Bell Digest v940609p1

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Subject: RuneQuest Daily, Thu, 09 Jun 1994, part 1
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X-RQ-ID: Intro

This is the RuneQuest Daily Bulletin, a mailing list on
the subjects of Avalon Hill's RPG and Greg Stafford's 
world of Glorantha.  It is sent out once per day in digest
format.

More details on the RuneQuest Daily and Digest can be found
after the last message in this digest.


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From: sandyp@idcube.idsoftware.com (Sandy Petersen)
Subject: confessions of a game fool
Message-ID: <9406081800.AA16006@idcube.idsoftware.com>
Date: 8 Jun 94 06:00:52 GMT
X-RQ-ID: 4447

someone asks:
>doesn't Dayzatar have Stasis.
	Yes. Not much of a god, tho. There's also a coastal god from  
long ago, named Tuatara. Probably apocryphal. And I know there's some  
sort of Chaos stasis god tied to stone (and origin of cockatrices),  
as we saw his effects in some early scenarios. In addition, I believe  
that Gark the Calm has the Stasis Rune. 


Nils, defending Europe, sez:
>Ever been to Sweden? If you travel along a road in northern  
>Scandinavia, you loose any notions about over-populated Europe.
	I was partially joking. But in any case, who predicts a war  
in Sweden? You've managed to keep well out of it this whole century.  
For that matter, compared to parts of the U.S. (or Australia), Sweden  
is _densely_ populated. Here you have a land smaller than Montana,  
but with a heck of a lot more population.

I said:	
>>Don't confuse the quality of the metal used with the cultural
>>sophistication of a society.

>But I can use it to determine the technical sophistication of the
>society - like lack of the printing press, universal literacy and  
>other things needed to get a standardised language.
	In what way does bronze technology prevent printing presses  
or universal literacy? And it seems to me that Cicero (admittedly, an  
iron-age dude, but sans presses or universal literacy) did a bang-up  
job of standardizing classical Latin. 

	It's also easy to overestimate the wonderful advantages of  
technology, forgetting that the Gloranthan use of myth and magic  
gives them their own advantages. They, too, have demonstrated an  
ability to destroy their world, so I wouldn't look down on their  
technology too much. 

	Do not forget that the bronze technology of Glorantha is not  
a matter of "not discovered iron" yet. Gloranthan smiths are  
perfectly capable of working iron -- it's just in short supply. 


Joerg asks many things about the original Jrusteli:
>All the transport [to move to Jrustela] had been provided by the  
>Waertagi. What was their motivation to aid the enemy of their  
>old-time allies, the Brithini? 

	The Jrusteli were not at that time enemies of the Brithini.  
Even at the peak of their power they weren't so much foes of the  
Brithini as they were of the Waertagi. But they weren't enemies of  
the Waertagi either, when they first immigrated to Jrustela. 

	Also, you must remember that the Waertagi's source of income  
was entirely based on transporting other peoples' goods and persons  
across the oceans. I'm sure they were paid for their trouble.  


>Did they (too) remember Malkion's teachings of Solace Zzabur and his  
>brothers (at least Talar and Horal) had forbidden to the Brithini?
	Who can say? Who knows what secrets the Waertagi knew? 


>(While I'm at it, what made them spread the (brown) Vadeli from  
>their island remnants of former greatness across the world's ports?)
	The Waertagi never spread the Vadeli anywhere. The Vadeli are  
now in Pamaltela as a result of a Third Age phenomenon-- the end of  
the Closing, when the Vadeli pulled their big scam on the coasts. 


>Wasn't the northern part of what was to become Jrustela shown on the 

>Troll Pak maps as Vadeli colonies in the Golden Age? 

	Yes. But they weren't transported there -- they had been  
there since before the oceans rose. The Vadeli used to cover huge  
acreage of land. Brithini magic flooded most of their territory,  
wiping them out. except in a few high places. 


>What became of these? 

	Either there's still Vadeli remnants left in Jrustela, or  
else they were all destroyed in the Second Age. Dunno which. In any  
case, there's certainly Vadeli colonies there now.

>(And do you know anything about the Awesome Bridge shown in that 

>map?)
	Yes. 


