Bell Digest v931108p2

From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Mon, 08 Nov 1993, part 2
Precedence: junk


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From: appel@erzo.berkeley.edu (Shannon D. Appel)
Subject: Index: Heroes Magazine
Message-ID: <9311072124.AA21221@erzo.berkeley.edu>
Date: 7 Nov 93 05:24:14 GMT
X-RQ-ID: 2227

This is a fragment of an index that I've recently completed on Heroes
Magazine.  If you'd like the complete index, it's available for FTP
from soda.berkeley.edu (in the directory /pub/rpg-index).

				 FROM
			   THE HEROES INDEX
			     VERSION 1.00

RUNEQUEST [Avalon Hill]
  Accessories, Record Sheets:
    Calendrics Record Sheet				VII.2	pg 42
    Expanded RQ Character Sheet, by John T. Sapienza Jr VII.2	pg 3-6
    Ship Data Sheet, by Tim Bailey			VII.4	pg 45
  Adventures, Alternate Earth:
    Gruug's Cave, by Alan LaVergne			VII.1	pg 19-35
    Black Sorceror, by Mike Olson			VII.3	pg 11-26
  Adventures, Glorantha:
    The Big Hit, by Sandy Petersen			VI.6	pg 12-18,31-36
    Journey to Falderbash, by Bill Williamson		VII.1	pg 12-19
    The Wolfrunners, by Sandy Petersen			VI.4	pg 21-27
  Advice, Players:
    Tips for Shamans, by Forrest Johnson		VII.4	pg 11-19
  Background, Glorantha, Fonrit:
    The Land of Fonrit, by Greg Stafford & Sandy Petersen                                                                               VI.6	pg 36-39
  Background, Glorantha, Lunar Empire:
    History: Zero Wane, by Greg Stafford (1)		VI.1	pg 5-6+
    History: First & Second Wanes, by Greg Stafford (1)	VI.2	pg 9-11+
    History: Third & Fourth Wanes, by Greg Stafford (1)	VI.5	pg 33-35
    History: Fifth Wane, by Greg Stafford		VI.6	pg 4-6
    Pottery: First Wane, by Greg Stafford (1)		VI.4	pg 46
  Background, Glorantha, Pavis:
    The Ostrich Clan, by Mike Dawson			VII.1	pg 4-11
  Creatures:
    Abstract Elementals, by James A. Holden		VII.4	pg 31-33
    Insects for RQ, by Sandy Petersen			VI.3	pg 11-13
  Cults, Glorantha:
    Hykim & Mikyh, by Chaosium				VI.4	pg 30-32
    Orlanth, by Chaosium (2)				VI.4	pg 17-21+
    Telmor, by Chaosium	(3)				VI.4	pg 28-30
  Equipment, Ships:
    The Sail and the Sword, by Tim Bailey		VII.4	pg 23-25+ 
    A Ship for RuneQuest, by Greg Stafford (4)		VI.3	pg 40
    War Fleets of Glorantha, by Greg Stafford (4)	VI.2	pg 42-43+
  Magic, Shamanism:
    Tips for Shamans, by Forrest Johnson		VII.4	pg 11-19
  Magic, Sorcery:
    A New Look at Sorcery, by B.L. Humphreys		VII.1	pg 9-10
    New Spells for RQ3, by Martin Crim			VII.4	pg 26
  NPCs:
    Tips for Shamans, by Forrest Johnson		VII.4	pg 11-19
  Rules, Misc:
    New Skills, by Greg Stafford & Sandy Petersen	VI.6	pg 11+
    Talents for RQ, by Andrew Scott MacKenzie		VII.2	pg 39
  Rules, Combat, Misc:
    Fatigue and Damage Changes, by Jonathan Tweet	VII.1	pg 7
    RQ Hit Points, by John T. Sapienza, Jr.		VII.1	pg 44
    Shield Law, by Morgan Woodward			VII.2	pg 45
  Rules, Combat, Sea:
    The Sail and the Sword, by Tim Bailey		VII.4	pg 23-25+ 
  Rules, Gambling:
    A RuneQuest Gambling System, by Donna Selzer	VI.5	pg 15
  Rules, Official Questions & Answers:
    Dragon Pass						VI.6	pg 10-11+
    RuneQuestions, by the Chaosium Staff		VI.5	pg 40-41
    RuneQuestions, by the Chaosium Staff		VI.6	pg 39-40
    RuneQuestions, by the Chaosium Staff		VII.4	pg 21-22
  Previews, Misc:
    Box 4: Vikings					VI.4	pg 5-7
    Box 5: Gods of Glorantha				VI.6	pg 19-30
  Previews, RuneQuest III:
    New Face for an Old Friend, by Greg Stafford	VI.1	pg 40-41
    Testimony of a Tester, by Bruce Dresselhaus		VI.5	pg 8
    What Happened to RQ, by the Chaosium Staff (5)	VI.5	pg 31-32

