From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Wed, 09 Mar 1994, part 1 Sender: Henk.Langeveld@Holland.Sun.COM Content-Return: Prohibited Precedence: junk X-RQ-ID: Intro This is the RuneQuest Daily Bulletin, a mailing list on the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. It is sent out once per day in digest format. More details on the RuneQuest Daily and Digest can be found after the last message in this digest. --------------------- From: GRAEME@SPVA.PHYSICS.IMPERIAL.AC.UK (Graeme Willoughby) Subject: five questions Message-ID: <9403080946.AA11616@Sun.COM> Date: 8 Mar 94 09:31:00 GMT X-RQ-ID: 3265 Hello Everyone, I thought that I'd display my ignorance world wide and ask some questions that I've been thinking about recently - I have more but these seem to be of wide interest. Thanks for any answers in advance. 1/ What did Humakt do in the Storm Age? The write-up of Storm Bull says that he fought against Humakt and Valind for Genert, but that's all I know. 2/ Is there a long write up of the Seven Mothers anywhere or do I have to make up my own? I want to give 7M rune lords re-usable rune magic (not given in Gods of Glorantha) similar in power to that which Wind Lords can obtain. Since the Red Goddes is beating Orlanth I feel that her Rune lords should be comparable in power. 3/ How easy is it for Rune Lords to become acolytes of their own cults? It's relatively easy for most Rune Lords to get the 10 points of Rune magic and the skills necessary for acolyte status - is this an expected progression or is it unusual? 4/ How far has the reassembly of Genert progressed? Surely the land goddesses, Orlanthi and praxians all help in his reconstruction and hyenas must be virtually extinct all across Genertela. 5/It seems that Etyries preists are also affected by this curse (from Bituran Varosh's (spelling?) account and from River of Cradles) but this is not mentioned elsewhere, was this just an isolated example? --------------------- From: staats@MIT.EDU (Richard C. Staats) Subject: Cooked Walktapi Message-ID: <9403081826.AA15608@MIT.EDU> Date: 8 Mar 94 08:27:40 GMT X-RQ-ID: 3266 Greetings! I have heard from a reliable source that if Walktapi is kept in weak acid solution that it will not regenerate, and once you ingest the walktapi, even weak human internal acids will allow normal digestion. I even have a recipe: Pickled Walktapi by Rich Staats Gloranthan Version: Ingredients * Approximately 1/2 kilo of fresh Walktapi * 3 liters of fresh swamp roots and tubers * 1 quart Weak Plant Acid (POT 2 to 3) * 8 cups of honey * 3 cups of salt * 8 liters of water Directions The same in all respects as the version below eliminating the food coloring and substituting the vinegar with Weak Plant Acid, the sugar with honey and the vegetables with the fresh swamp roots and tubers. Mundane Version Ingredients: * 1 pound of crab meat chunks * 1 quart vinegar * 8 tablespoons of blue food coloring * 4 1/2 cups of sugar * 1/2 tablespoon mustard seed * 2 tablespoons of mixed spices (cook's choice) * 8 small onions * 4 quarts of small cucumbers * 4 medium sized green peppers * 4 medium sized red (bell) peppers * 4 medium sized carrots * 3 cups of salt * 2 gallons of water Directions Remove the skins and seeds from the vegetables. Slice the vegetables into appealing bite sized chunks. Parboil the peppers and carrot chunks for approximately 30 seconds and let them cool. In a large pot, combine the: water, sugar, spices, vinegar and salt. Bring the mixture to a boil. Add the vegetables and boil for approximately 12 hours. Add water during the boiling as required to keep the vegetables covered. Remove the vegetables from the pot and let them cool. Add the food coloring and crab meat to the mixture. Boil until the crab meat is tender, approximately 15-20 minutes. DO NOT OVERCOOK! (The crab meat can be strung into bowstrings if it is overcooked!) Drain the pot, let the crab meat cool and garnish with the vegetables. Serves 8-12. Hope you enjoyed it! In service, Rich Staats --------------------- From: jamie@psych.purdue.edu (Jamie DeCoster) Subject: Runequest ftp sites Message-ID: <9403081939.AA02289@psych.purdue.edu> Date: 8 Mar 94 19:39:49 GMT X-RQ-ID: 3267 I was wondering if someone could send me a list of ftp sites which carry RQ text and programs. I recently read about the digest at soda, but I don't know the full ftp address. Are there any other usefull sites? --===Jamie | Jamie DeCoster Office phone: 317 494-6892 | | 2186 Psychological Sciences Bldg. Home phone: 317 567-2145 | | Purdue University | | West Lafayette, IN 47907 JAMIE@PSYCH.PURDUE.EDU | --------------------- From: SMITHH@mr.mgh.harvard.edu (Harald Smith 617 726-2172) Subject: 7 Mothers Message-ID: <01H9QE8KYG5IPMSIJX@mr.mgh.harvard.edu> Date: 8 Mar 94 09:15:00 GMT X-RQ-ID: 3268 Since there have been several postings about the 7 Mothers (the Teelo Norri writeup and Mark S.' speculations about the number of the mothers), I thought I would add my two cents. How many were there? -The movement was based in Rinliddi, a land most heavily influenced by Dara Happa. This would suggest there should have been ten. Based on the History of the Zero Wane (Wyrms Footnotes 10 or Heroes 1), there were at least seven conspirators, excluding Teelo Norri and including a horse tribe shaman. Teelo Norri was brought in at random, but did she die? Could she not have instead given birth to the Red Goddess? Either way I think Danfive Xaron's involvement is correct. The 7 Mothers had