From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Sat, 23 Apr 1994, part 1 Sender: Henk.Langeveld@Holland.Sun.COM Content-Return: Prohibited Precedence: junk X-RQ-ID: Intro This is the RuneQuest Daily Bulletin, a mailing list on the subjects of Avalon Hill's RPG and Greg Stafford's world of Glorantha. It is sent out once per day in digest format. More details on the RuneQuest Daily and Digest can be found after the last message in this digest. --------------------- From: rowe@soda.berkeley.edu (Eric Rowe) Subject: The Cult of Gaming Evangelicism: David Cheng Message-ID: <199404220750.AAA10073@soda.berkeley.edu> Date: 21 Apr 94 17:50:28 GMT X-RQ-ID: 3757 DAVID CHENG \*/ | | | ------ / \ | | I. MYTHOS AND HISTORY A. BEFORE DAWN Sometime in the great darkness David Cheng came upon a secret tome of knowledge. Purchased at great expense, the knowledge therein enriched and enlighted the young mind to the glories of the Goddess Glorantha and the World Machine, RuneQuest. Years of toil and struggle followed as some rallied to the RuneQuest cause, and as others fell away. Through the darkness David continued to attempt to provide the light of knowledge to those who followed other, perverse and wicked gods such as Awful Darn Dull, Diceions, and Warchisel. David would go to centers of power, where many gods were worshipped, and there he would spread the word of the goddess to the unthinking masses. Unfortunately, the chaos grew and the forces of evil surged stronger. Then, David heroquested beyond the great sea, where he found the seed for his great plan. He created his own center of power, where those who worshipped the true goddess and sought to save the world machine could come and share knowledge, as well as find solace and companionship with other believers. This event was part of the dawning which brought light back into the world. B. SINCE TIME BEGAN The goddess Glorantha smiled upon the work of David Cheng and said that it was good. But, the burden of creating a center of power is great, and so others have sprung up throughout the world to follow in David's ways to create new centers. David Cheng has not finished though, and in the world continues to be one of the great leaders of RuneQuest evangelicism. C. LIFE AFTER DEATH Worshippers of David Cheng are assurred life after death. Not in the usual method, but in written and oral memories passed from worshipper to worshipper down through the rest of time. D. RUNIC ASSOCIATIONS The cult is associated with the runes of man and communication. II. NATURE OF THE CULT A. REASON FOR CONTINUED EXISTANCE Those who follow the cult are those who understand the volitile and changing world of gaming religion. They realize that new members must continually be brought into the fold or the cult will die. Cult members are the champions of Glorantha and RuneQuest. B. SOCIAL/POLITICAL POSITION AND POWER The cult is not widespread, even among worshippers of Glorantha. Where the cult is strong though, members of the David Cheng cult are greatly respected and deferred to. It is they who usually brought the worshippers into the pantheon in the first place. C. PARTICULAR LIKES AND DISLIKES The cult likes all those gods and systems that resemble and are allied with RuneQuest. All other sytems are considered evil and should be ignored or destroyed. Often, perfectly good gods are enslaved by evil systems and require liberation. III. ORGANIZATION A. INTER-CULT ORGANIZATION There is currently no effective system in place to bind the worshippers into a single organization. B. INTRA-CULT ORGANIZATION Some god-learner research has created a new god, internet. The creation and growing worship of this god is slowly making possible a previously unobtainable level of intra-cult communication and organization. C. CENTER OF POWER, HOLY PLACES The cult uses any center of power in its area to spread the word of RuneQuest. A main goal of the cult is to create its own center of power. The greatest holy place of the cult is the Chaosium, where the high priest of Glorantha holds court. D. HOLY DAYS AND HIGH HOLY DAYS Holy days are any weekend where a center of power is created. This is especially important during extended weekends. High holy days are days when the center of power is one dedicated to Runequest and Glorantha. IV. LAY MEMBERSHIP A. REQUIREMENTS TO JOIN