>How big was this catastrophe (the end of the Artmali Empire)? What  
>exactly did it consist of? 

	When Chaos came into the universe, its initial point of entry  
was at the north edge, above the glacier. They tipped up the sky dome  
to crawl under it, and the sun fell from the sky, plunging right into  
the huge inland bay that the Artmali Empire was based around, and  
burning up everything there, leaving behind the Nargan Desert. Even  
the water caught on fire in that disaster. Even today, south of the  
Nargan you can find the Boiling Swamps, and further of that, beyond  
Pamaltela's southern shores, is the Sea of Fire, which is still  
burning after all these years. Only a few survivors of the Artmali  
Empire managed to escape, which is why today's blue folk live in such  
widely-separated areas. 


>What did Filth-Which-Walks and Qualyorni/Moorgarki do to the empire?
	When Artmal went to fight the trollish monster, he was beaten  
and crippled. A heretofore obscure god, Pamalt, pushed off the  
trolls, preserving most of Pamaltela. Artmal's defeat and crippling  
was no doubt symbolic of what was soon to come. Qualyorni was a  
product of the Lesser Darkness. 

	Note that in Agimori legend, the Lesser Darkness and the  
Great Darkness are not distinguished between. The sun's fall and the  
entry of chaos are conterminous. No doubt the God Learners had fits  
with this, because it's pretty obvious that Genertelan legendry  
distinguishes between the two events (except maybe for Kralorela).  

	The Artmali Empire was pretty much out of it by the time  
Vovisibor came along. Pamalt and the Agimori, previously minor  
peoples of Pamaltela, had to muster themselves against this mightiest  
of all threats. (I.e., Vovisibor is not a Veldang legend.)

>Do you have details on this pre-Dawn Lunar Empire, and its fall?
	Yeah, I know a little more. You must remember that this  
empire is a contemporary of Genert's Golden Folk, the White Elves,  
and other such vanished wonders. It was destroyed way back when, at  
the start of the Darkness, so there's not THAT much detail on the  
place. They were an oceangoing folk, and the interior of Pamaltela  
was a huge inland sea at their time. I.e., the Nargan Desert is a  
dried-up lake, with plenty of fine salt deposits and worse. 


(I said Orlanth doesn't actually need worship.)
>Then how and why does the Red Goddess' progress pull Orlanth from  
>power?
	Her threat is much more fearsome than a mere attrition of  
worshipers. The Red Goddess's ultimate goal, from Orlanth's point of  
view, is to actually remove Storm as a major Rune (it might be able  
to remain behind as a minor sub-Rune, like Heat or Shadow). Such  
tinkering with the universe's building blocks is a Major Change of  
reality. No wonder Orlanth musters all his forces against her. 


Alex F. opines:

>note that Loskalm had clearly annexed part of Junora long before  
>anyone had even heard of the Kingdom of War.  They'd probably have  
>made a point of crusading against it earlier, anyway, had it not  
>been so inoffensively sub-Loskalmi, anyway.
	A base slander, sans evidence to back it up. They'd only have  
crusaded against it if it had been a threat to them. Hmm. Seems I'm  
backing up your argument. Stop reading after the first sentence of  
this paragraph. 


>Since Hrestoli caste isn't fixed by birth, it must be defined by  
>one's occupation, social standing, and stuff.  In fact, I'd not be  
>in the least surprised if Loskalmi society were even more hierarchic  
>than Seshnelan, since it has a meritocratic "justification".
	Yeah, that's what I said. But "more hierarchic" doesn't  
necessarily mean overtly evil. Consider: if any noble has the right  
to summarily execute (say) any adult peasant, then your own children  
(if you're a noble) are at risk until they've made it up through the  
ranks. This would tend, in my opinion, to force Loskalmi law into  
paternalistic, rather than repressive. Certainly your rights as a  
peasant are restricted, but I suspect that the ability of nobles,  
knights, and wizards to randomly oppress the peasants is also  
restricted. 


I said:
>> Therefore, a noble is simply "assigned" the rule over a section of  
>> land, which may actually be owned by the peasants who work it, 

>> though they owe taxes and fealty to their lord.
	And I still believe that this is true for the Hrestoli, and  
probably for many Rokari as well. 