(1) The Background of the Lunar Empire, through the Fourth Wane, was also
    published in Wyrm's Footnotes
(2) A variant of this Cult has been printed in RIVER OF CRADLES (AH 8591)
(3) A variant of this Cult has been printed in DORASTOR (AH 8592)
(4) Reprinted in Tales of the Reaching Moon #10
(5) Also appeared in Different Worlds #37

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From: graeme.lindsell@anu.edu.au (Graeme A Lindsell)
Subject: Ompalam
Message-ID: <9311072334.AA24132@cscgpo.anu.edu.au>
Date: 8 Nov 93 15:34:38 GMT
X-RQ-ID: 2228

Greg Fried writes:

>Does this mean that Ompalam is an aspect of Wakboth, Chaos as moral evil?  In
>the sense that Thed is the Chaos god of the (moral evil) rape?  Is slavery in
>Glorantha a NATURAL moral evil in the way that, say, incest is -- one that
>Wakboth preys upon in order to break in upon the world?

 In TOTRM No8 (The Chaos Feature) the various gods are grouped by type.
I think Ompalam is typed as Seductive, with Gbaji and Sessiene (sp?) the
chaos god of submission. These are gods that make Chaos seem attractive,
unlike Wakboth (classed uder Evil, I think)

 I like the bit about a Yelmian (Yelmi?) equating Orlanth to Chaos. In fact,
I would see a Dara Happan seeing the Storm gods as far more evil than 
some of the choas gods, such as Sesseine, Ompalam and (obviously) Nysalor.

Sandy Petersen writes:
>Ompalam's worshipers consist of slaveowners and slaves. The slaves
>are involuntarily brought into the cult, of course.

 Well that slaves are involuntary initiates make some sense, after all he 
is a god of slavery, but are there any other gods someone can be forced
to join? Primal Chaos is the only one I can think of, in the sense that
all creatures with chaotic features are members.

 I thought the addictive magic would be appropriate since Ompalam is 
meant to be a seductive god, making chaos palatable. Part of the evil
of slavery is the "slave mentality" - slaves who accept their state as
natural - and I think Ompalam would attempt to create this attitude.
A slave initiate of Ompalam would have an easier life by using Ompalam's
magic, but at the cost of remaining a slave in the afterlife.

 Just an opinion.

>The "addictive" god of
>Fonrit, who is sought after by slaves who "want to make their lives
>less horrible" is Gark the Calm.

 I thought he was the chaos god of zombies? Someone would have to be
in great despair to want to join (listed under "Void" in ToTRM No8, as
I recall, total annihilation).

 Graeme.Lindsell@anu.edu.au

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From: 100270.337@CompuServe.COM (Nick Brooke)
Subject: Lapsed Brithini, etc.
Message-ID: <931108003316_100270.337_BHB37-2@CompuServe.COM>
Date: 8 Nov 93 00:33:17 GMT
X-RQ-ID: 2229

A quick catching-up post. Give me time to calm down and sober up...

___________
Sandy said:

> Obvious the Brithini have little or no religious paraphernalia of any  
> kind, being the strongest atheists in the world. Anyone who converts,  
> dies. All the Brithini who would have converted did, long ago (and died).

... and their descendents are the Malkioni peoples of the West. No? That's 
how I'm coming to see Malkion's prophetic mission in the Great Darkness: he 
taught the Brithini an alternative way of living, that involved having 
children and accepting death. As Paul Reilly said:

> How would we view a colony of people who bred like flies, only lived to
> age 5, had babies of their own at age 1 or 2, and whose idea of 'civi-
> lization' extended to what we would call 'Playing House'?