Lay membership is open to all living beings. B. REQUIREMENTS TO BELONG Lay members must find a local cult of RuneQuest and participate in its ceremonies. C. MUNDANE BENEFITS Meet interesting people and creatures and kill them. D. SKILLS All skills are available to members of this cult. Also available are the special skills of Gamemastering, Con-running and Publishing. E. BATTLE MAGIC All battle magics are available to cult members at the usual costs. V. INITIATE MEMBERSHIP A. REQUIREMENTS FOR INITIATION Initiates must disavow all previous cult connections other than those of associate cults. They must also vow to attempt to spread the word of Glorantha and RuneQuest through any possible means open to them. B. REQUIREMENTS TO REMAIN INITIATED Continued showing of good faith in spreading the knowledge of Glorantha and RuneQuest. This is most commonly done by practicing the Gamemastering skill, but those wishing to excel in the cult write and post to the internet often. C. MUNDANE BENEFITS As for lay members. D. SKILLS As for lay members. E. SPELLS Initiates may purchase the following spells: Reduced Cost (1/2X) - Control (Human), Fanaticism, Vigor Normal Cost - All others Raised Cost (2X normal) - Disruption, Demoralize Prohibited - Lightwall Initiates may sacrifice for one-use rune magic as normal. VI. RUNE LORD MEMBERSHIP A. GENERAL STATEMENT Rune lords of the cults are called Con Lords, or sometimes Storm Cons. It is the sacred duty of a Con Lord to spread the gospel of RuneQuest. They owe obedience only to the gods. B. REQUIREMENTS FOR ACCEPTANCE Candidates must have 90% in 5 basic cult skills, one of which must be Gamemastering. They must also have run a ceremony at several centers of power. Finally, they must have been recognized for spreading the word in one of the official writings. This includes writings from the mystical lands of Avalon and the Reaching Moon. C. RESTRICTIONS Storm Cons may worship no other gods except the associate ones. They may only explore other worlds if planning to convert the system to be like RuneQuest and convert the worshippers to the goddess Glorantha. D. BENEFITS Storm Cons are much sought after for their wisdom and advice. It is they who travel the realms searching out centers of power from which to spread the gospel of the Goddess and RuneQuest. They are the arms and the legs of the cult. Storm Cons may request special knowledge and favors from underlings as well as associated cults. VII. RUNE PRIESTHOOD A. GENERAL STATEMENT Rune Priests of David Cheng are called Sages. They collect and study the rules of the World Machine and the lore of Glorantha. It is their duty to provide material for Storm Cons. B. REQUIREMENTS FOR ACCEPTANCE To become a Sage a candidate must have 90% in 5 skills, two of which must be Publishing and Glorantha Lore. They must have spread the word in at least five holy publications. C. RESTRICTIONS Same as for Rune Lords. D. BENEFITS If Storm Cons are the arms and legs of the cult, Sages are the head and heart of the cult. It is they who create and analyze the holy writings. Followers of the cult must sacrifice to them when they request it. They are the keepers and obtainers of secret knowledge. E. RUNE SPELL COMPATABILITY Priests may use any spell which they have sacrificed for. F. CULT SPECIAL RUNE SPELLS One Point Spell CREATE GAMING TABLE: Duration 6hrs, Range 8ft, Reusable, Stackable This spell temporarily create a flat surface for a worship service. It acts as a Warding spell for immature worhippers and keeps them from disrupting the service. Each additional point of the spell can be used to add an additional 6hrs to the table or create another table. Three Point Spell CREATE GREAT CONVENTION: Duration Weekend, Range Hotel, One-Use This spell creates a center of power where followers of the good gods can find sanctuary for their worship. It also creates a powerful warding to repel all false gods from the center of power. Only the high priest who used the spell has the power to decide what religions are allowed in the center of power. All with the radius of the spell are enlightened and filled with joy for the duration of the spell. VIII. SUBSERVIENT CULTS A. SPIRIT OF REPRISAL: DOOM DICE When a member of the cult of David Cheng breaks their cult vows by enjoying other religions or ceasing to spread the word of