(Message inbox:231) Return-Path: appel@erzo.berkeley.edu Delivery-Date: Thu, 06 Jan 94 02:58:46 -0800 Received: from localhost (uucp@localhost) by soda.berkeley.edu (8.6.4/PHILMAIL-1.10) with UUCP id CAA29592 for appel@soda.berkeley.edu; Thu, 6 Jan 1994 02:55:15 -0800 Received: from localhost by erzo.berkeley.edu (8.3/LUCK-AND-DEATH-1.1) id CAA17971; Thu, 6 Jan 1994 02:49:16 -0800 Resent-Message-Id: <199401061049.CAA17971@erzo.berkeley.edu> Received: from localhost by erzo.berkeley.edu (8.3/LUCK-AND-DEATH-1.1) id JAA16205; Wed, 5 Jan 1994 09:16:03 -0800 Received: from Sun.COM (Sun.COM [192.9.9.1]) by soda.berkeley.edu (8.6.4/PHILMAIL-1.10) with SMTP id JAA25810 for; Wed, 5 Jan 1994 09:15:12 -0800 Received: from snail.Sun.COM (snail.Corp.Sun.COM) by Sun.COM (4.1/SMI-4.1) id AA21843; Tue, 4 Jan 94 00:18:14 PST Received: from Holland.Sun.COM (isunnl) by snail.Sun.COM (4.1/SMI-4.1) id AA23839; Tue, 4 Jan 94 00:18:03 PST Received: from glorantha.Holland.Sun.COM by Holland.Sun.COM (4.1/SMI-4.1e) id AA25668; Tue, 4 Jan 94 09:17:55 +0100 Received: by glorantha.Holland.Sun.COM (4.1/SMI-4.1) id AA26288; Tue, 4 Jan 94 09:15:11 +0100 Date: Tue, 4 Jan 94 09:15:11 +0100 From: RuneQuest-Request@glorantha.holland.sun.com (RQ Digest Maintainer) Sender: RuneQuest-Request@glorantha.holland.sun.com (RQ Digest Maintainer) Organization: Lankhor Mhy and Associates To: RuneQuest@glorantha.holland.sun.com (Daily automated RQ-Digest) Reply-To: RuneQuest@glorantha.holland.sun.com (RuneQuest Daily) Subject: RuneQuest Daily, Tue, 04 Jan 1994, part 1 Message-Id: Precedence: junk Status: O Resent-To: appel@soda.berkeley.edu Resent-Date: Thu, 06 Jan 1994 02:49:14 -0800 Resent-From: Shannon Appel X-RQ-ID: Intro This is the RuneQuest Daily Bulletin, a mailing list on the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. It is sent out once per day in digest format. More details on the RuneQuest Daily and Digest can be found after the last message in this digest. --------------------- From: Paul.Baker@mettav.royle.org Subject: From: Tom Zunder [commentary + bbs plug] (fwd by HL) Message-ID: Date: 2 Jan 94 17:21:24 GMT X-RQ-ID: 2719 This mail was forwarded by my wonderful sysop from the wonderful Tavern BBS! Tom Zunder here. I've been moving all around the UK, changing jobs, moving kids schools, buying houses, selling houses, living in rented houses, and NOT been playing RuneQuest! I've been disconnected from all newsgroups, echoes, mailing lists, etc, BUT I've still accumulated this one. I shall indulge myself in a little random commentary. Sandy said much on Pamaltela; Love the Pamaltela stuff, like to hear Praxian stuff. I liked the marriage patterns. I guess a book on mythic Africa would come in handy here? ************************************* Nick sez; >I'm still a closet believer in rolling 1D10 for DI for almost anyone who's >in God's good books, including all Rune Priests and Lords..... etc. I feel that a good DI alternative would be the ELAN system that was in Stormbringer but got dropped in Elric!. One has a DI % which goes up by 1% per annum for an initiate, 10% per annum for a RuneLord, and possibly 1-10% for acolytes/priests/favored initiates. On a successful DI you lose a % off your DI % equal to the die roll. If you wanted to avoid mechanics you can say that all cult members get 1% per annum, but that other cultists can % for doing cultic acts. So a Yelmalio might get a few% for a quest against Zorak Zoran, a Thanatari might get a few% for garrotting a Lhankor Mhy. Priests would obviously get % for pastoral duties, RuneLords for military service. It's a bit experience point like, but it could be a good mechanism for encouraging culturally accurate role-playing amongst some players. **************** Mr Petersen (Sir) sed; >I feel that Glorantha is probably the most accepting of females of any >roleplaying world made. Look at the various pantheons and arrays in >GoG. I agree with you, but was surprised at how little you played up the possibilities for female roles. The Earth pantheon seems female and dominant in many places, Esrolia and Tarsh foe example. The Lunar religion allows a vast array of roles for women. Orlanthi culture is so Californian as to be a caricature, and the only problem that I could have with some of Glorantha is that it can lack rigidly patriarchies. Of course with Yelm, and a medieval Christian analog for Malkioni, that can no longer be a problem! I like to think of many Gloranthan cultures in transition from matriarchies to patriarchies. Although I fight shy from the final analysis, since I think that we cannot presume that Glorantha is Earth. After all, what