Bell Digest v940603p2

From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Fri, 03 Jun 1994, part 2
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From: SYS_RSH%PV0A@hobbes.cca.rockwell.com (The Lotus Jukebox)
Subject: Vanna, give me a letter....
Message-ID: <01HD25J0X3AA8WW7JJ@hobbes.cca.rockwell.com>
Date: 2 Jun 94 03:02:29 GMT
X-RQ-ID: 4319

JohnPHughes>Bryan Maloney, who is Vanna White? 

HAAAAAAAAAAHHAHAHAHAH!  YES!  I never thought I'd see the day when 
someone didn't know who Vanna is!  Lovely!  'Course, we had to go to 
Australia to do it. ;)

She's an associate goddess of the famous Chaos god of unctuousness, 
Pat Sajak.  Their worship services involve spinning a mysterious 
Wheel of Fortune (or possibly Torture) and trying to solve a word 
puzzle.  Sadly, the worshippers all seem to be descended from 
brain-damaged broos and attempt to solve puzzles thus:


	ALL'S WELL THAT ENDS ____

Pat, is it "All's well that ends glue?"

	-or-

Worshipper:	I'd like to buy a vowel.
Pat Sajak:	Go ahead.
Worshipper:	Is there a J?
Pat Sajak:	 J is not a vowel....
(this actually happened!!!!)

I believe that all right-thinking Yelm worshippers (who watch 
"Jeopardy!" and quibble over the rules) will soon rise up and destroy 
Pat's cult.




GROUP MARRIAGE

Why would they be so heavily into birth control?  I don't think 
they'd produce any more children in a group marriage than they would 
if they were married in individual pairs.  Besides, I think that many 
trolls are in group marriages (with several sisters sharing a band of 
husbands), and they certainly wouldn't want to reduce the number of 
children.

Just curious.

--Scott

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From: joe@sartar.toppoint.de (Joerg Baumgartner)
Subject: Hrestol a martyr?
Message-ID: 
Date: 2 Jun 94 13:04:04 GMT
X-RQ-ID: 4320

Nick Brooke in X-RQ-ID: 4292

> Graeme Lindsell:
>> I've never seen any reference to Hrestol being executed, much less how
>> he died - can you point me to one?

> Well, looks like my theory's the only one in town, and seems to plug a hole 
> in the mythos. As I said, there's no supporting evidence for *any* part of 
> the hypothesis. Take it or leave it.

Well, I'm not too sure about Hrestol being executed. As the epitome of 
a knight, I'd envision his "martyrdom" to be more of the Roland or Artus 
kind. If you really need a prophet martyred by execution, take Malkion, 
and make his own sons the judges who condemn him.

We know Hrestol found the way to protect Seshnela from the Basmoli by 
introducing knighthood. How about this death: Hrestol, by now aged, 
but still a fighter of impressive skill, and a handful of boon 
companions, ride out to save some Arolanit villagers from a marauding 
band of Basmoli toughs. The sorcerers get wind of this and decide 
to make an end of this nuisance in a saddle, and inform the Basmoli leaders 
of this. The Basmoli stage a trap, but Hrestol manages to escape. A long 
persecution along the Nidan River ends at a rocky crevice, where Hrestol 
and the remaining of his companions find a defensible position which they 
hold for several days against overwhelming odds of Basmoli. The end comes 
when a contingent of elite Horali soldiers, sent and magiced by the 
Arolanit sorcerers, manages to crush his resistance and slay him.

Afterwards the Basmoli deliver enough of his remains to become a 
holy relic (or a few), to honour a foe "who fought with a true lion's 
strength and determination", against the protests of the Brithini.

How about this version? No evidence either.
-- 
--  Joerg Baumgartner   joe@sartar.toppoint.de

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From: joe@sartar.toppoint.de (Joerg Baumgartner)
Subject: Trinity again
Message-ID: 
Date: 2 Jun 94 14:34:16 GMT
X-RQ-ID: 4321

Harald Smith in X-RQ-ID: 4294

Nice piece on Imther!

A request: could you let your texts begin at the left edge? 
By the time your message comes to me, half of it consists of 
spaces. I promise to try and cut my quotings shorter in return!

