From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Sat, 23 Apr 1994, part 3 Sender: Henk.Langeveld@Holland.Sun.COM Content-Return: Prohibited Precedence: junk --------------------- From: nh0g+@andrew.cmu.edu (Nils Hammer) Subject: broo reproducing Message-ID:Date: 22 Apr 94 17:46:07 GMT X-RQ-ID: 3774 This is a thread perhaps left behind, especially considering the trouble we see in Andre de Oliveira Fernandes 14 Apr letter; > Huh, I should have heard the priest at the TV and stayed away from >RPGs. You guys are pretty bad company. Amem. _But_ I just can't refrain from putting in my opinion. At first I thought the Broo reproducing with everything was an error, even to make them the "bad guys" I couldn't accept it. Now that I see the stove-broo is established I must rationalize it. I propose that to reproduce with something non-mammalian the broo must expend POW as if it were an enchantment. The further from the original species, the more POW needed. To mate with a stove probably cost that idiot broo 10 POW. This brings to mind the possibilities of many things not normally listed as RQ spells being treated as such. I believe any confrontation could have a pow vs pow struggle with attendant chance for pow gain roll, assuming that the GM feels comfortable departing from defined rules. Also, normal activities are similar to worship. A loving couple having a successful coupling probably send many MP to Uleria. I think even on our earth0 it seems like we expend MP during some acts. Paul Reilly says "Well sure, sometimes you can actually summon something." So, in RQ, I would have two _true_ lovers "initiate" to each other costing 1 POW with some vague attendant benefits. Remember that I would give POW gain rolls a little more freely, so the power-gamers need not feel put upon. Likewise, non-broo who commit rape have a chance of accidentally initiating with Thed. You don't get to be the bad guys for free. I don't have a specific proposal for rules to cover all this of course. Nils K. Hammer nh0g@andrew.cmu.edu --------------------- From: jacobus@sonata.cc.purdue.edu (Bryan J. Maloney) Subject: Playing an Uzko Message-ID: <9404230209.AA11641@sonata.cc.purdue.edu> Date: 22 Apr 94 16:09:55 GMT X-RQ-ID: 3775 And loving every minute of it. I recall people talking about the "right" way to envision Uzko. My own Uzko character, Gorrosh who Follows the Blue Streak (a Blue Moon Plateau Uz in Dorastor) is very inhuman. He not only has the basic, easy to play Uzko characteristics of complete bluntness and constant eating of anything in front of him, but he has no compunction whatsoever over allowing his human "companions" to go to their deaths--after all, then he can use them as food for Mistress the Last, and they're only humans, anyway--which puts them slightly above Enlo on the scale of things (Mostali and Aldryami aren't really thinking beings, just very clever food animals). However, he is an Uz of amazing calm, reserve, and tolerance. He's so much of an open-minded sort that he's going to initiate to Argan Argar! Not only this, but tonight, he actually gave a PC a warning before trying to kill him for stating that Uzko were chaos tainted. The human PC considers himself a philosopher and was expounding upon food chains and hierarchies of beings. Any Uzko understands both of these: Uz eat everything and are on top of all hierarchies of beings. Goth (the human PC), upon discovering that Uz eat chaos (which is an excellent way of destroying it), stated that Uz were, therefore, chaos-tainted. Gorrosh asked Goth if he wanted to be killed, since saying such a thing to an Uzko was the same thing as saying "I want to be killed." Goth said he did not, and Gorrosh let the matter pass. Within half an hour, Goth once again stated that the Uz are tainted by chaos. Gorrosh, being such a kind-hearted, gentle, and sensitive Uzko, sighed mightily and said: "I am very sorry to do this to you." He then proceeded to do his best to beat Goth to a bloody pulp with a Troll Maul. Only the timely casting of a Demoralize by another PC and the removal of Goth from Gorrosh's sight before the spell wore off saved the human's life. Now, Gorrosh is also a very honorable Uzko, and he is an oath-guest of the clan. This is why he gave Goth only a warning the first time instead of killing him outright. The second time, after explaining what it meant to say that Uz were chaos tainted, it was obvious that Goth was wanting to die and wished to have a good death in combat. Like a merciful, kind-hearted, and honorable