From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) Sender: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) Organization: Lankhor Mhy and Associates To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Mon, 27 Dec 1993, part 1 Message-ID:Precedence: junk X-RQ-ID: Intro This is the RuneQuest Daily Bulletin, a mailing list on the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. It is sent out once per day in digest format. Note: During holiday season, the Daily will only appear on Monday and Thursday (i.e: Dec 23, 27, and 30). Normal distribution should resume on Jan 3, 1994. More details on the RuneQuest Daily and Digest can be found after the last message in this digest. --------------------- From: loren@wmkt.wharton.upenn.edu (Loren Miller) Subject: State of the game, RQ4 Message-ID: Date: 23 Dec 93 19:33:24 GMT X-RQ-ID: 2697 Sandy writes in reply to Geoff Gunnar: >>Yet what I've seen of RQ4 is throwing out vast chunks of >>improvements. >Hmm. This makes me even more eager to see RQ4 and make my comments. I think the initial drafts of RQ4 were too complete. That is, there were rules for everything, and combat especially took enormous amounts of work to play through. I'm much happier with the way that Oliver and crew seemed to be leaning with the latest draft, perhaps because my own comments were taken fairly seriously. Note that I haven't seen the latest draft, but am basing my opinion on Oliver's and Carl's comments on the RQ-playtest mailing list back when the discussion was extremely active. My hope is that RQ4 will include rules that bring it up-to-date so it can be used as a freeform game, or as a table-top game but without dice rolling, and any other way that people use the latest generation of games. If RQ4 can do that then I think RQ has a chance to be a cutting edge roleplaying game once again. It would only need an aggressive release schedule to be a market leader too. -- +++++++++++++++++++++++23 Loren Miller LOREN@wmkt.wharton.upenn.edu Into the flood again, same old trip it was back when --------------------- From: ddunham@radiomail.net (David Dunham , via RadioMail) Subject: Yara Aranis Message-ID: <199312230748.AA10620@radiomail.net> Date: 23 Dec 93 07:48:03 GMT X-RQ-ID: 2698 To: Paul Honigmann (no email contact, and I have no idea how to contact Mark Buckley either) I enjoyed the Yara Aranis stuff; if it's possible to email you about it, I'd like to. In any case, I'd like to see more. (I recently annoyed some Grazers with her, and since my campaign is mostly Grazers [makes it very hard to run all those published Yelmalio or Orlanth scenarios!], more annoyance is better.) David Dunham * Software Designer * Pensee Corporation Voice/Fax: 206 783 7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net "I say we should listen to the customers and give them what they want." "What they want is better products for free." --Scott Adams --------------------- From: robmh@aol.com Subject: Literary Influences on Glorantha Message-ID: <9312231719.tn72458@aol.com> Date: 23 Dec 93 22:19:44 GMT X-RQ-ID: 2699 Folks on this mailing list have been saying interesting things like "Think of Carmania as the Persian Empire." Since I couldn't even remember where Carmania was, I've been rereading the Genertela books along with whatever else looks cross-referenceable. The Maniria chapter is full of whimsies like Leonardo the Scientist and Richard the Tiger-Hearted. And there's another subtler joke I should have noticed earlier: the Lunar Empire looks a lot like the Roman Empire, and I think I know who inspired their tiny neighbors in Ormsgone Valley: "In this place, inhabited by a huge Red Dragon, live several small tribes which have resisted Tarsh for centuries. Though small and obscure, their freedom has become legendary." Sounds like Asterix and Obelix's village of indomitable Gauls to me! Cool. I needed some angle for a short story idea for the Argrath collection. Maybe that nasty red bat will try to roost on the hill above Ormsgone Valley, and stuffy old Argrath will be upstaged by the local menhir deliveryman and his pint-sized friend. Cheers, Rob Heinsoo --------------------- From: stormbull@cix.compulink.co.uk (Tim Westlake) Subject: Cult write-up for Yanafal Tarnils? Message-ID: Date: 24 Dec 93 02:58:00 GMT X-RQ-ID: 2700 Does anyone have a write-up of the Yanafal Tarnils Cult? In fact does anyone have write-ups of any of the cults for the 7 mothers gods! Packs such as River of Craddles happily talk about lots of key characters (especially on Pavis) who are Rune level in these cults and I cant find any more details! I have looked on Soda but the cult section only has 3 cults. Either direct email or uploads to Soda would be appreciated. Merry Christmas Timbo --------------------- From: carlf@panix.com (Carl Fink) Subject: Vast chunks? Message-ID: <199312240506.AA13275@panix.com> Date: 23 Dec 93 19:06:21 GMT X-RQ-ID: 2701 Sandy the Great and Powerful writes: R>Geoff Gunner (one of the hardy who has remained) mentions --------------------- From: sandyp@idcube.idsoftware.com (Sandy Petersen) Subject: Merry Christmas Message-ID: <9312241603.AA21364@idcube.idsoftware.com> Date: 24 Dec 93 04:03:32 GMT X-RQ-ID: 2702 re: Minimalist rules Though I've always used almost all the RQ rules, I nonetheless see as one of RQ's great strengths that it is modular. If you don't like hit locations, they can be easily dropped -- just have armor and hit points. If you don't care for fatigue, ignore it (like almost everyone does anyway). Ditto for sorcery, or divine magic, or even spirit magic. I even know of a campaign where they ignored parrying -- just rolled to hit. Combat was quick and bloody, and SRs exceedingly important, but the game was recognizably RQ. I have no arguments with anyone wanting to drop RQ rules. The rules are designed so they can BE dropped, IMO. Ditto for adding rules, of course, though some rules additions are so piddly even I revolt at them. Happy Sacred Time to all! And Christmas, too! Sandy ---------------------