> - Assorted discussions on the Trinity

> My feeling is that a son, father, spirit representation of 
> the Invisible God is not correct.  [...] I think 
> one thing to keep in mind is that to some extent the 
> development of the 3-in-1 Christianity was a mythical 
> inversion of the earlier pagan 3-in-1 goddess, used 
> particularly by early Christians to convert the pagans.

I hear this for the first time. I would have thought that the 
father-son relation would have been a too nice parallel to 
Mithraism (the real contender with Christianity in Constantine's 
era) not to be exploited in conversions. Noone was interested in 
converting the heathens, it was inside the empire the church had 
to establish itself in this expansive period. I don't know whether 
Isis or Ishtar were organised along this 3-in-1 scheme at that time, 
being another quite popular sect of this era.
 
> I can certainly see the Malkionis attempting to find ways to 
> convert the followers of the Serpent Kings or Orlanth 
> (creating saints, aiding Seshna, etc.), but a trinity of 
> aspects does not seem important mythologically.

I had the impression that the Seshnegi were Malkioni before they settled 
(conquered) Seshnela. From the Daka Fal write-up in Cults of Prax I take 
it that the "pagan" elements among the Seshnegi practised ancestor 
worship to an extent where King Froalar was of the same stature as his 
wife, the goddess Seshna Likita, and both surpassing the major deities 
of the elements etc.

I found the trinity fine as a concept for "Stygian" or "Henotheist" sects, 
and apparently I'm not the only one who feels so. The "Creator incarnate" 
concept at least helps to explain why this deity or that has a rightful 
claim to dominance.

-- 
--  Joerg Baumgartner   joe@sartar.toppoint.de

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From: joe@sartar.toppoint.de (Joerg Baumgartner)
Subject: Ralios etc
Message-ID: 
Date: 2 Jun 94 14:34:44 GMT
X-RQ-ID: 4322

Sandy Petersen in X-RQ-ID: 4300

> Alex mentions:
>>while I can believe Aeolian wizardry exists, I'm skeptical of it  
>>being practiced en masse.
>	I haven't followed all the discussion on Aeolian wizardry,  
> but surely only 9% of the Aeolian believers even _qualify_ for  
> wizardry, no? (That's the percentage of randomly-generated humans who  
> have a 10% magic bonus.)

This is for apprentices only. What Alex and I are arguing about (now 
privately, whoever is interested is invited to listen in) is whether 
the non-specialist magic in Hendrikiland would be overwhelmingly spirit 
magic, or whether there wold be a high proportion of people who use the 
simpler sorcery spells as personal magic instead of spirit magic, spells 
taught by the Aeolian heresy not only to specialists, but also to normal 
people.

Note that we argue about southern Heortland specifically, not about 
Ralios or Wenelia.

>	Having helped write the original Invisible God cult, I'd like  
> to believe that the "standard form" saint cult is pretty common  
> throughout Malkionism. However, there is one branch of your argument  
> I'd like to explore much much more -- the possibility that the Rokari  
> tend towards iconoclasm. Presumably, during one of these periodic  
> fits, it's dangerous to even worship the saints in the traditional  
> method. I like the whole idea of Rokari iconoclasts, especially as a  
> reaction on their part to preserve "true" Malkionism against the  
> perceived threat of Stygianism and the Henotheist Church. Plus the  
> many more heresies threatening the Rokari lands. 

Also in Rokari colonies (Richard the Tiger-hearted's Kingdom of 
Malkonwal, or the Nolosian mission in Umathela and Fonrit)?

How exactly would the Rokari invaders have treated (or rather usurped) 
the existing structure of the Aeolian Church of Heortland and twisted it 
into their mode of worship?

I ruled that they will purge the Aeolian temples of all pagan symbols (like 
air runes), that they forced the native Aeolian populace to follow Rokari 
services etc. How would they have treated pagan Orlanthi, or (if these 
exist) spirit magic using Aeolians? Would they forbid the use of Aeolian 
miracles (Orlanthi divine magic)? Would they close the Chalana Arroy 
nunneries within the Aeolian structure? Would they burn pagan books in the 
Lhankor Mhy sections of the church?

By the way, there seems to be legends pertaining both to a King or 
saviour in Heortland expected from the West and to the name Malkonwal. 
Does anybody know anything about these?