would an Esrolian, Tarsh, Troll, Lunar alliance do to the patriarchial world of Darra Happa and Sartar? ************************ Colin Watson wonders: >I wonder what a God tied to both the Law *and* Chaos runes would be >like? Sandy replies: >Hmm. How about Ompalam? Technically, he's not chaotic, but neither is >Malia. Or how about Urrquong, guardian of the gate of Chaos? I think Ompalam is not only not chaotic but strikes me as potentially very lawfu l. I think he is incorrectly classified, unless his slavery is based on deception. I cannot see an overt reason to make him chaotic. Again, unless his cult is actually evil or corrupting, it could be regarded as a decent and upright institution. I would like to know more of Ompalam. ************************** Chaos and Cthulhu As a seperate note, I'd like to ask Sandy how much of Cthulhu or the Dreamlands has crept into his RuneQuest Glorantha gaming? Obviously CoC stuff makes good chaos things, as it does in Stormbringer/Elric! but what other cross fertilisation has gone on in your games. Game style for example. Do you run CoC style games but in Glorantha? ""The Lhankor Mhy sage Drusilla Unknowable Horror Hunter was today found impaled on a chaotic spear of coral in the Tarsh Square of Nochet. Eldritch runes and a strange smell of sulphur were dismissed as inconsequential by the Babeestor Gor Mistress of the Maran Gor Quarter Militia. "This was obviously a fishing accident.." she stated."" ************************ Sandy sez (is this like Simon says?); "The game rule reason for it is that not only is it tough to become a Rune Lord, but once you're one, you generally get crappier magic than priests or acolytes. The DI makes up for this. I always play with this rule. It's also a way to distinguish between important cults and weeny cults (like Krarsht)." I noticed and liked the way that cultic power varies, that one can join an odd cult and it may be weaker. It reflects the power of the cosmos, not game balance (spit!). ************************* Nick sez of the Malkioni remnants in Nochet; "I use them like the early Christians in Rome ('round about Nero's time): good for rioting against or persecuting, and with oodles of secret converts and recognition-signs." I used my version of Third Eye Blue similarly and also had a emigre community of Esrolian patriarchalists exiled to Sun County. They were accepted as fellow followers of male power, but were then persecuted to hell by the Yelmalions. **************************** "All this Pharoah/Pharaoh thing is silly. I really wish all concerned would get a spell checker. There is no excuse for the continued misspellings. " Pharoah? Oh yer mean the Faroe? Him an the Oanly Ole Un? I dunno, what with him and Earnelda priestesses and the Marron Gor lot, a furmer likes mee ain't gott too much tyme fer speling. Nat to tok of mee od axxent... There is a good reason for mispellings and that is to recreate the feel of a world with no rules on spelling, no spell checkers and widely divergent languages and accents. We need more Gloranthan source material which is actually mispelt and wrong. I say, more multiple spellings and confusion please! ***************************** Medway sed of Vinga; "That got shot down when I mentioned the possibility of a connection a while back. Apparently the view was that she was an Adventurer, not an Avenger, though I believe Nick suggested that the cult may have originated in a defend-the-homestead form, rather than adventuring form." I think KoS implies an Avenger role for Vinga. Widows dying their hair et al. **************************** Sandy sez; "re: Yelmalio troublesome geases The main Darkness cult in the Lunar Empire is the Blue Moon, which Yelmalio cultists holding the appropriate geas would no doubt cause trouble with." But Yelmalio is fortunately a southern Pelorian cult on the fringe of the Empire in which its members tend to keep themselves to themselves or hire as mercenaries. The Blue Moon trolls are at the top North West, and are a secretive troll society that keeps itself to itself. No real problem I would have said. Any Lunar would make sure they kept them apart. Also if we acept that cults are different in different places, Lunar yelmalio cults may view the Blue Moon as a Light cult? (Blue Light) Or Yelmalions in the Empire may tend to not receive that geas? As I've suggested, hardly a problem. ************************* Nick sez; "no evidence that "the Lunar formation is LESS flexible compared to the Dara Happan or Sun Domer formations", " I'm not a DP player so I don't use that as my benchmark but I have no problem with a Lunar tactical flaw caused by mythical logic which causes a military probem. The Sun Domers may well be more flexible troops, that's why they have a good reputation as mercenaries. Since cultures traditionally do many things for illogical reasons, let's go with 7x7 for Lunar units. 