Bell Digest v940302p4

From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Wed, 02 Mar 1994, part 4
Sender: Henk.Langeveld@Holland.Sun.COM
Content-Return: Prohibited
Precedence: junk


---------------------

From: mabeyke@batman.b11.ingr.com (boris)
Subject: "Cultural" Initiation
Message-ID: <199403020012.AA02213@batman.b11.ingr.com>
Date: 2 Mar 94 00:12:14 GMT
X-RQ-ID: 3218


  Boris here, back from a week in Negril, to find a pile of mail and my
  name bandied about ;-)
  vvvvvvvvvvvvvvvvvv
  alex@dcs.gla.ac.uk (Alex Ferguson) wrote:
>>>I'd agree there are indeed these two separate aspects to Initiation,
>>>cultural and religious.  And at a push, I'd agree one could go though
>>>the former without the later.  But why is it necessary to tinker with the
>>>(cult) initiation rules to do this?
> 
>>Because that is where the problem first arises.
> 
> Not in my opinion.  To claim that what`s needed is "cultural initiation",
> and then to rewrite the _cult_ initiation rules is surely to confuse
> the issue.  To reiterate: if we grant that one can undergo initiation
> into adulthood and the tribe without becoming an initiate in the religious
> sense, what's wrong with the existing rules?

  Ah, there's the rub.  According to King of Sartar, initiation into the
  culture (i.e. passage into adulthood) is a religious initiation.  One is
  still considered a child until one has initiated into the *religion*.
  However, the culture's religion is not necessarily any one cult of that
  religion.  The analog someone (sorry, forgot who) made to the various
  saints' cults in the Catholic church is apt; most catholics are just run
  of the mill catholics, pray to the Trinity and offer devotions to whatever
  saints seem appropriate to the task at hand.  Some devote themselves in
  various degrees to a particular saint, from devotions or daily prayers,
  all the way through joining various monastic or clerical orders.  I see
  theyalan society as very similar.  Most folks are just Orlanthi, and
  worship the whole pantheon; they'll drop some clacks in Storm Bull's bowl
  if they hear of broo raids, take turnips to the White Lady if the kid is
  sick, etc.  Some feel the need to tie themselves more strongly to one
  deity, and thus initiate into deeper mysteries.

  Now the common folk are not *lay members*, again according to KoS, because
  they have initiated into the culture's religion; they have ties to the
  gods and they worship as initiates.  This is the reason I proposed the
  "low initiate" level; according to the literature there seems to be a step
  beyond lay membership that isn't quite the full "cult" initiate level.

>>I agree. Only, as the Seven Mothers example shows, this is also possible to 
>>a group of deities. But if the new deity is one of the group, it can claim 
>>the former link exclusively.
> 
> Ick-ick-ick.  This would make sense if one were losing "Low Initiate"
> status in the remaining cults (though I think I'd still dislike it), but
> Boris stated that (generally) one wouldn't.  If Low Initiation is intended
> to be a non-magical status (Boris suggested Rune magic wouldn't necessarily
> be available), why should POW sacrifice be necessary?

  To establish ties to the gods of the pantheon, allowing the low initiate's
  magics points to help establish the link required for the priests to learn
  their spells.  To be part of the "seven times seven times two" worshippers
  needed to regain those spells.  The low initiate may not get rune magic,
  but would enable the priests to sacrifice for and recover theirs, and so
  all would benefit from their worship.  If they were just lay members, many
  more people would be needed, more than most clans would be able to supply.

  This is the main point of the Low Initiate change; most orlanthi *do not*
  go to cities to worship.  Most *do not* go to tribal gatherings to worship,
  or do so only rarely.  Most orlanthi stay at home and worship at their clan
  altars and shrines; does this mean that they can't even learn spirit magic?
  No, it merely means that most orlanthi are not dedicated to a single deity,
  but worship all the clan's pantheon, including ancestral heroes and local
  spirits, and only the priests, lords and godi dedicate themselves to one
  deity.  Thus communally they all help establish the divine link, which
  they couldn't do if they were each a member of only one of a half dozen
  cults.

> Well, whichever: my point is that regarding "Full Initiates" to the locally
> important deities as flakes is a curious attitude, to say the least.  If
> Barntar is the locally most prevalent, why isn't becoming a (full) initiate
> of Barntar the Ideal State?  Under no scheme currently existing or proposed
> does this do anything to lessen one's ability, if not duty, to participate
> in the worship of other gods.  (Though admittedly Barntar may not have as
> many associates, but this may reflect local needs, or lack of them, too.)