> Graeme Lindsell complains:
>>I want "good guy" Malkionists, ie some group that don't harshly  
>>oppress the lower classes and strangers (the Brithini, Seshnelans  
>>and the Jonateli do that admirably), Tap, and aren't raving fanatics  
>>like the Loskalmi.
>	First, I don't think you can find Good Guy Malkioni that Tap. 

I understood Graeme so that they oughtn't Tap, oppress, or rave fanatically.

But then I believe that there can be extremely well-meaning Boristi who 
Tap Chaos for the Glory of the Invisible God.

> 	Second, I'm not sure why the Loskalmi are typified as raving  
> fanatics. Just because the Rokari claim the Hrestoli are idealists  
> doesn't mean the Hrestoli themselves can't be good guys. 

Their leaders, especially Meriatan, seem to be. His sense of mission 
reminds me of Third Reich paroles...

-- 
--  Joerg Baumgartner   joe@sartar.toppoint.de

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From: joe@sartar.toppoint.de (Joerg Baumgartner)
Subject: More Galanini and Hsunchen confusion
Message-ID: 
Date: 2 Jun 94 14:36:40 GMT
X-RQ-ID: 4323

David Dunham in X-RQ-ID: 4303

> Jonas said
>>The orlanthi have for many generations considered it
>>prudent not to anger them by riding horses, partly because they are still a
>>military force to be reckoned with, but mostly because of an ingrained
>>respect for these ancient allies. Fortunately, Galanini have adopted enough
>>of the Solar rigidity to follow the exact letter of the law (and to not
>>consider changing it), leaving the option of hitching horses to ploughs,
>>wagons or chariots open.

I have seen a source that reports chariots in use by the Galanini in the 
late Second Age.

I don't think the Orlanthi use horses to plow, that's what Oxen are for.

One way the Orlanthi could have their horses and be left in peace by 
the Galanini could be that the Galanini horses are the fiery mustangs 
of the Felster basin, while the Orlanthi use the shaggy hill pony 
(similar to the Iceland pony, which prevailed in all of Europe until 
the eleventh century when a horse plague introduced I think from the 
crusades exterminated all specimens except on isolated Iceland).

This is a trick as the Zebra people and the Issaries merchants 
of Prax used.

> As a consequence (and because Ralian ponies are small and don't make the
> best war horses), most Orlanthi in the East Wilds use chariots. A few ride
> horses, and dare the enmity of the Galanini. Ekel Field-Destroyer, thane of
> the Belovaking clan, is one such; he's established a temple to Elmal
> Horse-Thane to back this up. [This came about when his daughter rolled the
> Pendragon family trait "Good with Horses, Riding +10," a neat case of dice
> serendipity. (Family traits are inherited from the father, and tend to
> express his personal interests.)]

> Joerg said
>>The ability to change into one's 
>>phylum seems to have been wide-spread in Godtime. ... Ironhoof 
>>seems to have reawakened this creating the Grazer tribe

> Don't believe every myth that was invented during the Ritual of Rebirth
> which Ironhoof held for the refugee horse-riders.

I believe that a few volunteer centaurs actually had to undergo this 
rite to cheat the dragonewt decree that no humans were allowed into 
Dragon Pass. The vast majority of the Grazers would be survivors 
of the Golden Horse people who didn't become trapped at Alavan Argay.

>>King Heort with his antlers

> Where's this reference?

RuneQuest Companion, p.27, Jonstown Compendium 1483. Expanded by 
Mr. Nick Brooke...

>>GRoY introduced "new" hill barbarian peoples, like the Ram people
>>with their deity my God Learner secretary recognized as Heler

> Are you saying the Ram people are hsunchen, or that the Dara Happans
> thought they were? Also, how do you associate "their great god, the huge
> iron Ram whose horns could break anything," with Heler?

Heler is one of the most aggressive of the war gods of the Orlanthi. So 
was the Ram People in the Dara Happan Storm Age stories. Heler is 
associated with sheep (among others because of the cloud forms). If 
we think through this further, he is likely to have worn a helmet with 
a rams horns.

Raindrops may be soft, but they are proverbial for their ability to break 
anything.

And the story how the iron Ram was used to stop the approaching ice inside 
the Dara Happan brick dome, and how the waters (even inside) went to sleep, 
and the description of Orlanth's travel to slay Aroka are just too neat 
coincidences to be ignored by any God Learner (aka comparative mythology 
minar) to be ignored.