10 for older Darra Happan units, 8 for Yelmalio. The Yelmalio forces may be (as a military society) have a much more tactical than mythical view of this. ********************************** Womyn I like this spelling a lot for a fantasy world. I also think a Female TOTRM would be fun, Londra of Londros where are you? I think we should institute more female characters in RQ products. Vega was a bit odd in Sun County, but valiant. What we need are appropriate female heroes. And, let us not forget, Glorantha is where Griselda lives! ********************************** Having just sat and read oodles of Daily I realise how much we try to rationalise and understand Glorantha, to relate it to Earth archetypes and images. This isn't wrong but it is flawed. Glorantha is a mythic world and in mythic worlds things behave very oddly. Light bends, mountains are both huge and small, one can jump from a mountain to a moon which is also the floor of a crater in another land. A planet can fly across the moon, but it might be a dragon, and the dragon may have risen from beyond the horizon or been a range of hills. The Block may be huge and seen for miles, or it may be said to be so. Glorantha isn't rational and as such we can have fun trying to understand it, but as such we are just God Learners struggling to eventual disappointment. With such happy and fun thoughts I leave you to ponder on rewriting all those odd Orlanthi cults that exist in the Empire into their Pelorian forms and to ponder on the 101 names that those gods/archetypes must be known by. After all is Orlantius Orlanth, or do we just think he might be? *********************************************WONDERFUL NEWS!********* If you are a modem using UK based role-player then you'll be delighted to hear that the Tavern BBS on 081 445 6514 is now holding a rpg file section, as well as receiving the NeST role-playing echo and intending to get FANTASY.281, a well known FIDO echo with rpg. In addition the Tavern carries REC.GAMES.FRP.MISC as a freely available message base. The Tavern offers Internet access for fido style points for #5.00 a quarter. I persuaded Paul Baker, the sysop of Tavern, to clear out his system and add an rpg area. Could all of you with rpg files, programs or text, help me by ringing up and uploading to the system. For those of us who are dialup in the UK this could be an excellent storage site for rpg material which normally is only Internet available or from the US. Tom ************************************** Bye! --------------------- From: sandyp@idcube.idsoftware.com (Sandy Petersen) Subject: re: RQ Daily Message-ID: <9401031750.AA05151@idcube.idsoftware.com> Date: 3 Jan 94 05:51:21 GMT X-RQ-ID: 2720 Pam Carlson notes: >Why would only chaotic or evil deities accept human sacrifice? Some >native Meso-Americans practiced it, and I've never heard them >described as "evil". I have. It's hard to defend human sacrifice as practiced by the Aztecs. They were engaged in a gradually-accelerating cycle of ever more sacrifice, ever more "flower wars" to obtain sacrifices, etc. If the Spanish hadn't come, the Aztec theocracy would probably have self-destructed anyway, I feel. (This is not to be construed as a defense of the Spanish occupation of Meso-American, which I believe to be an atrocity even beyond the Aztec dominion.) Many of the plains indians practiced human sacrifice to the Morning Star, and even used the dime novel tradition of primarily killing young maidens (captured from enemies). Most native americans practiced gruesome torture in one manner or another. Of course, so did the Europeans. And Chinese. In fact, the first nation to officially denounce judicial torture was the U.S.A., as nearly as I can make out, though a number of European states had pretty much abandoned it by the latter part of the 18th century. This is a bit off the point, of course. Back to Glorantha. I'm sure that a number of deities (not considered "evil") have special sacrifice rituals, but I also believe that these rituals are regarded by many of their followers as a sort of "dark" side. Look at the Earth cults. Maran Gor probably hosts a human sacrifice every holy day, but she's not "evil". I suspect that such sacrifices are rare for Ernalda, not because the earth doesn't demand sacrifice, but because Maran Gor is the officiator at them. At Earth high holy days, I expect all