Uzko, Gorrosh tried his best. Now Goth is unhappy and has asked Gorrosh to leave the stead. Gorrosh understands this--humans are weak-willed sissies, and Uzko need to be intelligent enough to understand and forgive when they are too cowardly to follow through on things. Thus, since he is a good, kind-hearted, honorable Uzko who is oath-guest to the clan around Hazard Fort, Gorrosh will go talk to Rendicot [sic] and ask for a new place that he is permitted to live. Of course, if the chieftan wishes to ask why, Gorrosh will have to say that Goth gave an insult to the Uzko people, and it would have been unkind and dishonorable to kill everyone at his stead and eat their corpses after Gorrosh had become an oath-guest. --------------------- From: wire@world.std.com (A Son of the Silent Age) Subject: Strangers In Prax rules query Message-ID: <199404230224.AA12937@world.std.com> Date: 22 Apr 94 18:24:29 GMT X-RQ-ID: 3776 After looking through _Strangers In Prax_, I'm quite pleased, overall. I do, however, have one technical rules-oriented question. (This is from Mike Dawson's section, so if he's out there listening, I'd appreciate hearing from the horse's mouth.) On p.70, in the boxed section, a sorceror character is described as being able to prepare a high-powered (and thus expensive and time-consuming) spell in advance (by making a concentration roll) so that he can cast it when needed, taking only his DEX strike rank. Is this an official rules interpretation? I can't find anything in the RQ rules that suggests this is possible, and everything I _can_ find seems to suggest that stopping a spell once it has been started constitutes aborting the spell. I ask only because if this is the intent of the rules, it considerably alters the balance of power in favor of sorcerors; if an otherwise combat-weak adventurer can wander around (slowly) with Venom 15 prepared and ready to throw at a mere 3 SRs notice, it really changes matters. Can anyone shed more light on this for me? =============================================================================== Douglas .S. Bailey 217 Park Avenue #111 wire@world.std.com Worcester, MA 01609-2243 USA =============================================================================== it's just for now; it's just for now; even if it makes you happy... --------------------- From: argrath@aol.com Subject: Sophistry and other truths Message-ID: <9404222227.tn66066@aol.com> Date: 23 Apr 94 02:27:40 GMT X-RQ-ID: 3777 I said: "The Goddess is imminent." Alex retorted: " Really? How soon?" For you, Alex, the Goddess Has Left the Building. Re: John P Hughes on initiation Couldn't agree more. Party of two (dutch treat, though). John said further: "'Cept of course Protestants said reality was absolute, and its OUT THERE, while the GLs said its fluid, and its IN HERE." I don't agree with this. I think the God-Learners were modernists, and believed they were getting to that Core Reality through scientific rationalism. (Thanks to Peter Michaels, for pointing this out to me.) Re: Operation Desert Storm as "Murder" Uh, well, you get to an interesting point, which is that every religion has to deal with the concept of war. I don't think you advance the dialogue by calling killing-through-warfare murder, especially since the U.S.A. is the only country that even tries to adhere to the laws of civilized warfare (which is not as oxymoronic as it sounds). (How many other countries have ever tried their own officers for war crimes?) And you picked a really bad example, since Desert Storm was run much more by the book even than other wars fought by U.S. forces. I'm rather reminded of those anti-abortion folks who say that abortion is murder. "Murder" has a specific legal definition in Anglo-American law (and thus also in Australia). This definition includes the term "unjustified" and the phrase "in the peace of the Commonwealth." It simply doesn't apply to warfare--by definition. Be a pacifist if you like--no matter how morally indefensible such a position is--but don't call war "murder." That just reveals ignorance and/or willingness to obscure the issues through misuse of emotionally-laden terms. Persons of good will can certainly debate the wisdom of Making the Mideast Safe for Oil-Rich Monarchies. But trying to argue away war is wishful thinking, at best. And the medieval concept of the "just war," though making something of a comeback, is an unworkable compromise between reality and a crypto-pacifist religion. Re: Real law 'n' order The loooong discussion was a couple