Mythology often uses the pars-pro-toto naming of objects and people. I just 
accuse the Dara Happans to have done so in this case.

-- 
--  Joerg Baumgartner   joe@sartar.toppoint.de

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From: joe@sartar.toppoint.de (Joerg Baumgartner)
Subject: Good intention and God Learners
Message-ID: 
Date: 2 Jun 94 14:36:53 GMT
X-RQ-ID: 4324

X-RQ-ID 4304:
I loved David Gadbois' theory about the monomyth as necessary to 
save the world. I do think that the form as we know it is a fake, 
sown together from the fragments which survived the fragmentation 
of the world in the Greater Darkness, before Arachne Solara threw 
out her net and reconnected the remaining pieces. Where parts of 
the universe had been lost in the void, their myths, which might 
have bridged the neighbouring versions, would have perished as well.
Where the seams were artificially reknitted, the myths and people 
may have clashed with extra fervour.

The Theyalan missionaries of the Dawn Age and (face it!) the Lunar 
missionaries in the Third Age did start this way as well, and both 
preciptated the cataclysm which ended their Ages (will end them 
in case of the Lunars). Just like the God Learners...

-- 
--  Joerg Baumgartner   joe@sartar.toppoint.de

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From: sandyp@idcube.idsoftware.com (Sandy Petersen)
Subject: god learning
Message-ID: <9406021537.AA04037@idcube.idsoftware.com>
Date: 2 Jun 94 03:37:34 GMT
X-RQ-ID: 4325

Dave Dunham asks:
>how do you associate "their great god, the huge iron Ram whose horns  
>could break anything," with Heler?
	Heler is the god of sheep, or at least sheep are his special  
animal. I don't know if this has been published or not. Greg told me  
it was because sheep fleece reminded him of fluffy clouds. 


David Gadbois sez:
> If the God Learners had not done their thing, I suspect that the  
>Third Age (whatever that would have been) would have been the last.
	Despite my occasional defense of the God Learners, I don't  
agree with David G. on this point. It is my belief that the world  
very nearly ended with the Second Age BECAUSE of the God Learners'  
activities. The Sending Gods barely came in time. 

	Each Age of Glorantha has ended with cosmic catastrophes of  
immense portent, and each Age of Glorantha had the potential of  
destroying the entire cosmos. Each Age, the destruction gets closer  
and closer to success. The First Age destruction was comparatively  
mild -- the only real result was the death of millions of Genertelans  
and a near-complete change of Pamaltelan ecology. The Second Age  
destruction was much much worse -- entire lands vanished from the  
face of the earth, gods died, and the face of myth was altered. The  
destruction at the end of the Third Age, it seems to me, is even more  
catastrophic, especially mythically. Certainly the Hero Wars are  
viewed as an immense threat to all of Glorantha. 

	Though the GL did not intend to destroy the world, their  
activities unwittingly undercut the world's basis. Glorantha reacted  
by sending antibodies to eliminate the threat. 


Devin wonders:
>I know well and good what the God Learners did, but less clear is  
>WHY they did such things. In other words, why create a monomyth? Why  
>try to combine or switch gods?
	The GL were an entire nation/society of folk, so there is no  
one reason why they did anything. Some of them were  
scholars/philosophers/scientists who were trying to study the way the  
world worked. (After all, why do WE have paleontologists and  
astronomers? Neither field would appear to offer immediate benefits  
to society.) In other words, they were curious. I like to think that  
at the start, they were JUST curious, and it was later on that the  
rot started in. 

	"The rot" was, of course, Power. The GL discovered that their  
knowledge of the heroplane, and their understanding of god, myth, and  
mankind enabled them to do new things that nobody had ever done  
before. The classic example is their use of the Forbidden God. 

	The Waertagi had been preventing anyone else from  
constructing trans-oceanic sailing vessels. The Jrusteli could not  
easily beat them at sea. So some researchers looked through the  
myths, and discovered the god Tanian, the child of both Fire and  
Water. They sent a team of heroquesters to contact this deity, and to  
create a cult for him. Once they had the cult in place, they built a  
fleet and went toe-to-toe with the Waertagi. At the height of the  
battle, they invoked the powers of Tanian -- The God of Burning  
Water. Fire literally rained out of the sky and set the sea aflame.  
The Waertagi and their ships were destroyed in the holocaust. A  
classic success story for both intelligent heroquesting and careful  
book-learning. 

