhere!?) ... is there anyone I've forgotten? Oh, yeah, the Moonies have Malkioni connections, too... > I pictured the Aeolian church as a Stygian variant, allowing both > sorcery and divine magic, while the Rokari were (in my scenario) the > hardheaded purists which usurped the native Malkioni religion. Think > of Theoderich's Goths (Athanasian Christians) and their problem with > getting accepted in (Arian) Italy. Of course, here the Athanasian > parallel is the native one, and the Arians are the invaders. Perhaps easier on the brain would be the clash between Roman and Celtic Christianity -- both the real one in Anglo-Saxon England, and (more importantly) the use Greg has made of it for that Grail Christianity business in Pendragon. You have hassle between hardline dogmatic monotheists and the free-and-easy, more-or-less pagan church of the natives. ("Yes, we believe in the Holy Trinity, too: Maiden, Mother and Crone.") The Aeolians might justify/evolve towards worship of "Saint Ernalda" in the same way as the Irish did "Saint Bridget" -- she's an old pagan goddess, but it's really handy to keep her around, and her sacred sites and rites do work miracles: must be the will of God... Interesting thought: is there a Dragon-vanquishing Malkioni Saint whose chapels could be raised atop some of the overtly-pagan Aeolian sites? And who might have a vigorous following in the Church Militant? You get the idea: something like a Malkioni Storm Bull, with "Face Heresy", "Defend Against Pagans", or even "Counter So-Called 'Divine' Magic" wizardry spells. This one amuses me, and I may give it some thought. It will be interesting to see how a "Stygian" sect write-up comes out. Has anyone out there done any experiments with the organisational structure for combined Spirit Magic, Rune Magic and Wizardry (as opposed to one-off characters who have given it a whirl)? Better cut off now, before I bore Henk's machine to tears (again!). ==== Nick ==== --------------------- From: ddunham@radiomail.net (David Dunham , via RadioMail) Subject: Orlanth Temples; map Message-ID: <199310311154.AA00501@radiomail.net> Date: 31 Oct 93 11:54:29 GMT X-RQ-ID: 2156 >From: 100270.337@CompuServe.COM (Nick Brooke) >Ah. Remember that there's really no such thing as an Orlanth Temple: any >bare and windy hilltop will do. That's a reasonable interpretation, but not supported by the RQ3 rules, which define temples as fixed sites. And casting Sanctify isn't necessarily a solution, since you'd need a way to recover your Sanctify spell. (Note that nomads have similar problems with the RQ3 rules, though perhaps they time their migrations to be at the holy site on high holy day.) I believe the rules should be changed (there are other problems), a topic for a future Daily. >> What are the Cinder Pits? >> What is in Tarndisi's Grove? >> Anyone know where around the Dragon's Eye Tink is? > >Answers in the all-new RuneQuest Adventures magazine Alas, the map in RQA2 is not the same as the map I copied from Greg several years ago. John tells me he made up his detail. I think John did a great job with no information, but those who want the "official" data should let Chaosium and/or Avalon Hill know you'd buy a copy of Greg's Dragon Pass map. --------------------- From: MILLERL@wharton.upenn.edu (Loren J. Miller) Subject: strangers in prax Message-ID: <01H4RPIXIMSY8Y5G2V@wharton.upenn.edu> Date: 31 Oct 93 11:49:39 GMT X-RQ-ID: 2159 so when is it coming out? i have to tell my local store to order it, since they don't order any RQ stuff except by request. -- Loren p.s. if you wonder why RQ stuff isn't selling well, this is common practice.