From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Mon, 27 Jun 1994, part 2 Sender: Henk.Langeveld@Holland.Sun.COM Content-Return: Prohibited Precedence: junk --------------------- From: Argrath@aol.com Subject: Ay, Caramba. Message-ID: <9406251358.tn07586@aol.com> Date: 25 Jun 94 17:58:17 GMT X-RQ-ID: 4827 Re: Rune Magic This is a rather abstract thread, so I'm going to inject some game-stuff into it. Ready? In Mike Dawson's game, a trickster initiate had to steal something in order to gain a divine spell from a shrine he was visiting. Peter Michaels has suggested (off the Daily) that a mini- heroquest be required to gain divine magic. I suggest that a pilgrimage be a common variety of mini-heroquest, or RuneQuest (as someone has suggested). Example 1: Mandibles of Doom, a Gorakiki-beetle priestess, lives in the Indigo Mountains with her tribe and minor temple. To get the Kropa Transform Self spell, she must travel to the Great Temple to Gorakiki-beetle in the Castle of Lead. This trip is conducted as a pilgrimage, during which she can eat nothing but beetles and beetle chow, wear nothing but beetle chitin, and speak to no one who is not a G-b initiate. Example 2: Lodi the Wind Voice lives near Wilms Kirk, where he serves in a Major Temple. Even though Wind Warp is available at that temple, he goes to the Old Wind temple to sacrifice for it. This may be because the High Priest told him to, or because he thinks he'll get a more effective spell there, or simply out of piety. Example 3: Warlry the Shaman of Aldrya gets a call to tend a wartree for a season. At the end, he finds that he loses a point of POW and gains a use of Animate War Tree. (Note: Warlry's player told the GM he wanted to sack for AWT, and "tending for a season" is not full time.) Re: Indian castes I don't know of any good detailed source, Cullen; do you live close to a university? Actually, a decent public library should have something. The castes are a prime example of how people think of themselves as members of a group, rather than individuals, throughout most of the world and history. Individualism is a concept not very prevalent among the masses except in the U.S., where we're all different together. (Note to furriners: I live here, I get to criticize it. You don't hear me making nasty comments about "Perfidious Albion," do you? ...Except for just then, of course.) Re: devotion Another place you get people giddy with love for their god (in Paul Reilly's phrase) is India, with its popular Bhakti (devotion). See the article in the Abingdon Dictionary of Living Religions. Jesper Wahrner says: > I want a Glorantha that is a closed, fully functioning world > that works as a literary creation and which I can play in. Hear, hear; well spoken. Re: Paul Reilly's Malkionism Very interesting. Too bad you hit the wrong button just as you were getting going. Re: Sandy's Lunar Copperheads Laughing Out Loud. Great stuff for a campaign. In Eric Bracey's campaign, the Lunar weakness (which the PCs were aware of, but never fully exploited) was their corruption. Everybody we met was bribeable (aside from Fazzur Wideread, and he was blackmailable, though we didn't try). Not that the Sartarites were paragons of integrity. In fact, one of the PCs formed an Intifada-analogue to kill collaborators. "We're not talking about killing Lunars," he said. "We're talking about killing our own people." (He was a very scary character, and a Storm Bull.) Re: changing Red Emperor See the Gloranthan Lore Auction transcript, coming soon in David Cheng's RQ Con book. I thought you were there, Paul. Re: Graeme answering Alex answering me about elven Yelmalians I hereby endorse Graeme's ideas about the origin of some Yelmalio geases. I think that the elf cult influenced an existing Sun Dome cult, rather than merely spread among the humans. This might have occurred in the First Age, when everybody was friends. --Martin --------------------- From: bchugg@leland.stanford.edu (Barron Chugg) Subject: Regional Pathes and others Message-ID: <199406260559.WAA28688@leland.Stanford.EDU> Date: 25 Jun 94 14:17:41 GMT X-RQ-ID: 4828 Hello All. A little more thinking on the idea of "god pathes" to share. I was thinking a bit more about the cultural variations of cults. I liked the idea of the variances, but they seemed a bit artificial if "they're all worshipping the same deity". Well, I looked back at this in the