(Message inbox:230) Return-Path: appel@erzo.berkeley.edu Delivery-Date: Thu, 06 Jan 94 02:58:44 -0800 Received: from localhost (uucp@localhost) by soda.berkeley.edu (8.6.4/PHILMAIL-1.10) with UUCP id CAA29573 for appel@soda.berkeley.edu; Thu, 6 Jan 1994 02:54:32 -0800 Received: from localhost by erzo.berkeley.edu (8.3/LUCK-AND-DEATH-1.1) id CAA17962; Thu, 6 Jan 1994 02:49:02 -0800 Resent-Message-Id: <199401061049.CAA17962@erzo.berkeley.edu> Received: from localhost by erzo.berkeley.edu (8.3/LUCK-AND-DEATH-1.1) id IAA16090; Wed, 5 Jan 1994 08:00:46 -0800 Received: from Sun.COM (Sun.COM [192.9.9.1]) by soda.berkeley.edu (8.6.4/PHILMAIL-1.10) with SMTP id HAA23114 for; Wed, 5 Jan 1994 07:52:25 -0800 Received: from snail.Sun.COM (snail.Corp.Sun.COM) by Sun.COM (4.1/SMI-4.1) id AA21824; Tue, 4 Jan 94 00:17:48 PST Received: from Holland.Sun.COM (isunnl) by snail.Sun.COM (4.1/SMI-4.1) id AA23788; Tue, 4 Jan 94 00:17:32 PST Received: from glorantha.Holland.Sun.COM by Holland.Sun.COM (4.1/SMI-4.1e) id AA25641; Tue, 4 Jan 94 09:17:26 +0100 Received: by glorantha.Holland.Sun.COM (4.1/SMI-4.1) id AA26485; Tue, 4 Jan 94 09:15:31 +0100 Date: Tue, 4 Jan 94 09:15:31 +0100 From: RuneQuest-Request@glorantha.holland.sun.com (RQ Digest Maintainer) Sender: RuneQuest-Request@glorantha.holland.sun.com (RQ Digest Maintainer) Organization: Lankhor Mhy and Associates To: RuneQuest@glorantha.holland.sun.com (Daily automated RQ-Digest) Reply-To: RuneQuest@glorantha.holland.sun.com (RuneQuest Daily) Subject: RuneQuest Daily, Tue, 04 Jan 1994, part 2 Message-Id: Precedence: junk Status: RO Resent-To: appel@soda.berkeley.edu Resent-Date: Thu, 06 Jan 1994 02:48:59 -0800 Resent-From: Shannon Appel --------------------- From: paul@phyast.pitt.edu (Paul Reilly) Subject: Re: RuneQuest Daily, Mon, 03 Jan 1994, part 1 Message-ID: <9401032100.AA16455@minerva.phyast.pitt.edu> Date: 3 Jan 94 21:00:53 GMT X-RQ-ID: 2722 Paul Reilly here. We've played a lot of Lunar characters, and were forced to flesh out the cults of the various Seven Mothers. It's interesting to compare what we came up with to the info from the house campaign now generously provided by Sandy Petersen: >DANFIVE XARON: a cult of repentence and toil. A person accused of a Very much the same, but in our campaign we took off on his role as "Night Watchman" (from Cults of Prax) and the cult acts as a special guardian cult for the Empire, providing the backbone of both police services and Lunar Intelligence (including Spoken Word agents loyal directly to the Emperor and much of the military intelligence establishment.) Think about it - they recruit thieves and assasins and recondition them. Some of their best agents are captured criminals. The cult inculcates in its members the belief that only through the promulgation of the Lunar Way can Glorantha be saved from ultimate destruction, and that the end justifies the means. Thus _any_ action to protect the Empire and the Way can be justified, no matter how morally repugnant it might seem. Their conditioning leaves them fanatically loyal, and some of the cult's special magic insures this. Xaroni are recrutied for their skills and sorcerors may become Xaroni. >DEEZOLA: she is a healing/earth goddess type. Among other powers, she We have a similar Deezola, but as goddess of Poets and Nobles she also provides magic like Inspire Followers (like Morale, but must succeed with a Poetry skill to work.) We guessed that she was shamanic (as priestess of Arachne SOlara, a shamanic deity) and gave her a spell for Laying On of Hands, to allow Deezolans to spirit combat disease spirits without leaving their body. If they fail to drive out or capture the disease spirit they can themselves be infected. We didn't give her any of the Cure Disease spells. >IRRIPPI ONTOR: his cult bears the same relationship to Lhankor Mhy Again, very similar, including the shared temples. Irripi Ontor's magic is somewhat weaker (less access to Common spells, for example) but the cult is better organized, with less