Bell Digest v931222p1

From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
Sender: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
Organization: Lankhor Mhy and Associates
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Wed, 22 Dec 1993, part 1
Message-ID: 
Precedence: junk

X-RQ-ID: Intro

This is the RuneQuest Daily Bulletin, a mailing list on
the subjects of Avalon Hill's RPG and Greg Stafford's 
world of Glorantha.  It is sent out once per day in digest
format.

More details on the RuneQuest Daily and Digest can be found
after the last message in this digest.


---------------------

From: drcheng@sales.stern.nyu.edu (David Cheng)
Subject: RuneQuest-Con Bulletin #5
Message-ID: 
Date: 21 Dec 93 15:18:47 GMT
X-RQ-ID: 2690

RuneQuest-Con Bulletin #5   (Monday, Dec 20, 1993)
=========================   ======================

Just another little update... if you're even around to read it:


ROOM RESERVATIONS AT THE COLUMBIA INN

If you have not made them yet, please be aware the discount con rate of 
$57 expires THIS FRIDAY, DEC 24th.  If you're staying at the hotel, 
please reserve those rooms now!!!  The number is (800) 638-2817,
or (410) 730-3900.


HOME OF THE BOLD CHARACTER PACKS IN THE MAIL

Yes, can you believe it?  After excruciating delays, the packs are all 
done up and ready to go out in today's mail.  A future bulletin will
list the names, and the top of the wait list.


CONTINUED GM/VOLUNTEER NEGLECT

I still feel guilty about not getting to this yet.  Trust me: you have
no idea how much work it is to put together 80 HotB packs.  My 22 hours
this past weekend was only a drop in the bucket!  GM's will be contacted
very very soon.  If you haven't volunteered yet, but would like to, feel
free to contact me.


THE CRIMSON BAT SPEAKS

Anyone who has contacted us for info, or subscribes to _Tales of the
Reaching Moon_, ought to have received their Crimson Bat Bulletin
by now.  It repeats most of the stuff from the Internet bulletins
#1-4, and adds a little bit.  If you want one, email me with your
address.


TEKUMEL MAIL BLITZ
About 275 fliers went out to Tekumel fans who are either on Andrew 
Lorince's or James Roach's lists.  This "Tekumel at RQ-Con" flier
was also included in the Crimson Bat Bulletin.  Let's hope it
pays off!


IT'S STILL NOT TOO LATE
... to register for RuneQuest-Con.  We've got ~150 now, and still rising
bit by bit.  Shall we start a pool on how many walk-ons we'll get?
I say few, but others disagree...


Happy Holidays!

* David Cheng
  drcheng@sales.stern.nyu.edu
  (212) 472-7752 (until midnite)
  (518) 456-7039 (until 10:30 pm EST, Dec 22 - 27)
  313 East 85th Street, Apt 2C
  New York, NY 10028

---------------------

From: eosgg@raesp-farn.mod.uk (Geoff Gunner)
Subject: Summonings of Dryads
Message-ID: <9312211822.AA15929@raesp-farn.mod.uk>
Date: 21 Dec 93 18:22:26 GMT
X-RQ-ID: 2691

Hi folks, Geoff here.

It's that time of life again, when one must strive for higher things.  Yup,
time to rewrite the sorcery rules (Thank you, David Cake, may the angels bless
your cotton socks always).  So upon examining the current summoning rules
something not quite right struck me.  Dryads are included as valid things to
summon.  Now, strike me down with a beansprout if I'm wrong, but I've never
considered RQ Dryads as otherworldly, residing on the spirit plane.
Any views on the matter ?

And I've got to add my whine (thanks, Sandy) on rules.  I like better rules.
I'm all for rules which make my life easier and the game more fun to play.
If I didn't care about rules I'd play D&D(tm) (of which I still have the
1976ish issue with the blue cover with a dragon on the front - heady nostalgia,
here).  I for one don't give two hoots about Pamaltea, or similar stuff -
I'll never use it.  I do get grief from the little amount of rules included in
the digest, but c'est la vie.  So the comment about rules lawyers was a bit
unfair. (and I don't whine, do I ? I don't think I whine ... bleat bleat)

And on the same whinging note, IMHO RQ3 is a damn improvement over RQ2 (and I
love that system dearly).  Yes, there are things wrong, but they aren't BIG
ones (except, of course, for the Sorcery ;-) ).  Yet what I've seen of RQ4 is
throwing out vast chunks of improvements.  Does anyone have any idea what is
the motivation behind this ?  (Of course, one Geoff's improvements are anothers
intolerable rules, but ...)

As a wise man once paraphrased, 'I would gladly sell my wife and children to
help Chaosium'.