light of the pathes idea and came up with the following. Imagine that a deity has a certain set of pathes that define his/her history, mythology and personality. No doubt these are a lot of varied pathes, some better defined than others. Now consider that no single culture is likely to "know" _all_ the pathes of a god, or even look at the ones they are aware if the same way. So in some areas they are aware of Orlanth's Adventurous aspects, in others the Rex and Thunderous. These are clearly the same god, but two areas are following him in very different ways (Ralios (as recently discussed) and Dragon Pass for example). Consider the question of Broo Humakti and Chalana Arroy which has been mentioned a lot lately. We usually think of CA in her Lightbringer aspect, but I imagine the Dorastori broos emphasis her healer aspect. Granted, they are not likely to be able to follow the pathes that lead to Cure Chaos Wound or any diesease fighting abilities, but I'd think most other healing spells are available. While illumnation would help, it is not mandatory. As for Humakt, I have no problem with broos devoting themselves to Death, but they'd have problems with the Truth parts (I have never thought of Chaotics as being to innately honest). So they'd get the death and combat abilities and not the Oaths and Detect Truthes. Before you folks start to think that any cult can be manipulated this way, consider the following. The main anti-chaos cults (Orlanth, Urox, etc.) would have the "lawful" qualities at the core of the religion, such that, to remove them would cause the cult to lose its identity (and poof, no runemagic at all). From: cullen.oneill@thuemmel.com (CULLEN O'NEILL) > > >Barron Chugg in X-RQ-ID: 4753 > >B> This is the crux of my idea: that runemagic comes from within. Now, >B> you cannot get it without following some path, that is to say, by >B> emulating your diety. > >This fits in nicely with my conception of initiation (RD&EG)... The >idea is that getting Rune Spells is essentially the result of a minor >heroquest (that is what you're proposing right?)... Yeah, that is exactly what I mean. But I am not certain if the HQ is real or implied (or if the two ideas can be seperated). I like the mystical imagry in Jonas's Growing Pain scenerio, but I guess I have always had a slightly more mundane view of Gloranthan religion. As I have said above, I think the individual spells/aspects of the deity are seperable, and this argues that they are seperate pathes. BTW, what is "RD&EG"? > >I can see that the rituals to gain Rune magic would be involved, and for >the really good spells, maybe even with an element of risk (Sever >Spirit, etc as you mentioned... ie: the grossly powerful stuff) > I like the idea that the more powerful spells imply a certain risk. I mean, if you tie yourself close enough to the Death rune that you can kill another person...well, that should have some side effect/risk. But, on the other hand, this is opening a hole new can of worms... > >For regaining the spell, some sort of mental reliving of the quest might >be in order? What is worship beside comtemplating the aspects of your god? You can just chose which aspects (i.e. spells) you wish to relive. >_____________________________ >B> note, I like the idea of using Arlaten's ideas as a contrast to Pavic >B> society, but I'd also like to believe that his opinions are not >B> typical of a Westerner). > >Well... I'd like to agree that there can be exceptions in Rokari >culture, but SiP is quite clear: 'To him (and his culture)...' > Sure, sure, throw facts at me. Jeez, what a pedant! :-) I guess I am trying to invoke the "everythingsays is wrong" clause. To be honest, what I'd really like to see is a developement of Western culture that is not a carbon copy of Christianity (note, gross over generalization). Since Western culture has not been at all developed (wouldn't a few nice mythes of Malkion be nice?), we (the playing public) are just filling in the copious gaps with something familiar. >But we only know about Rokari culture being this sexist. One culture >being this way, especially with a number of cultures leaning the other >way (as pointed out by a number of people) is natural. Yeah, I'm not advocated across the board openmindedness, that would be kinda boring. And I'll admit to having a personal bias against sexist theocracies. The most fun (game-wise) would be