to go to Hell. Jakaleel wears the cloak of the Underworld sky and Danfive is a friend of Jeset the Ferryman. Perhaps they had to follow the spirit of Teelo Norri to Hell in order to return with the spirit of the Red Goddess (or her multiple spirits since she was supposedly broken. Somewhere in this quest Danifive Xaron partially fails (comment from the old 7 Mothers writeup in Cults of Prax). Who is alive after the Red Goddess is born? Certainly Yanafal because he later goes heroquesting to save her. Certainly Irripi Ontor since he is at the Battle of the 4 Arrows of Light. Probably at least five are alive at this point. At the First Battle of Chaos when the Red Goddess returns, it states that "several" of the Mothers die in the defense of the Lunar magicians trying to locate the Goddess. Which of them die here? I speculate that Danfive was one of them since one of the penal legions, the Grim Soldiers, is a unit of the IMperial Bodyguard. This may leave two or three still alive (including the resurrected Yanafal). Finally, at Castle Blue, King of Sartar indicates that Orlanth slays one of the Mothers, "She Who Waits". Is this true or not? I might be led to guess so, especially if there were originally more than seven mothers. After all, seven is only the theory developed to satisfy the mythical bias of the upland Lightbringer cultures (the cult being a border cult, not a true imperial cult). Thus, in the Empire the cults may just be worshipped individually, or there may be a cult of the 10 Mothers. Eight mothers might also work. Why is there only one full moon phase, but two of all other phases? Perhaps the eighth mother died. And perhaps the ninth and tenth (the three-quarter full moons), too. So lots of speculations. What do others think? --Harald Smith (SMITHH@A1.MGH.HARVARD.EDU) --------------------- From: argrath@aol.com Subject: Re: Daily 3/8/94 Message-ID: <9403082011.tn350136@aol.com> Date: 9 Mar 94 01:11:48 GMT X-RQ-ID: 3269 Subject: Re: Alex's comment on initiation rules, Mark S. on 7/8 Mothers Alex-- I agree that the Catholic Church does not make a good analogy for the Orlanth pantheon (or anything else in Glorantha, for that matter). A better analogy is Greek/Roman polytheism, where a person worshiped different gods for different purposes. Another is early Hinduism, before the Bhakti movement. However, both of these analogies miss the mark because they don't have a central deity with associates. Zeus Pater/Jupiter/God the Father was the most important figure in the Greek and Roman pantheons, but Apollo was bigger than any Orlanth associate. Athena is an example of a city god who made good, of course, somewhat like Sartar in the Orlanth pantheon. Note that, in KoS, everyone in Boldhome worships Storm Bull on his high holy day, but they need an actual initiate to run the ceremony. The best published example, though, is in Pavis: Threshold to Danger (or whatever its subtitle was), where the Orlanthi worshiped at the Ernalda temple while the Lunars had the Orlanth temple closed. That seems a pretty clear bit of evidence that people worship pantheons, not deities. The reference to "Barntar's cult" in the Orlanth write-up in WF (under Harmast Barefoot) supports this view. As far as game terms go, adventurers either stick to the norm, which is Orlanth in the Orlanthi culture, or pursue a variant path. If the stick to the norm, the magics they manifest should be the core magics of Orlanth. If they pursue a variant path, they should manifest magics appropriate to that path. If they try to powergame and get magics from every god in the pantheon, they can, but the manifestations of these magics will be less than that of a person who properly follows a path. Maybe a really great cultural exemplar could manifest more than one god's magics well, but I tend to doubt it. "Associate cult spells" are a compromise between the strict one-god way and pan-pantheonism. If your priest adventurer learns associate cult spells but no other manifestations of associate cults, he maintains his path. If he starts trying to learn Strike and Pathwatch cuz they're neat spells, the strength of his Orlanth divine magic declines. Efficacy of divine magic = piety x K. Re: Mark S.'s 7/8 Mothers Your four possibilities cover the waterfront. I'm sure that someone, somewhere in Glorantha, each of them is the truth. --Martin Crim --------------------- From: cryptomatt@aol.com Subject: Hero Questing Message-ID: <9403082113.tn352241@aol.com> Date: 9 Mar 94 02:13:52 GMT X-RQ-ID: 3270 I've heard a lot about hero questing from various RQ sources, but I haven't heard too many details about the nuts and bolts of how one goes about hero questing. I'd appreciate any and all information. Thanks in advance, -Matt --------------------- From: rowe@soda.berkeley.edu (Eric Rowe) Subject: RQA3 Message-ID: <199403090740.XAA08821@soda.berkeley.edu> Date: 8 Mar 94 15:40:06 GMT X-RQ-ID: 3271 Yes, RuneQuest Adventures Fanzine #3 is indeed out. It is a special issue on The Block and the Storm Bull cult. It includes... Bull by the Tale (Adventure ideas) The Block (Setting) Devil's Swamp (Adventure) Chaotic Plants (The Horror, the Horror!) Storm Bull Cult Notes (Background) Storm Bull Rituals (Background) The Devil's Bones (Adventure) What the Storm Kahn Says (Background) To order send 5$ to John Castellucci RQ Adventures 2006 22nd Ave. San Francisco, CA 94116 USA He can be reached on e-mail at grendel@sfsuvax1.sfsu.edu It's great. Trust me. ---------------------