>So, what actual, concrete, pragmatic "rights" of ownership would  
>these peasants have? Any say in who rules them?  

	Of course not. Who in the entire history of the world has  
_ever_ had any say in who rules them?

>Any guarantee against being kicked off it by their lord?  

	Yes, I would say so. Especially if the peasants are  
considered to be a part of the land. 


>Ability to sell it? 

	Of course not, at least not without the prior approval of the  
Lord, and proof that the new owner will be able to farm it in the  
style to which the Lord has become accustomed. I'm sure that a Lord  
can sell his ruling rights to a swatch of land though. In this way,  
each piece of land actually is "owned" twice -- once by the peasant  
himself, and once by the Lord. 


Alex, the entire thrust of your reasoning on this subject seems aimed  
at demonstrating that the Loskalmi are _able_ to be villainous. Of  
course they are! Despite my rep as a Hrestoli simp, it's obvious that  
there are plenty of villainous corrupt Loskalmi. I'm sure plenty of  
injustices take place among them as well. But this doesn't mean that  
the structure of their society isn't _generally_ aimed at making them  
better folks, and is a (comparatively) non-oppressive benign  
organization. It still strikes me as a better place to live than most  
Gloranthan societies. 


>Everyone seems to have it in for Jonatela these days, but I don't  
>see that much evidence that it's all that stratified or repressive. 

	Cut me some slack, Alex. The only printed information on  
Jonatela is from the Genertela book, and I quote: "The ruling class  
has an iron grip upon the populace. No guild councils protest these  
lords' taxes, and when peasants revolt they are routinely  
slaughtered. Great castles are build spanning the walls of most  
cities: signs of terrible oppression."
	Now, tell me again your own Jonatela theory.

>I've no particular axe to grind about which Malkioni are really "bad  
>guys", and which are goodies, or if they're all one of the other,  
>but I question the hidden assumption here that we should decide this  
>all in advance
	What a very strange thing to say, Alex. What could possibly  
be wrong with deciding ahead of time which cultures are going to be  
"generally benign" or not? Or which are to be "places of mystery"?  
What kind of campaign do you run, in which you don't feel a need to  
know ahead of time (i.e., before working out every last cultural  
detail) who the PCs' opponents are likely to be, and just why they're  
loathsome?

Faulkner asks:
>On a related question, does anyone out there know of any other  
>published gaming worlds as rich as Glorantha and Tekumel?
	There's one other, whose name I alas don't have on hand. But  
it includes weird alien beings and names with exceedingly good  
artwork, and a workable magic system. Games Workshop published it.  
It's got floating islands, kerning bays, *argh* can't recall the  
name. Anyone who's gone to GenCon has seen these guys. 


Alex, on haloes, sez:
>it seems likely for Carmanian and Loskalmi saints, at least.
	Carmanian, I agree, because of the solar influence. Why  
Loskalmi?

I said:
>>I don't think there's any stigma whatsoever in a mixed-caste  
>>marriage.
Alex points out:
>This doesn't follow.  Is a farmer husband "worthy" to have a noble  
>wife, if class corresponds to social worth?
	Consider: if a farmer weds a farmer, then rises to knightly  
rank, while her husband stays a farmer, is the wedding dissolved? I  
say no, because nobody would stand for it. If a farmer can be wed to  
a knight (or a noble) in this manner, why not just allow the marriage  
straight-off. Especially since the noble wife might have been engaged  
to/in love with her farmer husband since the time she was just a  
farmer herself. 


>>But any woman who wants to rise through the ranks I'm sure can 

>> become a female warrior, wizard, and even lord. 

>If female classes are interpreted just the same as male ones, this  
>could be true, though it makes the higher-level ones correspondly  
>less likely.
	I'm not convinced that female classes are interpreted just  
the same as men ones. Suggestions are invited for what the alternate  
female class-justifications would be for. I suspect that the  
qualifications for being a Lord are the same as for a man, because  
women are manifestly as good at magic as any man, so they can be  
expected to master the Wizard class just fine. What about Knight?

>>the [Jonating] "Farmer" castelings are actually Ernalda worshipers,  
>> who have nothing to do with the Invisible God. 