to have the more consevative Rokari refuse to recognize Saint Michelle (or, better, recognize her as a watered down version of herself (e.g. she sanctions women to do healing magic and defend the homestead)). Meanwhile in Fronela and Safelster, Michelle is alive and well. And, again, to make my bias clear, I don't like to Rokari much (hey, Greg can hate Mostali, I can hate Rokari). > >From: paul@phyast.pitt.edu (Paul Reilly) > > Note that Michael is a very martial saint/archangel, God's premier warrior. >So a martial St. Michelle as patron of female Knights makes sense. > Actually I was giving a nod to Michelle Ringo who started me thinkng about this stuff. Umm, I mean...yeah, that was what I had in mind all the time... > >From: SMITHH@A1.MGH.HARVARD.EDU (Harald Smith 617 726-2172) > >-Barron on initiates >In general I like this approach because it makes the initiate active and >the god accessible via myth only. The closer you walk in the mythic >pathway the more likely you are to achieve results parallel to the myth. >Curiously, this approach reminds me of the RQII schema where people set >out to walk in the path of the gods to achieve runes. When you had >achieved them you were like your god. Only those who went beyond to add >their own runes (i.e. heroes) really changed the mythic boundaries. > The idea about RQ2 was mentioned before, and you're right, it fits great. Must be my old RQ2 training coming to the fore. I like the idea that this view gives some logic to the "POWx3" tests for some cults. Can you manifest the aspects of the god well enough to become a priest? Clearly when HeroQuest is published it will address all the questions about how you start your own hero cult ("Blessed are the gullible..."). Mike: > >In Friday 6/24's digest, Sandy Petersen seconded BAron Chugg's ^r Then again, with a name like mine, you'd think I'd get used to mispellings...:-) >suggestion that the Rokari have a kick-butt female saint with what >are way cool ideas on how she offers outlets for women choosing >unconventional career choices. Great idea. > > >But can we please find a name for her that is not shared by a bunch >of Duran Duran fans? St. Michelle??? Ugh. Is she really named with a >feminized version of Michael, derived from the Hebrew for " Who is >like the Lord?"? > >I just HATE the use of english (or other recognizable) names in >Glorantha. That's why I pronounce it Talar Malaskan Puh-hill-eep-eh. > Yes, something more Gloranthan would be nice. How about Saint Elleish (il-EESH)? From: lindsell@rschp1.anu.edu.au (Graeme Lindsell) > > Barron Chugg suggests: >>Imagine a person's progression in a cult as a heroquest of sorts. The >>quest itself is to follow the path of their god >>This removes the troubling question of the gods acting >>directly in the world > > But raises the more troubling question as to whether the god has >any kind of independant existance at all, or is just these collection >of hero paths, and is made manifest by people walking them. A question >the God Learners obviously pondered, and came up with answer "Not real, >just exploitable heroquest paths". > Yep, that is the $128,000 question, isn't it? I think I'd like to go with the "Have my cake and eat it too" solution. To the gods devoted follower, of course the god is an independant entity. To the cynical scientist, the "god" is just the pathes. In Glorantha I have no trouble with them both being right. Particle or a wave, you make the call!! >Colin Watson replies: >>I propose that fresh paths can be forged and >>Did this not happen with Zistor the Machine and the Red Goddess? > > Wasn't the Red Goddess more a case of the Seven Mother's retreading some >very old hero paths? > Don't I wish I had WF 14(?) or the early Heroes mags so I could know more about the early Lunar Empire. You bet I do. On the less bitter hand, I think that their are other examples, Arkat, Dormal, Thanatar (a synthesis diety), City Gods, Exarchs, Malkioni Saints, Hwarin Dalthippa, the Seven Mothers (they may be more borrowed LB pathes). Anyway, there is, I think, precedant for new pathes coming into being. I'm not really an expert on HQing and all, can anyone help me out here? > >Alex Ferguson replies >>To wit, the Compromise. But why is Time, Time, if there's no difference >>in the causality "before" and "after"? > > There is the general theme of cyclic time in Glorantha. It's possible >that each