the Goddess, the Doom Dice are sent after them. Thereafter, whenever the member is gaming, the Doom Dice will wait for a critical dice roll and then strike. The effect is to cause the dice to result in the number with the worst possible effect on the cult offender. The Doom Dice remain with the victim until they repent or are driven to take their own life. IX. ASSOCIATED CULTS A. GLORANTHA The Goddess herself, ruler of the cosmos. Her radiant glory smiles upon us all. Her worshippers and priests live to explore her infinite secrets. She provides the cult with the spells Knowledge and Increase Lore. One Point Spell INCREASE LORE: Duration 15min., Range Self, Reusable, Stackable For the duration of the spell the recipient's Glorantha Lore is increased by 10% per point of the spell. B. GREG STAFFORD The current high priest of Glorantha, this demi-god is worshipped as a hero-cult of the Goddess. He resides at the high holy ground of the Chaosium. Everything he says is wrong. He provides the cult with the spell Lie. C. RUNEQUEST RuneQuest is the World Machine. It is made up of the gears and wheels that make Glorantha function. It is so great it has the power to run other powerful worlds as well. RuneQuest provides the cult the spells Summon and Control Dice. One Point Spells SUMMON DICE: Duration 6hrs, Range 2m, Reusable, Stackable Like the other Summon Elemental spells, summon dice can create dice of various sizes. Fortunately, all are still small enough to be covered with one point of magic. Caster must state shape and size during the casting ceremony. Each point of summon dice creates 1d6 dice. CONTROL DICE: Duration Concentration, Range Sight, Reusable This spell can be used to control any dice in sight. If the magic points of the die in question are overcome it will roll whatever number the caster desires. Effectively adds 25% to gamemastering skill. Can also be used as an attack spell to disrupt the worship ceremonies of infidel unbelievers. D. CTHULHU This malevolent abomination wreaks terror and fear everywhere it goes. In the great darkness, it was defeated by the followers of the Goddess and they have since learned to control its terrible powers. The current high priest, Sandy Petersen, is also a priest of the Goddess. Cthulhu provides the cult Mindblast. E. AVALON This mightly land beyond the sea is the source of the truest and most powerful of the holy writings. Only the greatest dare venture upon her golden shores. Avalon provides the spells Sanctify and Worship Rune Czar. F. REACHING MOON MEGACORP Several heros of the Goddess joined together in a tremendous ritual of power to create the Reaching Moon Megacorp. It is a great source of knowledge and Glorantha Lore for all its followers. Despite the fact that it is made up of several heroes, it is worshipped as one entity. The current high priest is David Hall. The Reaching Moon provides the spell Publish. Two Point Spell PUBLISH: Duration Instantaneous, Range World, One-Use, Stackable After a worshipper has studied deeply the lores and secrets of the Goddess or the World Machine, they must find a way to communicate it to the ignorant masses. Publish accomplishes this. A casting results in the information being tranferred to one of the sacred documents for general worship. One point of the spell is sufficient to locate the information in some of the more general sacred documents such as those produced by the Voracious White Wolf or the Mighty Vortex. Additional points are required to place the information in the more holy documents coming from the Reaching Moon Megacorp itself. X. MISCELLANEOUS NOTES A. HEROQUESTS Heroquests are re-enactments of actions taken by the gods before the dawn. For instance, the Codex and RQAdventures scriptures are heroquests re-enacting the apothesis of the Reaching Moon. The main form of heroquest for the cult of David Cheng is a minor one. Seek out a center of power and hold a worship service. This is easy and greatly strengthens the World Machine. The major heroquest of the cult is to create a special center of power specifically for RuneQuest and Glorantha. B. RUNEQUEST CON 2 RQ Con 2 is a heroquest in the tradition of David Cheng and those who aided him in the darkness. Ask me about RQ Con 2! C. BAY AREA RUNEQUEST FEDERATION Another type of heroquest is one to broaden the contact between