six major earth deities are present and all participate in everyone's rituals. Except maybe the Voria priestesses get locked in the closet or something during the bloodiest parts of Babeester Gor's rites. >One thing I've always admired about RQ is it's "greyness". Strenuously agree with this one. I'm currently writing a short scenario for TSR (at their request), and I find it appallingly difficult to assign alignments to the characters. Is the obsessed madman who maintains a facade of loyalty to his cruel master Lawful Evil? Or what? >Morokanth use humans as food animals. I've read articles by Morokanth-sympathizers who claim that the Morokanth only eat "herd men" and regard it as murder to eat a "real man". IMO, any aversion the Morokanth might have towards eating humans is minimal. It's obvious that the only difference between a herd man and a "real man" is a Rune spell: why waste the spell? >Probably the only person in the Western World who watched "Star >Wars" and wondered about the billions of reasonably happy people who >must be living in the Empire Now, Pam. The same holds true for life under the Ming Dynasty, the Nazi occupation, and Emperor Caligula. Almost any structured society permits the existence of a fairly normal life within its confines, unless it is so destructive that it self-destructs (like the Tai-Peng rebels, Timur-i-leng, or the late-period Aztecs). Jeff Okamoto writes: >By itself, Illumination is not "evil". I'd like to hereby denounce Jeff Okamoto in front of the entire RQ Daily. He's clearly Illuminated himself, and thus is no proper judge of whether it is a good or bad influence. I can only point out that I know for a fact that in playing RQ, he frequently, without coercion of any kind, runs sorcerers. YARA ARANIS: There's been a lot of discussion on how Yara Aranis is effective against the horse nomads. Paul Honigmann suggests that horses are a necessary element of strategy against the Pent nomads. John Medway suggests that they ride Sables, or use some other mobility magic. I have no idea what they do, but I'm as willing to speculate as anyone. I'd like to suggest that historically the best defense against cavalry was highly-trained infantry, ideally heavily armed with pikes. There has been some discussion in the RQ Daily about just how the Lunar troops are armed. What if the Yara Aranis troops are the guys that have lengthy pikes in columns or phalanxes, and the other Dara Happan troops are more along the classic greek model -- shorter spears, held overhand. Another possibility is that Yara Aranis teaches the Lunars how to build palisades and effective forts in Pent. It's unlikely that the Pent nomads have very effective siege techniques, aside from trying to burn down wooden walls or attacking with shaman spirits. If Yara Aranis is able to provide protection against at least the more "horsey" spirits the nomads can send, and has spells to break up the nomad horse advantage, this might be enough for her to be an effective war goddess. I bet she teaches the infantry to carry crossbows. They'll be plenty good against the typical horse-archar tactic of riding up, firing one volley, then galloping off -- you'll be able to reload your crossbows in between attacks. Of course, the special Pent bow magic, like Pureshot (Golden Bow), Sureshot (Golden Bow and Hunter), Firearrow, etc. may make their arrows as effective as your puny medium crossbows, but what the heck. >> the cult has been very successful against the Pentans, so it must >> have some key advantage(s). I imagine the main one is metal >> armour. I don't see any reason the Pentans can't have metal armor. The Mongols, Hsiung-nu, and Uighurs all had it. Note that the nomads have managed to defeat the Lunars in open battles despite Yara's actual presence, so she's far from a panacea. >If the Pentans don't use shields, though, they would really >take it on the chin from other cavalry, Give me a break. I can't imagine a warlike cattle-herding people that would NOT have excellent shields. Even Pacific Islanders had shields. >>TWOSWORD: like bladesharp, but works on two swords simultaneously. I don't see how this proves particularly helpful vs. horse nomads. It's almost a non-sequitur of a spell. It would be better for a cult like the Hellswords, or Jar-Eel's followers. MAGIC ECOLOGY OF YARA ARANIS Despite the fact that I know little of the cult except what is published and available to everyone, I DO know what Yara Aranis' two unique Rune spells happen to be: one is TERRIFY HORSE; 1-point reusable, temporal, nonstackable, cannot be resisted (but can be dispelled). The other is some kind of