cycle sees itself as essentially the same, with the gods being >the inhabitants of the previous cycle (or even earlier). So we have >Orlanth, who replaced Umath, before whom there was the Celestial Court. >The Dara Happan's have the same belief: the futher into the past they >look, the more powerful the inhabitants appear. > > KoS even shows us the next cycle, where Argrath has replaced Orlanth. >This seems even more likely if Barron Chugg's proposals are correct, as >Greg has asserted. There never was any distinction between the gods and >men in Glorantha, and never any time when they walked the land except >when they were mortals. > This is deep. Frighteningly so. I get the feeling we may be moving into the "things man was not meant to know" area. But seriously this does sound reasonable. It's a pretty complex idea that I will admit I have yet to grok. Maybe tomorrow... Anyway, thanks for all the helpful comments. Barron --------------------- From: DevinC@aol.com Subject: Re: RuneQuest Daily, Sat, 25 Jun 1994, part 6 Message-ID: <9406260547.tn31152@aol.com> Date: 26 Jun 94 09:47:30 GMT X-RQ-ID: 4829 Devin Cutler here: Graeme writes: "Devin Cutler Spirits of Prax: all quite nice, and rather useful given the very few spirit cults we've been given. Please take care not to give shamans to full a range of rune magic, though." I worried about this as well, although I felt that Divination should somehow be available for Praxian Shamans. How does one stop shamans from getting a full range of Runespells given the following: 1) A hell of alot of spirits (worthy of Horned God type worship) are wandering around Prax (given the fact that many of these were probably earth deities that had their links to the land severed with the death of Genert and never managed to be preserved by Eiritha at the Paps), and probably a lot around Sartar and any other area as well. So many spirits means tons of Divine Magic, most of it unique (I suppose) 2) Divine Magic seems to be about the obly thing these spirits give worshippers. I imagine that most wandering spirits that are tied to an element tend to give access to Bind/Summon/Command that elemental and little else (e.g. like Amanstan). The ones specifically mentioned in NG were, I presumed, the big ones who had their own unique Divine Magics (remnants of when they were subcults or actual gods and goddesses before the destruction of Genert. Sandy writes: " I find statements like this to be one of the most interesting insights into the difference between the British and American RPG fan psyche. In the old RQ2 days, we at Chaosium were accused again and again by American players of making the Lunars out to be bad guys. "Why can't we play Lunars?" they'd plaintively ask. It was a huge culture shock to go to England and learn that many (if not most) British players did NOT see the Lunars as villainous. " Perhaps (I hope this does nto become too controversial ;-) ) it is also attributable to the fact that Americans tend to value freedom (you know... I'll keep my guns in my house, untouched by the government, or go down shootin...) in ways that UKers do not (as much) , and therefore they tend to identify with the Orlanthi as patriots. Anyways, I saw parallels between Sartar under Lunar occupation and the US in pre-Independence days. Frankly, even as an American (and I believe that you share my view), I always liked the Lunar Empire. It is the society under which I would most want to live if I dwelt in Glorantha (forget barbarians and there wars, I'll take the Lunar Heartland Sultanates (oops... Satrapies) any day! Martin writes: "Re: Mistress Clam I thought that was Molakka. Or are you a Spinal Tap devotee, Devin? :-)" I am afraid I do not get the reference to Spinal Tap ( I saw it a while ago and I was, let's say, entirely unsober). On GoG in the Prospaedia, you will find that it is Molanni, Yelm Pantheon, daughter of Vadrus and mother of the dreaded Daga. "Forgive me if I pop your balloon, but the Praxian spirit cults exist in unpublished format. " Well, my balloon remains unpopped until such time as the unpublished material (I presume from Prax Pak) becomes published...or, until some kind soul decides to preview it to us lucky folks on the net (hint hint whomever has the info) :-) "Re: location of Zoria Joerg is right about the Fronelan Zoria, but the Uleria write-up from Different Worlds says that there are four