Bell Digest v931101p2

From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Mon, 01 Nov 1993, part 2
Precedence: junk


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From: graeme.lindsell@anu.edu.au (Graeme A Lindsell)
Subject: Just general discussion...
Message-ID: <9311010015.AA07213@cscgpo.anu.edu.au>
Date: 1 Nov 93 16:15:17 GMT
X-RQ-ID: 2160

Joerg comments on my comparison of Saints and Rune Magic:

>Nope: All POW is burnt off one-use. But that's what the theists tend to
>attack the Malkioni for: They burn off their souls!

 People who live in glass houses shouldn't throw stones: one-use rune
magic and divine intervention can burn off souls as fast or faster
than any saint.

Sandy writes:
>Why can't Gloranthan polytheists pray to the various gods in THEIR
>pantheon expecting real supernatural help to the same degree as
>Earthly ones got any? Just cause initiates get Bless Crops doesn't

 The current rules make it fairly clear they would get none. As Loren
said, this is a motive to only respect those gods you are an initiate
of.

Chris Cooke writes:
>I was just given some disturbing news last night...
>RQ3 is no longer in print!
>IS THIS TRUE?

 I can't say but didn't someone post here a few months ago that
Avalon Hill's rights to RQ lapse if they let it go out of print?
Makes it seem unlikely. On the other hand, we can hope!

Paul Reilly writes:
>RQ3 material (and King of Sartar) seems to be taking a step backward
>toward D&D by casting the Lunars as evil villains for the sake of it.

 Most RQ3 products seem fairly balanced IMO, esp the Glorantha pack. I
can't recall any instance of the Lunars being portrayed as reflex
villians in a published scenario. KoS is hardly an unbiased source:
I'll be interested in what the Lunar book says about Argrath...

>> is it possible to remove the taint of Chaos from a creature?

>  Of course it is.  Lunar philosophers have long known a technique to do so.
>It involves teaching the being afflicted by Chaos to live in harmony with
>itself and the Universe.  This technique has been known since the First Age.
>Storm Khans will verify that the taint is gone from one who has accepted
>our teachings...

 Yes, but what about that SIZ 16 indestructible wooden toy duck with
the spleen made of diamond that used to be our comrade: I admit he's
become very eloquent after your treatment, but he hasn't turned back
into Quacklin...

Graeme Willoughby writes about extension:
 Yes, I agree about its risks. One way of weakening it is to include
the points of Extension with the spell itself as being unrecoverable
until the spell ends. This at least stops them casting extended spells
every 2 weeks.

Colin Watson
>So what do you all think: should the "standard" DIs be available 
>to all or not?

 I like the idea of limiting DI's to the powers of the God in question,
but my GM thinks otherwise, for game reasons: the expense of a successful
DI is so great that the supplicant should get what he asks for. He
has a legitimate question: what useful DI could Thed, Goddess of Rape,
give a broo worshipper in extremis?

 In our current game our Storm Bull artist nomad has a "Bison Of
Disintegration": every time he does one of his trample attacks the 
victim DI's out of there.

 Aside on DI's: I'm becoming increasingly disturbed at the way gods
devour their worshippers souls for divine intervention. Perhaps DI
should take sacrificed rune magic instead: that is what the god has
real control over IMO.

 Opinions?

Nick Brooke writes:
>I think it would be wholly perverse if the world worked that way -- though
>given that, it's probably a valid Lunar philosophy ("Love your Enemy", and

 Not quite what I meant. There are gods that seem to exist only as enemies 
of others, and some gods (ie Storm Bull) that are defined by fighting a
certain enemy. If no-one worships these gods, then perhaps they are
sustained by the worship of those who see them as an enemy. Of course,
they will never be as powerful as the actual god worshipped: they exist 
only to be defeated.

 When a Storm Bull temple has a high holy day, they pray to "Storm Bull,
Destroyer of Wakboth"; they are praying to two gods, protagonist and
villian. Wakboth is trapped by the Block now, but if/when he is released,
I think most of his strength will come from the fear that everyone has
of him.


 Graeme.Lindsell@anu.edu.au


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From: appel@erzo.berkeley.edu (Shannon D. Appel)
Subject: Index: Different Worlds
Message-ID: <9311010252.AA06722@erzo.berkeley.edu>
Date: 31 Oct 93 10:52:21 GMT
X-RQ-ID: 2161

This is a fragment of an Index of Different Worlds Magazine that I
recently put together.  If you're interested in the full index, you
can either FTP it from soda.berkeley.edu at:

	/pub/rpg-index/different-worlds

or watch rec.games.frp.archives.