factionalism than the Lhankor Mhy temples, and generally accomplishes more. Well funded in some areas. >JAKALEEL THE WITCH: a darkness goddess with secretive and sinister We were forced to develop her more. As Spindle Hag we gave her the ability to weave magics, and her powers are the source of some of the Red Goddess magic. She is goddess of the Dark Moon and her powers are at full strength then and ebb under the full moon. (But are at full strength within the Glowline). Jakaleeli make potions. More later if people are interested. >YANAFAL TARNILS: a cult very similar to Humakt, except without a We also call the Rune levels in this cult Scimitars, an obvious choice. Very popular in Carmania. --------------` Replying to John Medway: In our campaign Yara Arani ride sables or other mounts - she has area effect anti-horse magics. But the cult does keep horses - for sacrifice. White Moon - This deserves a whole article in itself. The White Moon is the Moon of Sanity and promises healing to the mentally disturbed. Thus, the mad who are aware of their condition (most of them, actually) and desire healing tend to join the White Moon movement in hopes of getting it. However, her powers are not yet manifest and they remain wacko. This gives the cult a bit of a reputation... --------------------- From: ddunham@radiomail.net (David Dunham) Subject: Re: Map index Message-ID: <199401032345.AA09639@radiomail.net> Date: 3 Jan 94 23:45:19 GMT X-RQ-ID: 2723 >From: malcolm109@aol.com >Subject: Manirian Map Index Interesting project! I'll bet the obscure names come from Greg's very detailed map. The one I've been trying to get someone to publish. It's the same size and scale as the hex map in Dragon Pass, but has names of most of the small towns and the inns, and more geographic detail. --------------------- From: ghoyle@smashland.nelsonville.oh.us (Guy Hoyle) Subject: WANTED: TOTRM Message-ID: <9c8FFc3w165w@smashland.nelsonville.oh.us> Date: 1 Jan 94 01:32:43 GMT X-RQ-ID: 2724 I can't seem to find any copies of TALES OF THE REACHING MOON #1 thru #8 aywhere! Since I can't make it to RQ-CON, I was wondering if some kind soul would help me. If you see anyone with ANY back issues at the CON, please give them my addess, which is: GUY HOYLE 4231 RAWLINS DALLAS, TX 75219 I am willing to negotiate for prices, and will pay for shipping (of course). Issaries bless you for your help! Guy Hoyle aka Mulborth --------------------- From: ghoyle@smashland.nelsonville.oh.us (Guy Hoyle) Subject: SODA Message-ID: Date: 3 Jan 94 14:15:45 GMT X-RQ-ID: 2725 Would someone please tell me how to access the Soda.Berkeley area? I've heard that they have a quantity of RQ uploads, and I'd like to download some, but I've never known how to get to it. Please reply either here on the Daily or at my Internet address. Thanks! Guy Hoyle (ghoyle@smashland.nelsonville.oh.us) --------------------- From: carlf@panix.com (Carl Fink) Subject: Oh, yeah? Message-ID: <199401040302.AA14745@panix2.panix.com> Date: 3 Jan 94 17:02:08 GMT X-RQ-ID: 2726 carlsonp@wdni.com (Carlson, Pam) writes: R>Why would only chaotic or evil deities accept human sacrifice? Some native >Meso-Americans practiced it, and I've never heard them described as "evil". You aren't looking in the right place. The Conquistadors and their priests surely thought of them as evil, and in fact called them demons. This is one of the few issues I agree with Cortez on. R>One thing I've always admired about RQ is it's "greyness" - none of this >alignment drivel, or ultimate good vs ultimate evil. In fact, Morokanth >use humans as food animals, so it seems a small step to the occasional >slaying of a captured enemy for a mystical purpose; maybe releasing a useful >point or two of POW in game terms. Does anything in Gloranthan mythology >preclude this? Nope. In fact, it's definitely done -- see _Cults of Prax_ for a Yelmalion version, and the _Prosopaedia_ for several examples of trolls doing it. It just isn't in the rules anywhere. ---------------------