	So what you have in the case of the God Learners is a  
combination of exploitative, manipulative, power-hungry merchants and  
ivory-tower scholars. Occasionally, some group of carpet-baggers  
would spin off from the main God Learner group and found new  
political groupings such as the False Dragon Ring or the Six-Legged  
Empire. 

	So, "why create a monomyth"? 'Tis a useful tool in  
understanding other people's mythologies. When you meet someone knew,  
you can try to fit them in, which both sheds light on your own  
beliefs, and also helps you know where to fit them in heroquesting.  
Once you decide that Ehilm and Yelm are the same guy, you can  
assassinate the Ehilm king by portraying Orlanth on a heroquest, even  
if the Ehilm folk have never heard of that particular part of the  
legend. 

	"Why try to combine or switch gods?" These activities were  
pure experiments in an honest attempt to discover new truths about  
the Heroplane and the nature of Glorantha. The GL responsible may  
have had some plan behind it -- for instance, if the Goddess Switch  
had been a success, perhaps they'd have tried something bigger next  
time, like switching Pamalt and Genert in an attempt to restore life  
to the northern continent(!). I'm not saying they were planning this,  
but it's a possibility. 

	In the end, their vast knowledge and skills caused them to  
think of the gods as just collections of spells, MPs, and  
characteristics. Basically, the God Learners were minimaxers of the  
worst possible ilk. And in the end, the universe retorted upon them,  
asserting itself before it was destroyed, and destroying them  
instead.

Paul Reilly mentions:
>the nature of the world is determined by these 'primal gods'.  They  
>lack cult structure not because they are hard to reach but because  
>they are free with their aid.  For example, Flamal makes your plants  
>grow whether or not you worship him.  You can get a little extra  
>"oomph" through his cult structure, but it's not really necessary.
	This is basically what I believe as well, except that I also  
believe that some of the more primal gods ARE hard to reach. Probably  
because they have little personality available for a human to latch  
on to and worship. There's few or no human worshipers of Gata, for  
instance, but I know that there are a number of elf temples. Elves,  
being closer to the earth, no doubt find it easier to worship the Six  
Earths. 







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From: davidc@cs.uwa.oz.au (David Cake)
Subject: Re: Hrestoli
Message-ID: <199406021539.XAA15384@cs.uwa.oz.au>
Date: 2 Jun 94 15:41:07 GMT
X-RQ-ID: 4326

>         Second, I'm not sure why the Loskalmi are typified as raving
> fanatics. Just because the Rokari claim the Hrestoli are idealists
> doesn't mean the Hrestoli themselves can't be good guys.

	Sandy, I tend to think that having a nation where you only get to 
become a ruler when you have sucessfully proved your ability as a
religious leader can get a nation that sort of reputation. Not to mention them
all being ex-military men (which I suspect leads many of them to have a 
certain simplistic attitude to problem solving). Now just imagine that the
highest leaders of the land are those that excell at religious dedication and
violence, and you can see what fun guys they must be. 
	The description of Sir Meriatram probably leads to this reputation,
he seems the sort who would be truly at home on a crusade against the infidel.
	Of course this does not at all disqualify them from being good guys,
especially when opposed by the Kingdom of War, but I suspect that they tend 
towards the jihad. I would rather not stereotype them as good guys or bad 
guys, but I think the fanatic tag sticks. Probably some of them combine the
knightly and religious virtues in the Lancelot, Galahad or Percival style
(hmm... Galahad, perfect and insufferable, a good example), but I suspect 
there are more than a few who are 'defenders of the faith' in the style of
a good fanatic Islamic mullah, or maybe a good Christian soldier like 
the famous Vlad V of Wallachia (ever seen the woodcut of him breakfasting
among the impaled heretics?). Just my thoughts on how to roleplay the 
glorious Hrestoli Church. On the other hand, I am agreed that the Hrestoli
probably treat their peasants better than any other Malkioni sect. 
	Basically, I think that the Hrestoli are the good guys, as long as
you are on their good side, but I think that they can be terrifying when 
they decide that you are the bad guys. Of course, as long as they are fighting
the Kingdom of War no one needs to worry...
	Cheers
		Dave