From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Mon, 17 Jan 1994, part 1 Content-Return: Prohibited Precedence: junk X-RQ-ID: Intro This is the RuneQuest Daily Bulletin, a mailing list on the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. It is sent out once per day in digest format. More details on the RuneQuest Daily and Digest can be found after the last message in this digest. --------------------- From: ddunham@radiomail.net (David Dunham) Subject: RQ-Con Report Message-ID: <199401151318.AA02475@radiomail.net> Date: 15 Jan 94 13:18:39 GMT X-RQ-ID: 2804 A brief report.. Mike Dawson was selling (and autographing) the nicely-produced Codex. Much of it's been in the Digest, but I overheard one person say it was worth buying just for the picture of the Rubble Runner Broo. The con got started a little late, but other than that, seems to be running smoothly. The 18:30 starting time meant that many people went hungry during the first events. The new "RQ4," "Adventures in Glorantha," was seen. (Distribution of this draft is going to be more limited than earlier drafts.) My "Horses of the Sun" went pretty well, even if Nazila Moonsmile managed to dupe the characters (I didn't create Trusting characters, but nobody made their suspicious rolls...). I've got a lot of interesting Home of the Bold stuff to read tonight -- it looks very well done (including actual Lunars, that I'm going to be loath to spend). David Dunham * Software Designer * Pensee Corporation Voice/Fax: 206-783-7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net (on the road in Baltimore) --------------------- From: ddunham@radiomail.net (David Dunham) Subject: RQ-Con Report day 2 Message-ID: <199401160600.AA12955@radiomail.net> Date: 16 Jan 94 06:00:46 GMT X-RQ-ID: 2805 A quick report from the 2nd day: Greg Stafford talked about heroquests. Here are some disjointed notes: They're no longer Super-RuneQuest. It's not enough just to be a Humakti -- you have to be a good Humakti, you have to be willing to die. Greg hasn't found a single player willing to go on the heroquest where you're guaranteed to meet Humakt. He recommended the 2nd posthumous Campbell book, and made the analogy between Gloranthan heroquesting and roleplaying. Support from your family and clan is very important (on Orlanth's Lightbringer Quest, a feather drifting down which revives him represents the support of Elmal and others who stayed behind). "All ceremonies and rituals are heroquests -- little ones." "You can be dragged involuntarily into a heroquest" by an enemy. No change in Glorantha can ever appear without the Trickster. I skipped the Nick Brooke session to make sure I got to eat before Home of the Bold. Which was a lot of fun. Lots of great costumes, good roleplaying, and confusion. In the end, martial law was declared too late, and the Sartarite rebellion swept the Lunars out of Boldhome. David Dunham * Software Designer * Pensee Corporation Voice/Fax: 206-783-7404 * AppleLink: DDUNHAM * Internet: ddunham@radiomail.net (on the road in Baltimore) ---------------------