From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) Sender: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) Organization: Lankhor Mhy and Associates To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Sat, 08 Jan 1994, part 2 Message-ID:Precedence: junk --------------------- From: tiphareth@aol.com Subject: Non-fighting plots. Message-ID: <9401080034.tn67046@aol.com> Date: 8 Jan 94 05:34:51 GMT X-RQ-ID: 2757 >re: tiphareth@aol.com's plot - sorry, that would never go down > with the motley crew I play with. >They'd be smart enought to query the information - Orlanthi > sending weapons to chaos creatures ? Very suspicious. In the plot description, I said pick three cults or power groups in your campaing to use this on. The StormBull, Orlanthi, and Trickster were just examples for the plot demonstartion. If you don't like my choices for the sample, don't discard a good idea. Modify it. This plot actually developed in a science fiction RPG and the three *cults* were actually mega-corporations. I then adapted it to a scenario for RQ. I thought it might provide some seed creativity to get people rolling. >If I wanted to get them in trouble the *vendetta* would be best... >You can keep this one up for months, it's one of the most basic plots there is... Exactly! I cna hear my characters now. "Another vendetta? Didn't we just do that for the last three months? Okay guys, let's go kill all his family and not think our way out of this one." New plot twist are great especially if the characters have to figure, not fight their way out. -Andrew *** There's always a better solution. *** -Programmer's adage. ---------------------