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Subject: RuneQuest Daily, Tue, 04 Jan 1994, part 2
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From: paul@phyast.pitt.edu (Paul Reilly)
Subject: Re: RuneQuest Daily, Mon, 03 Jan 1994, part 1
Message-ID: <9401032100.AA16455@minerva.phyast.pitt.edu>
Date: 3 Jan 94 21:00:53 GMT
X-RQ-ID: 2722


  Paul Reilly here.  We've played  a lot of Lunar characters, and were forced 
to flesh out the cults of the various Seven Mothers.  It's interesting to
compare what we came up with to the info from the house campaign now
generously provided by Sandy Petersen:

>DANFIVE XARON: a cult of repentence and toil. A person accused of a  

  
   Very much the same, but in our campaign we took off on his role as 
"Night Watchman" (from Cults of Prax) and the  cult acts as a special guardian 
cult for the Empire, providing the backbone of both police services and 
Lunar Intelligence (including Spoken Word agents loyal directly to the Emperor
and much of the military intelligence establishment.)  Think about it - they
recruit thieves and assasins and recondition them.  Some of their best agents
are captured criminals.

  The cult inculcates in its members the belief that only through the 
promulgation of the Lunar Way can Glorantha be saved from ultimate destruction,
and that the end justifies the means.  Thus _any_ action to protect the
Empire and the Way can be justified, no matter how morally repugnant it might
seem.

  Their conditioning leaves them fanatically loyal, and some of the cult's
special magic insures this.  Xaroni are recrutied for their skills and
sorcerors may become Xaroni.

>DEEZOLA: she is a healing/earth goddess type. Among other powers, she  

  We have a similar Deezola, but as goddess of Poets and Nobles she also
provides magic like Inspire Followers (like Morale, but must succeed with
a Poetry skill to work.)  We guessed that she was shamanic (as priestess of
Arachne SOlara, a shamanic deity) and gave her a spell for Laying On of Hands,
to allow Deezolans to spirit combat disease spirits without leaving their
body.  If they fail to drive out or capture the disease spirit they can 
themselves be infected.  We didn't give her any of the Cure Disease spells.

>IRRIPPI ONTOR: his cult bears the same relationship to Lhankor Mhy  

  Again, very similar, including the shared temples.  Irripi Ontor's magic
is somewhat weaker (less access to Common spells, for example) but the
cult is better organized, with less factionalism than the Lhankor Mhy
temples, and generally accomplishes more.  Well funded in some areas.

>JAKALEEL THE WITCH: a darkness goddess with secretive and sinister  

  We were forced to develop her more.  As Spindle Hag we gave her the ability
to weave magics, and her powers are the source of some of the Red Goddess
magic.  She is goddess of the Dark Moon and her powers are at full strength
then and ebb under the full moon.  (But are at full strength within the
Glowline).  Jakaleeli make potions.    More later if people are interested.

>YANAFAL TARNILS: a cult very similar to Humakt, except without a  

  We also call the Rune levels in this cult Scimitars, an obvious choice.
Very popular in Carmania.

--------------`
  Replying to John Medway:

  In our campaign Yara Arani ride sables or other mounts - she has
area effect anti-horse magics.  But the cult does keep horses - for sacrifice.


White Moon 
- This deserves a whole article in itself.  The White Moon is the Moon of Sanity
and promises healing to the mentally disturbed.  Thus, the mad who are aware
of their condition (most of them, actually) and desire healing tend to
join the White Moon movement in hopes of getting it.  However, her powers are
not yet manifest and they remain wacko.  This gives the cult a bit of a
reputation...

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From: ddunham@radiomail.net (David Dunham)
Subject: Re: Map index
Message-ID: <199401032345.AA09639@radiomail.net>
Date: 3 Jan 94 23:45:19 GMT
X-RQ-ID: 2723

>From: malcolm109@aol.com
>Subject: Manirian Map Index

Interesting project! I'll bet the obscure names come from Greg's very
detailed map. The one I've been trying to get someone to publish. It's the
same size and scale as the hex map in Dragon Pass, but has names of most of
the small towns and the inns, and more geographic detail.


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From: ghoyle@smashland.nelsonville.oh.us (Guy Hoyle)
Subject: WANTED: TOTRM
Message-ID: <9c8FFc3w165w@smashland.nelsonville.oh.us>
Date: 1 Jan 94 01:32:43 GMT
X-RQ-ID: 2724

I can't seem to find any copies of TALES OF THE REACHING MOON #1 thru #8 
aywhere! Since I can't make it to RQ-CON, I was wondering if some kind 
soul would help me.
 
If you see anyone with ANY back issues at the CON, please give them my 
addess, which is:
 
GUY HOYLE
4231 RAWLINS
DALLAS, TX 75219
 
I am willing to negotiate for prices, and will pay for shipping (of 
course).
 
Issaries bless you for your help!
 
Guy Hoyle
aka Mulborth


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From: ghoyle@smashland.nelsonville.oh.us (Guy Hoyle)
Subject: SODA
Message-ID: 
Date: 3 Jan 94 14:15:45 GMT
X-RQ-ID: 2725

Would someone please tell me how to access the Soda.Berkeley area? I've 
heard that they have a quantity of RQ uploads, and I'd like to download 
some, but I've never known how to get to it. Please reply either here on 
the Daily or at my Internet address.
   Thanks!
   Guy Hoyle
   (ghoyle@smashland.nelsonville.oh.us)


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From: carlf@panix.com (Carl Fink)
Subject: Oh, yeah?
Message-ID: <199401040302.AA14745@panix2.panix.com>
Date: 3 Jan 94 17:02:08 GMT
X-RQ-ID: 2726

carlsonp@wdni.com (Carlson, Pam) writes:

R>Why would only chaotic or evil deities accept human sacrifice?  Some native
 >Meso-Americans  practiced it, and I've never heard them described as "evil".

  You aren't looking in the right place.  The Conquistadors and their
priests surely thought of them as evil, and in fact called them demons.
This is one of the few issues I agree with Cortez on.

R>One thing I've always admired about RQ is it's "greyness" - none of this
 >alignment drivel, or ultimate good vs ultimate evil.   In fact, Morokanth
 >use humans as food animals, so it seems a small step to the occasional
 >slaying of a captured enemy for a mystical purpose; maybe releasing a useful
 >point or two of POW in game terms. Does anything in Gloranthan mythology
 >preclude this?

  Nope.  In fact, it's definitely done -- see _Cults of Prax_ for a
Yelmalion version, and the _Prosopaedia_ for several examples of trolls
doing it.  It just isn't in the rules anywhere.
                                                                                   

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