>What are all these "Farmer, civilised"s doing in the G:G 3 book,  
>den?
	Why can't an Ernalda worshiper be civilized? They are in  
Esrolia, y'know. 


> If a [Rokari] woman wanted to marry into a higher caste, things  
>would get even uglier, I bet.  (I wonder if the general rule would  
>be "both assume lower class", or "both assume husband's class".   
>Some Rokari regions may outlaw intermarriage outright.  Or consider  
>it a "sin" against caste law.
	Even if intermarriage is outlawed or a sin, it will still  
happen, and I bet it's not annulled. Just do your penance, or pay  
your fine or whatever. Let's consider the major Rokari areas of  
Pasos, Nolos, and Tanisor. I submit that if women are considered to  
be a "single" class, though notionally subdivided according to the  
father's class, then I suggest that the rule is "both assume  
husband's class". After all, technically the wife has no class of her  
own. 

	But I'm still not convinced that the Rokari women have but a  
single class. Arguments one way or the other?

>> Most city gods have the stasis rune, too. 

>They do?  Why, because cities don't move much, or because Pavis  
>does?
	Because stability and security is generally regarded as a  
virtue for a city. Cities that are ever-changing and dynamic probably  
don't have much of a city cult, since most of the citizens have  
better gods to worship. Also the city's probably not too old, and may  
not get much older, since such evolving cities may well evolve  
themselves out of existence (or into a stasis-like organization).

>One might argue that Subere, and the like [source gods], receive at  
>least >"meta-worship":
	I agree. 

	Okay. Here's the scoop on Mastakos's origin. I lay it bare  
for all to see, exposed and raw. Greg and I were trying to figure out  
just who the Origins for all the Runes were (a rather God-Learnerish  
activity, I admit, but there you are). It was obvious who the owners  
of most Runes were. Humakt = Death, Orlanth = Storm, etc. A few were  
more difficult. The Earth Rune took some pondering. In the end we  
went with Ernalda, but it could just as easily have been the Land  
Goddesses or Gata or something. I briefly argued against Mostal being  
Stasis, on the basis that since Mostal was dead, someone else must  
have taken the job. But I went too far -- I then pointed out that all  
the dwarfs' efforts to date, over centuries of toil, have not been  
able to reanimate Mostal. "Look how dead he is!" I said. And Greg  
pointed out that anyone that was _that_ hard to revivify must  
obviously be the holder of the Stasis rune, and I had to concur. 

	A few Runes were left kind of on their own, without any  
obvious Origin. We didn't want to let any one god have more than one  
Rune as Origin (except Arachne Solara), so Change, Illusion, and  
Disorder couldn't all be Eurmal. We gave Illusion to Eurmal, and  
"created" Bolongo to be Disorder, then fit him into certain myths. I  
wrote up some tales of Bolongo, and even a debased cult "structure".  
Unfortunately, it's my opinion that when we started actually working  
on Bolongo, he demonstrated that he's probably actually the Illusion  
Origin, while Eurmal's spells and activities qualify him for  
Disorder. So there's a bit of a mix-up here. I suppose it's only  
natural with Trickster-type entities involved. 

	Harmony wasn't clear to us either, but because Chalana Arroy  
was a cool goddess, much worshiped, we gave the credit to her. 

	Anyway, after these labors, we're sitting there stuck with  
the Movement/Change Rune. Who is that Rune's origin? I tried  
suggesting that Orlanth was the Origin, but I couldn't convince  
myself. So in the end Greg came up with Mastakos. If he seems to be a  
"minor" "not-real" god, mea culpa. And Grega culpa, too. 


re: Ancient Latins -- the old Romans had _fine_ sound bites, not just  
rhetoric. Read some Cicero or Caesar. You'll see what I mean.  
"Carthago delenda est!"

Graeme Lindsell says, in response to my statements that peasants may  
own their own land:
>According to the Salfester section in the Genertela book, all
>the land in Seshnela is owned by the nobles. Is this a change in the  
>party line, or is that section Greg's stuff?
	See above for my attempt to wriggle off the hook by claiming  
that "both" peasants and nobles own the land. And yes, Seshnela was  
mostly Greg's writing, in which I feel his basic motivation was to  
make it as much like Pendragon as possible, whereas I don't have this  
motivation at all.