worshippers. BARF is such a heroquest. BARF will be an e-mail list for announcing new services or openings in current services. There will also be a list of addresses of worshippers stored on the soda shrine. There people can find others nearby to them who also wish to worship, but don't sacrifice power to the new internet god. --------------------- From: rowe@soda.berkeley.edu (Eric Rowe) Subject: Bay Area RuneQuest Federation Message-ID: <199404220751.AAA10170@soda.berkeley.edu> Date: 21 Apr 94 17:51:22 GMT X-RQ-ID: 3758 Bay Area RuneQuest Federation If you don't live in the Bay Area of California keep reading anyway, maybe it will give you some ideas. We're forming BARF to promote RQ in the area. I often hear complaints that people can't find other RQ players in the area, and there flat out just isn't enough RQ going on at conventions. It seems few people are following David Cheng's advice on gaming evangelicism to any extent. What we're doing here is forming two lists. One is an e-mail list to make announcements such as players wanted, new games starting, and Conventions coming up. The list will be moderated (very low traffic). For now people can e-mail me to get added to it, but it will be automated by majo-domo soon on another machine. The second list is an address/phone list so people without e-mail can be contacted. Just ftp the list from the soda archive site and call up people in your area if you need a game. It can also be used to mail appropriate things to local gamers. For instance, I will be using it to add to the RQ Con 2 mailing list. If you want to be on this list (and you should) e-mail me your address/phone at rowe@soda.berkeley.edu. Here's the first BARF message. What's up people. Plenty of Conventions coming up and no RQ on the plate. Sparticon has no RQ at all (this coming weekend). Gamescaucus II is coming up May 27-30 at the Oakland Airport Hilton. Stephen Martin is running a Nomad Gods/MOLAD board game and I am running an adventure in the Pavis Rubble, The Temple of Gak. (I'm also running the only Pendragon game) There is no one else running RQ. Get off your duffs, sign up to run a game or at least show up and play in someone else's. We can't bring new lambs into the flock if we graze behind high fences. I even noticed the big GAMEX con down in LA had only 1 RQ game (Hooray whoever you are!). RQers, man your stations and thanks for listening. eric rowe@soda.berkeley.edu --------------------- From: devinc@aol.com Subject: Re: RuneQuest Daily, Wed, 20 Apr 1994, part 3 Message-ID: <9404220403.tn39637@aol.com> Date: 22 Apr 94 08:03:45 GMT X-RQ-ID: 3759 Devin Cutler here: Alex Ferguson writes: "But were they on drugs at the time, or is there some rationale? On the face of it, they have differents "parents", different associations (Spring vs. the morning dew), and have only a vague `Youth' theme in common." If one were to use a single day as a metaphor for an entire year, then noon = summer, night = winter, twilight = autumn, and morning = spring. Voria is the goddes of Spring and of beginnings. Certainly, morning dew is a sign of the beginning of the day. In addition, Voria symbolizes Spring's fertility and regenerative powers, and certainly the morning dew represents a source of nourishment for plants and for animals (also, the Dew Maid in Prax possesses healing powers). Finally, I am not a meterologist, but isn't dew prevalant in Spring, when the air is moist, and the temperature is not so cold to cause frost, nor so hot as to burn the dew away before it can form? regards, Devin Cutler devinc@aol.com --------------------- From: MOBTOTRM@vaxc.cc.monash.edu.au Subject: R.Sole Message-ID: <01HBHGMOQMYQ939IEP@vaxc.cc.monash.edu.au> Date: 23 Apr 94 04:10:53 GMT X-RQ-ID: 3760 __________________________________ The edifying arse/ass/awse/ debate. [Much debate on how to pronounce this most descriptive phrase] Here in Australia it's "arse" - the "a" sound at the beginning like when you say "Ah" for the doctor. A Brit writes: >Persons saying "asshole" in this sceptred isle are subject to detention >without trial under the Prevention of Americanism Act, while it's >investigated whether they patronise Macdonalds, watch NFL games, or >make loud whooping noises while in t.v. studio audiences. [*] Same down here. However, I break this rule in an oblique sort of way