  I'm not sure whether becoming a full initiate of a cult would sever ties
  to the rest of the pantheon or not; it probably depends on the cult and
  the clan.  Becoming a Humakti probably would do so in most clans.  Becoming
  a Barntari might not; that's one of the things I hope to get threshed out
  here.  I tend to think that, in general, it does; any choice has it's bad
  points.  And if so, someone who becomes a full initiate of even gentle
  Barntar is a fanatic, because they have limited themselves because of their
  religious convictions.  This doesn't mean that they are despised; the godi
  are needed and respected.  But ask any catholic, while the priest is
  respected, he's still not really *normal*.  Becoming a full initiate would
  be the first step towards priesthood or lordship; not everyone goes all the
  way, but it's on that path.  And most folks don't see the need to start
  down it, and see any who do so as at least somewhat strange.  Necessary,
  but still strange.
----
  Boris

---------------------

From: malcolm109@aol.com
Subject: Earthshakers
Message-ID: <9403012019.tn164027@aol.com>
Date: 2 Mar 94 01:19:20 GMT
X-RQ-ID: 3219

Sandy...I direct this question towards you as the the expert on Gloranthan
creatures and races. Just what are the Earthshakers? A unit of them exists in
the Dragon Pass game. The illustration shows a hulking man-shaped creature.

The only other reference to these creatures that I have found in my admitedly
incomplete reference library comes from KoS p 103 describing Dragon Pass
after the Dragonkill War. "In those days the world was like before humans
were made. The old people, and the nature beings, throve without the cutting
plow or the racket of bells to drive them off. The Earthshakers multiplied,
sometimes tended by dragonewts."

Can you help?

Malcolm...

---------------------

From: jjm@zycor.lgc.com (johnjmedway)
Subject: Dara Happans *did* wear pants, and maybe still do
Message-ID: <9403020225.AA26584@hp0.zycor.lgc.com>
Date: 2 Mar 94 02:25:19 GMT
X-RQ-ID: 3220

On the question of Dara Happans in pants/trousers/whatevers:

For a while I have been sifting through The Glorious Reascent of Yelm 
looking for the reference to when one of the DH emperors brings advanced 
trouser technology to the Dara Happans. I knew I saw it at Origins. I knew
it. (I *really* hate it when I cannot find a reference that I know exists!)

Today I got my answer, in a letter from Greg:

  "Manimat led his people into the wilderness. away from the last outposts 
  of civilization which had attracted armies of monsters. he summoned the 
  last of the Aetheric Gods to be his protector, and his own family settled 
  in Darjiin. Manimat was the one who discarded the ancient toga in favor 
  of pants, like the reindeer people wore, at this time."
  -- quoted from the List of Emperors (not in the current GRoY distribution)

Good, I *did* see this, and didn't make it up.


Additional comments from Greg:
  However, I also believe that there was a reverse trend, perhaps initiated 
  by Khordavu or his son of (sic) grandson, which re-introduced the toga to 
  the renaissance DHers. I imagine the conservative DH folk to be wearing 
  the togas, and the modern Lunars shunning tradition for practicality. Of 
  course, since DH has been getting warmer since the Lunars took over, the 
  practical aspects may be diminishing, making pants be just another thorn 
  in the debate.

He is, of course, wrong.


Personally, I didn't like the idea when I first saw it back in July. Then I
decided, OK, why not, but I had envisioned the conservative Dara Happans in
somewhat Indian dress, with a long tunic over baggy trousers. I had thought
the mod Lunars has raised the hem-lines, tossed the pants, and brought other
horrid abominations (maybe the mini-tunic for women?) to a land previously
known for decorum, propriety and covering every last bit of meat with cloth.


BTW: This discussion belongs in the daily more than the playtest list.

---------------------------------------------------------------------------
|  john_medway@zycor.lgc.com  |  Landmark Graphics Corp  |  512.292.2325  |
---------------------------------------------------------------------------


---------------------

From: appel@erzo.berkeley.edu (Shannon Appel)
Subject: Re: Battle Formations for Defending Charges / Rune Defense
Message-ID: <199403020744.XAA08387@erzo.berkeley.edu>
Date: 1 Mar 94 15:44:32 GMT
X-RQ-ID: 3221

>Maybe now I can convine the Pavis Orlanthi to start using the Sky Rune
>formation to stop being embarrassed by the Zebra Riders.

Never!  The Brave Orlanthi of Glorantha would die before forming
themselves into the cursed symbol of the decadent universe which
Orlanth himself brought down.  Now an Air Rune, that would be
something else, and probably nearly as good of a combat tactic.

Shannon

---------------------