Merry Christmas to all, anyway.  Watch out for mysterious strangers dressed in
red who'll mess with your sanity.

Geoff.  (and did you spot the hidden pun?)

---------------------

From: joe@sartar.toppoint.de (Joerg Baumgartner)
Subject: An overview over the articles in Free INT
Message-ID: 
Date: 21 Dec 93 22:47:30 GMT
X-RQ-ID: 2692

Since I receive various requests for information, I'll post this list 
here.

Free INT is the club magazine of the Deutsche RuneQuest-Gesellschaft 
e.V. (German RQ-society) and is sent out to its members. Additional 
info on Free INT and RQ-society available through me.

Back issues are available from #3 on from

Ingo Tschinke
Schevemoorer Landstrasse 33
28325 Bremen
Germany

Price 4.80 DM per issue plus shipment.

Issue 7 (Vikings, also on Glorantha) is worked on right now.

Free INT 1

An Overview over RuneQuest Glorantha publications
Lutz Reimers

Milch
(Milk)
Bjoern Janssen
Humourous Glorantha scenario

Volksmagie
(Folk Magic)
Sandy Petersen
Transl. from TotRM 6


Free INT 2

Convulsions
p.4
Lutz Reimers
What happened on Convulsions '92

Neue Gefuehlsgeister
(New Emotion Spirits)
p.5
Markus Weiand
Nine emotion spirits

RuneQuest ohne Glorantha
(RuneQuest without Glorantha)
p.7
Lutz Reimers
An overview over all the non-Gloranthan RuneQuest-publications

Adari - Stadt der Gesetzlosen
(Adari - City of Outlaws)
p.10
Oliver Dickinson
Transl. from TotRM 3

Im Osten nichts Neues
(Nothing New from the East)
p.16
Helge Reuter
Scenario in Sartar

Review: Sun County
p.27
Ingo Tschinke

Jaxarte Whyded's Reisetagebuecher
(Jaxarte Whyded's Gazetteer)
p.30
Michael O'Brien
Transl. from TotRM 3

Der Gebrauch fremder Waffen
(Use of unlearned weapons)
p.38
Volker Wagner
Rules article


Free INT 3

Bruus
(Broos)
p.8
Ingo Tschinke
Everything about Thed's Spawn

Scenario: Raetsel der Vergangenheit
(Riddle from the Past)
p.14
Broos in Sartar

Nachrichten aus der Provinz
(News from the Province)
p.23
Ingo Tschinke
A letter from occupied Sartar retelling the views of a Sartarite 
Humakti prisoner

Map of the Sartarite tribes
p.30
Walter Moore
From TotRM 6

Jaxartes Reisetagebuecher Teil 2
(Jaxarte's Gazetter Part 2: Raus Domain)
p.31
Michael O'Brien
Transl. from TotRM 5

Review: King of Sartar
p.36
Ingo Tschinke

Ausdauer
(Fatigue)
p. 38
Lutz Reimers
Rules article


Free INT 4

Angstlust
(The Joy of Fear)
p.4
Steffen Schuette
Article on why people deal with horror

Interview mit Sandy Peterson
(Interview with Sandy Peterson)
p.10
Transl. from TotRM 9

Von der Natur des Horrors
(The Nature of Horror)
p.12
Sandy Petersen

Die Cthulhu-Regeln
(The Cthulhu rules)
p.13
Lutz Reimers
Review of Cthulhu 5th edition

Der große N'labh M'nala Nkonde
(The great N'labh M'nala Nkonde)
p.16
Dave Barnato
Cthulhu-Scenario set in Cornwall
(Due to a major typesetting error errata in Free INT 5, p.38)

Okkulte Buecher 
(Occult Books)
p.28 
Dave Barnato
Expanding the library of chtulhoid literature

Review: River of Cradles 
p.30
Ingo Tschinke

RuneQuest-diskussionen per E-Mail 
(RuneQuest diskussions via E-Mail)
32
Joerg Baumgartner
A presentation of the activities on RuneQuest-Digest and -Daily

Rollenspielmaterial aus dem Computer 
p.33 
Stefan Aust
Presentation and review: The Chaosium Digest

Reviews: Aegyptenbox (a German language supplement on Egypt), Im 
Zeichen des Stiers ("The sign of the Bull", a German language Cthulhu 
scenario set in Egypt)


Free INT 5

Goetter, Kulte, Religionen 
(Gods, Cults, Religions)
p.4
Ingo Tschinke
How initiates ought to behave on Glorantha

Die Kulte Yelms
(The Cults of Yelm)
p.10
Greg Stafford and Sandy Petersen
Transl. from White Wolf 17