I love this comparison. It does, however, necessitate a distinction between 
"Malkion, Ancestor of the Brithini" (husband of 'Britha' and father of the 
caste-ancestors, Talar, Zzabur, Horal, Dromal, Waertag and Menena), and 
"Malkion, Prophet of Solace" (who leads the Exodus / Hajr / Secession of 
some of the Brithini, his followers, to other lands of the West).

This is at present not supported but not incompatible with what we know 
about the West: I am thinking especially of the problem that the Brithini 
(atheists, no afterlife, no morality, no obedience to Malkion's command- 
ments) claim to be the oldest and best Malkioni. If they mean the *other* 
Malkion, it all becomes simple. And, if the name "Malkion" means something 
like "Father of the Nation" or "Glorious Leader" or whatever to a 
Westerner, it would be understandable that the (later, Ice Age) prophet 
would take this mantle on himself.


> I refuse to stand by anything I wrote in Different Worlds over 10
> years ago.

Oh, but why? I liked that article! Using the dwarf's beard as a major 
sensory organ was hilariously sensible.


> As one of the responsible parties behind Vormain, I now state that I  
> had no thought of Melnibone when we were discussing it.

: VALZAIN -- Vormain God, the Emperor, God of Loyalty... When depicted,
: he appears as a human with a white face and jet black armour.

Too tempting to miss, for me. Plus, this employs my Eurocentric xenophobic 
feelings re: the alienness, inhuman cruelty and effete decadence of those 
vile Oriental Empires.

_____________
Varmandisaga:

> Looking at the map of Dragon Pass in the RQII book there is a lake just
> beside Boldhome. Where has it gone?

That's the slightly weird symbol for a headwater (i.e. where a river 
starts), and not a lake. But I like lakes, too, even if they don't show up 
on the big scale maps. More power to your elbow!


> One of my players want's to play a poet...  Orlanth Rex is the god of
> poets is he not? Would that make my poet a noble?

Orlanth Rex employs poets, yes; I think Orlanth Goodvoice is (one of) the 
poet aspect(s) of Orlanth. Though Issaries would also have elements of 
this... see those storyteller invocations in King of Sartar. I imagine any 
Preeminent Chief Bard would have noble status -- but so would any other 
Rune Lord. So your player's poet would have to become prominent and 
accepted (and get a patron, and write nauseatingly fawning praise-poems) 
before attaining this status. Still, there'd be rich rewards: from the 
early Irish laws --

]  The chief poet of the tribe shall sit next to the king at a banquet.
]  Each shall be served the choicest cut of meat.

______
Joerg:

Your suggestion that the Heortling for "Pharaoh" is "Bretwalda": I love it!

____________
John Medway:

> Whether Egyptian-esque or not, how about square shields?

And, of course, Egyptian-esque square pectorals in place of classical 
cuirasses. Still like the look, and am prepared to distort geography, 
weather patterns, etc. to make it fit . Joerg's "Ancient Celtic" look 
makes sense if you want them to be close to Orlanthi -- though I would 
steer clear of this as there's Ralian queendoms that work this way already.


> BTW: Regarding Credo, does anyone know when it's to come out?

I saw Greg on Friday, and he said it should be packaged up and shipping 
round about *NOW*. So start hassling your local game stores, cathedral gift 
shoppes, etc. to stock it.

====
Nick
====

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From: STEVEG@ARC.UG.EDS.COM (Steve Gilham Entropy requires no maintenance)
Subject: Re: Resurrection
Message-ID: <01H51WPSX1HU005B0Y@UG.EDS.COM>
Date: 7 Nov 93 17:01:44 GMT
X-RQ-ID: 2230

T.S.Baguley@open.ac.uk (Thom Baguley) suggested
>I guess I would keep the spell more or less as in the current 
>rules but roleplay the ritual aspect more seriously. I would 
>require a representative of each lightbringer cult (preferably 
>an acolyte or rune level in most cases - though Ginna Jar and 
>Flesh Man might be substituted for fairly easily).

I would guess those substitutions to be respectively necessary 
(since Ginna Jar isn't worshipped) and easy (since Flesh Man ties 
up with Daka Fal, in whom all mortals are supposedly 
involuntarily initiated).  But by that reasoning, the subject of 
the ritual would have to be a Solar cultist, and probably not 
just an Elmali either!

But then I've played resurrection-free for about 10 years now 
(even in AD&D), and haven't really bothered to think much on the 
subject.

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