anti-archery spell, the exact nature of which escapes me. Break Bowstring? Ignore Arrow? I don't know. It was written down once, but it's in storage, and I can't remember. In any case, no doubt the RQ Daily can come up with a better spell than we had then. I hereby throw it out to you guys. What's the anti-archery spell of YA? Now, picture the Pent nomads (I dislike the barbarism "Pentan") following the classic dichotomy of nomad peoples; units of lancers plus groups of mounted archers. This was part of the Mongols' principle of success; bring up the lancers so that the enemy will bunch up for defence, then hit 'em with volleys of arrows. If the foe disperses to limit arrow hits, have the lancers charge into the thinly-spread crowd. It's a sort of Catch-22. Of course, the Pentans are probably not as advanced militarily as the Mongols, but they probably have at least figured out this simple trick. So, a defending group of Lunar infantry (probably backed up with some cavalry), has to worry about lancers and archers. Terrify Horse is an excellent defence against a mounted charge -- even if only one guy in ten in the defending group can cast it, you've just turned 10% of an attacking mass into tons of panicked flesh freaking out, trying to break away, running crosswise through the other horses, knocking them over, screaming, lowering morale, etc. It's certain to gravely impede any charge, if it doesn't break it up entirely. If you have cavalry of your own to quickly take advantage of the disorganized state of the enemy, you can really trash them. Now, when the horse archers come in close, you zap'em with the anti-archery spell. Whatever it is, it should be able to protect most of a defending group from the archers for at least a volley or two. If the archers have to linger longer than that to affect the infantry, they'll be vulnerable to returning crossbow fire (or whatever the infantry are equipped with), or (once more) a counter-charge with medium cavalry could cause them grief. I believe that YARA ARANIS is an example of a common phenomenon in Glorantha -- a highly useful cult that isn't particularly good for adventurers. Terrify Horse won't do you that much good if you're a group of six guys suddenly charged by another group of six guys. Sure, one of the enemy horses will veer off until he manages to cast Dispel Magic, but it's not that big a deal. And if you manage to stop one of them from using missiles on you with an anti-bow spell, he'll just draw his sword and lay into you. These specialized spells are great for wartime, but only so-so for adventuring. Thus, you end up with an interesting cult that kicks butt and conquers land, yet which the PCs can frequently beat in hand-to-hand combat. A classic case of Gloranthan Magic Ecology. --------------------- From: jjm@zycor.lgc.com (johnjmedway) Subject: "protect" ? ! Message-ID: <9401031910.AA13841@hp0.zycor.lgc.com> Date: 3 Jan 94 19:10:14 GMT X-RQ-ID: 2721 From: okamoto@hpcc101.corp.hp.com (Jeff Okamoto) X-RQ-ID: 2713 >> >> Although this will sound Lunarish, I see Arkat and Gbaji as two sides of the >> same concept. By itself, Illumination is not "evil": it is a new way of >> ... >> ability makes that being "good" or "evil". If they choose the "Dark Side" >> and become amoral, then they are Gbaji. If they choose the "Light Side" >> and protect, then they are Arkat. You call what that yahoo did "protect"ing? PROTECTing?????? He made one of the bigger messes so far when he destroyed the wonderous creations of Nysalor. History leads credence to the suppostitions that it was Gbaji who walked away from that final battle. Arkat had become Gbaji to destroy Nysalor. From: sandyp@idcube.idsoftware.com (Sandy Petersen) X-RQ-ID: 2715 >> >> DANFIVE XARON: a cult of repentence and toil. A person accused of a >> ... >> missions in wartime. Not a PC cult, really. Um, I have two of them among the PCs in my current game. There are plenty of losers among PCs as well as NPCs. From: carlf@panix.com (Carl Fink) X-RQ-ID: 2716 >> >> A "Glorantha overview" has already been released. I think the next >> release will be _Strangers in Prax_. "Glorantha overview" == ? You mean the old box, here. Right? From: malcolm109@aol.com X-RQ-ID: 2718 >> >> >> If anyone is interested in seeing this I can post it to the digest. >> It contains a whopping 466 names! Please. Or if others don't want it, please send a copy to me. (address below) --------------------------------------------------------------------------- | john_medway@zycor.lgc.com | Landmark Graphics Corp | 512.292.2325 | ---------------------------------------------------------------------------