Zauberei in RuneQuest - muß das sein?
(Sorcery in RuneQuest - do we need it?)
p.17 
Dave Barnato
Start for a controverse discussion, in Free INT 6

Abenteuer: Die Kammer der 6 Winde
(Scenario: The Chamber of Six Winds)
p.18
Joerg Baumgartner
A RQ-scenario set on the shore of Heortland

Ein Besuch beim Schamanen 
(Visiting the Shaman
p.30 
Andreas Pittelkow
Short story retelling the events of a large scenario on German 
RuneQuest Con '93 from the view of one of the opponents

Goettliche Magie
(Divine Magic)
p.32
Joerg Baumgartner
Rules article, plus a bit "game philosophy"

Der Rote Imperator
(The Red Emperor)
p.34
Greg Stafford
Transl. from TotRM 8

Review: Shadows on the Borderlands 
p.36
Ingo Tschinke

Review: Glorantha - die Goetter (German ed. GoG)
p.38
Volker Wagner


Free INT 6

Runische Zauberei
(Runic Sorcery)
p.4
Paul Reilly
Rules article

Diskussion: Zauberei in RuneQuest
(Discussion: Sorcery in RuneQuest)
p.9
Reactions on the  article by Dave Barnato

Interview mit Sandy Petersen
Interview with Sandy Petersen
p.13
Sven Kosel and Lutz Reimers
Sandy's visit in Germany Summer '93

Rolemasterzauber für RuneQuest
(Rolemaster Magic for RuneQuest)
p.15
Helge Reuter
Rules article

Die Kunst zu überleben
(The Art of Staying Alive)
16
Mark Morrison und Michael O'Brien
Transl. of an older version appeared elsewhere

Abenteuer: Die Streitaxt des Ganari
(Scenario: Ganari's Axe)
p.18
Christian Einspoon

Abenteuer: Die Entführung 
(Scenario: The Kidnapping)
p.23
Lutz Reimers
A follow-up scenario for Apple Lane

Fantasy-Genres im Rollenspiel 
(Fantasy-Genres in Roleplaying)
p.25
Helge Reuter

Rezension: Dorastor
p. 30
Joerg Baumgartner

Rezension: Elric!
p.31
Stefan Aust

Mentoren
(Patrons)
p.34
Shannon Appel
Elric!-article presenting the first of three NPCs to hire the PCs

Reviews: Cthulhu-Supplements
p.36
Guido Plata
(Return to Dunwich, Kingsport - City in the Mists, Escape from 
Innsmouth)

-- 
--  Joerg Baumgartner   joe@sartar.toppoint.de

---------------------

From: sandyp@idcube.idsoftware.com (Sandy Petersen)
Subject: re: RQ Daily
Message-ID: <9312212312.AA16628@idcube.idsoftware.com>
Date: 21 Dec 93 11:12:10 GMT
X-RQ-ID: 2693

Joerg Baumgartner remarks (in a personal missive):

>Working on an article about vikings plundering a slavic port (for  
>Free INT 7) we encountered the problem that even if the player  
>characters form one group of plunderers, the mass combat between the  
>rest of the vikings and the citizens would eed to be resolvd  
>somehow. I remembered that you had an article titled "Warhamster"  
>for Tales of the Reaching Moon if not yet submitted, then at least  
>thought out, so I ask you how one could sensibly handle such a  
>situation and still keep roleplaying the primary activity for both  
>GM and players.

As we all know, there are four main types of campaign styles:  
Powergaming, Wargaming, Storytelling, and Roleplaying (most campaigns  
actually being mixtures of these styles). As I see it, the problem  
can be resolved four ways. 


POWERGAMING: Only fight out the PC's combat. If they win, their side  
won.

WARGAMING: Use your favorite set of miniatures rules to resolve the  
battle, using one of the military units to represent the PCs.  
"Warhamster" is really no more than an attempt to have a "RuneQuesty"  
style to a miniatures wargame. 


STORYTELLING: The GM decides in advance which side is going to win.  
Then he gives the PCs a running commentary, and inflicts damage or  
other results to them as the battle progresses. 


ROLEPLAYING: Determine how the battle is going to progress (either  
playing it out concurrently with miniatures rules, rolling randomly  
as you progress, or just deciding what will happen). Have the PCs  
fight out their part of the battle. As the battle progresses,  
continually present the PCs with new decisions and new opponents  
based upon what's going on elsewhere. Eventually they'll decide to  
flee in terror or exult in their side's victory. They might have to  
do something heroic at some point to ensure their participation in  
the victory (or their escape in case of defeat). 


I don't see any of these four techniques as being superior to any  
other. I would use the technique that my group and current emotional  
state led me towards.  


---------------------