when I say to the kids in my class, "Move your donkeys" or "Sit on your donkeys". It takes 'em a while, but they eventually figure out what I'm getting at... It's also a good way for them to go home and shock their parents without saying a naughty word! And, while not entirely straying from the topic of arses, John Hughes informs: >UNUSUAL BRITONIC FORMS OF MASSED CHORAL ENTERTAINMENT >Yes MOB, I believe it is historical - I certainly didn't make it up! >Surprisingly though, it doesn't crop up in too many sources >(wonder why?). I came across it in a novel by the historian (and >Merlin freak) Nikolai Tolstoy. The novel - The Coming Of the King >.... [stuff deleted] .... >The err, entertainment is described on pp 99-100 of >the Corgi paperback edition for those desperate enough to seek it >out. I want this book! Cheers MOB --------------------- From: henkl@aft-ms (Henk Langeveld - Sun Nederland) Subject: Re: INITIATION, CULTURAL OR OTHERWISE Message-ID: <9404220844.AA15714@aft-ms.Holland.Sun.COM> Date: 22 Apr 94 12:46:10 GMT X-RQ-ID: 3761 In reply to: john.hughes@anu.edu.au (John P Hughes) in X-RQ-ID: 3754 > > I'm off like a krashkid at a Stormbull temple bash... > > WHAT EXACTLY IS INITIATION? > > My main point being, its not primarily a test, but a change in the > way you look at the world. The best definition I've seen so far. > So... the 'non-abstracted interpreted-interaction heroquest- > transformation low initiate pantheon initiation' faction? Am I a > party of one? > Count me in if this is the faction that supports the above :-) --------------------- From: appel@erzo.berkeley.edu (Shannon Appel) Subject: RQ-Con 2 Announcement Message-ID: <199404220910.CAA06326@erzo.berkeley.edu> Date: 21 Apr 94 19:10:23 GMT X-RQ-ID: 3762 Plans are now well underway for RuneQuest-Con 2, the sequel to last year's successful Baltimore convention. RuneQuest-Con 2 will once more focus on the game of RuneQuest and the mythic world of Glorantha. When? January 13-16, 1995 Where? San Francisco, California Guests of Honor will include the RuneQuest 2 authors: Steve Perrin Ray Turney Steve Henderson Warren James and Greg Stafford, the creator of Glorantha. In addition, many more Gloranthan Illuminates from all over the globe will be present. Two exciting LARPs will be featured at RuneQuest-Con 2, shedding light on previously shrouded areas of Glorantha. HOW THE WEST WAS ONE will be the story of the Seventh Malkioni Ecclesiastical Council. For the first time in centuries, the sects of the West will be brought together, to face the many threats which are arrayed against the Malkioni religion. Be among the first to learn the secrets of the West! THE BROKEN COUNCIL will be the tale of the Second World Council. In the depths of Gloranthan History, the people of the world will gather together to discuss the creation of Osentalka, the god who will bring back the golden age. Discover the true nature of Nysalor, one of the most mysterious figures in Time. Players of RuneQuest & Glorantha will find also find many more things of interest at RuneQuest-Con 2, including: * Lots & Lots of RuneQuest * Dragon Pass & Second Edition Nomad Gods games * Open Gaming * Eat at Geo's 2 * Live Action Trollball * Orlanthi Storytelling * Gloranthan Cultural Exchanges * Many seminars by RuneQuest & Gloranthan authors However, there's more than just Glorantha at RuneQuest-Con 2. Other featured game systems will include Call of Cthulhu, Elric!, Pendragon and Chaosium's newest game, Nephilim. In addition, RuneQuest-Con 2 will spotlight two other games with strong, exciting backgrounds. On Saturday, January 14, Chessex will be present to run seminars and games concerning the Skyrealms of Jorune. Wizards of the Coast will be present on Sunday, January 15, to spotlight one of their role-playing games, either Ars Magica or Talislanta. When a final decision is made, an announcement will be sent out. Right now, we're still looking for people to run lots of RuneQuest, Gloranthan, Call of Cthulhu, Elric!, Pendragon and Nephilim games at RQ-Con 2. If you'd be interested in running something, please drop me a line. People running games will be given discounted admission to the Con. Shannon Appel appel@erzo.berkeley.edu (510) 649-7467 PS: If you're not already on the RQCon2-info mailing list, drop me a line and I'll be happy to add you.