years on GEnie, where someone was arguing that the Praetorian Guard investigated crimes in ancient Rome because he had read that in a historical novel. I suggest reading the bits on Viking law in the Vikings supplement, Sartarite law in KoS, and Irish law in Pagan Shore. It's alien to our way of life to have laws without law enforcement officers, but that was the norm throughout history. Besides, it's much more fun to roleplay out the public accusations, counter-accusations, and the open manipulation of the wheels of justice. A good nonsensical ritual ("If she weighs the same as a duck...") also helps to get players into the swing of things. Paul suggests that Malkioni schools are divided primarily by philosophical differences. I tend to agree, but see them mainly as different interpretations of Malkion's Laws (there is but one God and Malkion is his prophet; love that which God has created; do not ruin that which you love; be loyal to God, Law, your family, and your lord). 3 and 4 have caused most of the divisions, including those over the use of the Tap spell. In fact, it is written that "the ease with which this law can be misinterpreted has led to many different sects of Malkionism." In this, I see them as being much like the divisions in Islam. Islam's two main branches are Sunni and Shi'a, who disagreed (originally) over who should be Caliph after the Prophet's death. The Sunni are primarily divided by their disagreements over the interpretation of the laws, but these divisions are nothing like the divisions in the Christian church, or even among Protestants. The Shi'a are divided by their loyalty to various Imams of the past, but again these divisions are not directly comparable to those in Christianity. Smaller groups like the Druzes, Baha'is, and Sikhs take off from Shi'a into areas which Sunnis and Shi'a would not recognize as Muslim at all. None of these groups (and none of the Christian sects) correspond terribly well to Malkioni heresies. It is, however, the KIND of division I see in Malkionism. One thing to remember is that Malkioni philosophy is shot through with caste, something which is missing in this globe's missionary religions. And the caste progression business has no earthly analogue. Greg Fried says: "relativism has no grounds of its own to stand on to say that it does NOT imply that anything goes." This man is dangerously close to becoming illuminated. You have put your finger on the self-destructive heart of relativism, deconstructionism, and some other isms I probably don't even know about. This is why the Illuminated laugh at illumination. (Ever seen the interior illustration to the King Crimson album "In the Court of the Crimson King"? That guy is the way I expect Illuminates to look.) Yes, relativism is a castle in the air. But it has a great view. Most philosophies forget one thing--that we are biological critters. If we were beings of pure thought, like outta Star Dreck, philosophy would certainly guide us. Since we're eating, drinking, rutting bags of chromosomes, we tend to avoid things that cause us (and our near kin) harm. My belief in this ground marks me as a "soft" relativist, as opposed to a "hard" relativist, who denies there is any ground over which the castle is suspended! To apply this to Glorantha: initiates have contact with the divine, and this undeniable religious experience anchors their belief in the rightness of their beliefs. Malkioni only have the second-hand revelation of the Law and the New Rites, except when they participate in the veneration of the saints and/or visible gods. That's why the Brithini and Vadeli, without any religious experiences, are amoral. I finally got TotRM #11 today, and read it cover to cover. Kudos to all involved. The art direction is much better than in previous issues, and the maps and illustrations are superb. Even if I never run or play in Pamaltela, the article and ideas on the role of kinship in RPG's are easily worth the cost of the issue. I also got Penelope Love's _Castle_of_Eyes_ today, Chaosium's second novel. It bears a 1993 copyright, but I haven't seen anywhere before. I'm looking forward to reading it. I finally found a good game store (Game Parlor, in Chantilly, Virginia), where I got Castle of Eyes, so I also bought 4th edition Pendragon, mainly for the magic rules. Has anyone given any thought to adapting the magic rules to Gloranthan roleplaying? How about you rugged individualists (David Hall, for one) playing in Glorantha with Pendragon rules? --Martin ---------------------