From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Wed, 22 Jun 1994, part 3 Sender: Henk.Langeveld@Holland.Sun.COM Content-Return: Prohibited Precedence: junk --------------------- From: ddunham@radiomail.net (David Dunham) Subject: women in Glorantha Message-ID: <199406212254.AA04296@radiomail.net> Date: 21 Jun 94 22:54:04 GMT X-RQ-ID: 4732 Michelle Ringo complains about the Hrestoli/Rokari: >Henk - Please delete my message sent just prior to >this as it contains an error. I wrote some of this based on your original message (I think the Digest is automated, so messages can't be retracted)... >I am lead to wonder if any of >you have any women playing in your campaigns. I find the >entire culture totally unappealing to play in as a woman. >... I would like to think >that Glorantha could incorporate our more modern ideas >(sometimes fantasies) about women being heroines, >sorcoresses, knights, etc. in Gloranthan society. Why not >expand the possible roles available to women beyond Wife of >Knight, Daughter of Wizard and not make a separate sex/caste >classification. Half the players in my Ralios game are women. One's a long-time gamer, so maybe she's just weird. Two are casual gamers, but have really gotten into their characters who worship Vinga the Adventuress (that Ralian Vinga worshippers spike their hair with lime seems to add to the appeal). As documented in "King of Sartar," about 15% of Orlanthi men and women take the non-traditional role (e.g. men who weave, women warriors). The Orlanthi even elect women kings. To me, this is one way that Orlanthi culture is more appealing than Malkioni culture, and why I base my campaign in East Ralios rather than Safelster. I could have chosen the Lunar Empire, where a sizable percent of the pantheon is female heroes who became gods. But Glorantha has all sorts of cultures, each with their own advantages and disadvantages. If they were all "nice" I'd find the world less realistic. I'd like to hear more of your thoughts on this. I think the hobby is really bad about drawing in women, with its often exploitive cover art, emphasis on rules, and concentration on violent stories (well, my women players do seem to enjoy a little hack & slash). --------------------- From: ANDOVER@delphi.com Subject: Praxian errata Message-ID: <01HDTNCM68UA93AIRD@delphi.com> Date: 21 Jun 94 20:34:18 GMT X-RQ-ID: 4733 It is possible that the official errata have already been published cathcing these matters, and if so I would appreciate hearing about it. Here are my questions: in Shadows on the Borderland, GM reference pullout page 9, the figures for head number 3, unaligned sorceror Drusi Follum, as to divine magic, skills and languages are exact duplicates of the figures for head number 7, Yanafils Tarnils sword Harnor Revsen. Since I assume that the sorceror did not have truesword, etc., this is obviously an error. Are the correct stats available. Also on page 46 of the same pack, it says that the broo Woroshi has to wait for a talisman to protect him from mad head ghosts. But he is listed as an Atyar initiate and should therefore have the blemish which should protect him from the ghosts. Finally, in the final confrontation in Strangers in Prax, it is stated on page 46 that "the magicians cannot dip into their own MP for defense or attack (Aziok needs it), so they must rely on stored MP." (correction that is page 89) But in the description of the characters on page 96, after listing their stored MP, the text reads: "These MP have been used at the start of any melee, leaving only their own MP>" Does that mean that they can cast NO spells? Please advise! Thanks: Jim Chapin ---------------------