Shannon

--
                                 FROM
                      THE DIFFERENT WORLDS INDEX
                             VERSION 1.01

                            [issues 1-47]

RUNEQUEST [Chaosium, Avalon Hill]
  Adventures, Misc:
    The Tale of the Jolly Soldier, by Ken Rolston       #18     pg 30-35
  Adventures, HeroQuest:
    Pavis Quest, by Anthony Gresham                     #45     pg 22-24
    Waha's Quest, by Greg Stafford                      #4      pg 29-33
  Adventures, SoloQuest:
    Ware Hall, by Sandy Petersen                        #17     pg 7
    Where's Ogmar, by Alan LaVergne                     #36     pg M1-M7
  Background, Alternate Earth: 
    Oriental Weapons for RuneQuest, by Sean Summers     #7      pg 40-42
  Background, Glorantha:
    Disease in Glorantha, by Oliver Dickinson           #46     pg 36-37
    Gloranthan Birthday Tables, by Morgan Woodward III  #7      pg 14-15
    Gloranthan Military Experience, by Greg Stafford    #28     pg 28-33
    Pavis, by Greg Stafford and Steve Perrin  (1)       #27     pg 8-11
  Background, Questworld:
    Juvenile Non-Fiction Sourcebooks, by Ken Rolston    #33     pg 12-15
    Questworld, by Lynn Willis, Greg Stafford, etc (2)  #17     pg 24-30
  Background, Variant:
    RandomQuest, by Paul Carlson and Rodney Sauer       #43     pg 14-15
  Creatures:
    Come, Clash with the Titans, by Larry DiTillio      #14     pg 28-33
  Cults, Alternate Earth:
    Apollo, by Geoffrey Dalcher                         #5      pg 17-19
    Dionysus, by Michael Kolb                           #22     pg 8-10
    Kali, by Greg Costikyan                             #11     pg 36-38
    Odin, by Angus MacDonald                            #26     pg 16-23
  Cults, Gateway:
    Enuk Manamee, by Greg Wilson                        #17     pg 12-17
    Erlin the Harper, by Jane Woodward                  #13     pg 14-22
  Cults, Glorantha:
    Cacodemon, by Steve Perrin (3)                      #2      pg 30-31
    Caladra & Aurelion, by Charles Huber                #15     pg 16-23
    Foundchild, by Sandy Petersen (3)                   #7      pg 24-26
    Geo, by Greg Stafford                               #1      pg 34-35
    The Three Feathered Rivals, by Ray Turney           #3      pg 27-30
    The Tiger, by Steve Perrin                          #9      pg 34-36
    Uleria, by Sandy Petersen and Greg Stafford         #38     pg 6-7
    Zelan the Beast, by Ron Weaver                      #8      pg 28-32
  Cults, QuestWorld:
    Taigaluk the Hunter, by Greg Wilson                 #28     pg 20-23
  Cults, Satire:
    Indlas Somer, by Angus MacDonald                    #16     pg 14-22
    Gestetner, by Greg Costikyan                        #6      pg 34-35
  Fiction:
    Bad Example, by Oliver Dickinson (4)                #44     pg 36-37
    Down Among the Dead Men, by Oliver Dickinson (4)    #43     pg 20-22
    Good Advice, by Oliver Dickinson (4)                #45     pg 36
  Races, Mostali:
    Creating Jolanti, by Michael Malony and Greg Stafford                       
                                                        #21     pg 30-32
    Dwarf Senses, by Sandy Petersen                     #24     pg 22-23
    Dwarf Weapons for Runequest, by Steve Perrin        #24     pg 20-21
    Mostal-Dwarfs, by Greg Stafford                     #24     pg 14-19
    Why I Dislike Mostali, by Greg Stafford             #24     pg 10-14
  Rules, Misc:
    Another Look at RuneQuest Movement, by Mark Woodward III                    
                                                        #10     pg 24-25
    Disease in Glorantha, by Oliver Dickinson           #46     pg 36-37
    Finding Levels in Runequest, by Ray Turney          #6      pg 10-12
    RuneFix 1, by Greg Stafford                         #22     pg 12-15
  Rules, Character Creation:
    Gloranthan Birthday Tables, by Morgan Woodward III  #7      pg 14-15
    Gloranthan Military Experience, by Greg Stafford    #28     pg 28-33
  Rules, Combat:
    Eight New Weapons for RuneQuest, by Paul Cardwell, Jr.                      
                                                        #22     pg 32-35
  Rules, Official Questions and Answers:
    Advice from Rurik, by Steve Perrin                  #22     pg 11
    Advice from Rurik, by Steve Perrin                  #29     pg 38
  Previews, RuneQuest III:
    A Game Forever, by Tadashi Ehara                    #30     pg 43
    Playtesting RuneQuest, by Jeff Okamoto              #35     pg 38
    RQ3 Preview, by Greg Stafford                       #32     pg 20-22
    What Happened to RQ, by The Chaosium Staff (5)      #37     pg 6-7

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