cities by that name. Home of the Zorian bikini team." Is Zoria supposed to be the Gloranthan Tanelorn (from Michael Moorcock's books)? "Re: historical development of atheism According to _Without God, Without Creed_, Spinoza (1632- 1677) was the first atheist. (This is from memory, so go check it if you care.) Before that, it was unthinkable. " Weren't there a few Romans, esp nobility (or patricians) who were aetheists, though not openly? It seems to me many of them cared little about the gods and paid lip service only because it was expected of them. This seems kind of like Atheism to me. Paul Reilly writes: "and other sources (leftout some examples) had much more emphasis on the correct perfomance of rituals and/or promises of sacrifices than on 'faith' and 'devoutness'. Even ancient Judaism matches this description. " Somewhat, but Judiasm (which has remained decently (although not completely...look at the sacrificing of animals that took place and having many wives) similar), places great importance on ritual in the Torah, but places much more emphasis on devotion in the Oral Tradition. This can be observed every Yom Kippur, when in the Viduy, Jews are told that they must ask forgiveness for sins of thought and for not being fully devoted. Regarding Jesper's speech regarding how the RQ rules shoudl live up to Glorantha the world, I agree completely (surprise surprise!) Joe asks: "How common are adventurers that live longer than two or three seasons in your worlds? " Fairly common, but then my players have come, through long adn hard experience, to avoid combat whenever possible, and to be very careful when it must happen. I find that once you get lucky and find a few adventurers who do survive a while, they become powerful enough to help out the newbies. Also, if you really want to have PCs to survive for a while, convince one of them to play a Chalanna Arroy (she can then plead with the Priestesses for priority on Resurrections, and she can, every 3 POW she gains, get one for party use. Pam writes: "I loved all the Prax spirits - particularly Hyena (one of my fav critters). Devin, have you considered making Hyena female? Earthly Hyenas are highly matriarchal," Thank you for the kind words. I really didn't think of Hyena as a particular gender. I must confess that when I am writing, I fall back on the use of masculine pronouns as a default and even masculine forms of names (like god instead of god(dess)) as a convenience..sorry). If Hyena society is matriarchal, then you are very likely correct. I will look this up in my encyclopedia. "and the female hyenas are bigger than the males." In more ways than one (you get this if you know about a certain portion of a female hyena's anatomy that is often quite large ;-) ) "Brother Dog's spells are good. I suggest you add "body postures" to the list of ways to communicate using the "Speak with Dogs" spell. (I'd love to see a Storm Khan hopping up and down and growling....)" Damn! I actually meant to put that in and forgot it. Thanks for reminding me. H. Smith writes: "I thought that some like Evening Star were overly powered). On your second post I liked the title "Mistress Clam"--sounds like a new spirit for Defender's Shore. ;-)" I cannot claim credit for the title Mistress Calm, it was from Nomad Gods. Regarding Evening Star, Nomad Gods explicitly mentions that she is a very powerful entity and was especially powerful against darkness. This is why I gave her intentionally powerful magic. I wrote to Sandy regarding Resurrection: "However, I note that it may be that your death rate for Gloranthans is a bit low." I meant to say that Sandy's death rate may be too high. Regards, Devin Cutler devinc@aol.com --------------------- From: FKiesche3@aol.com Subject: Gloranthan Miniatures Message-ID: <9406260625.tn31254@aol.com> Date: 26 Jun 94 10:25:08 GMT X-RQ-ID: 4830 Greetings: I've heard that Gloranthan miniatures are still sporadically available. However, due to a lack of trying, imagination, or who know what, my local gaming store can't seem to help me (but, then again, these are the folks who tried to order River of Cradles from Chaosium even though I told them it was by Avalon Hill and gave them a stock number!). Can anybody point me towards a source? If memory serves, there were a couple of folks manufacturing these little gems. I am interested in Gloranthan minis only, especially for the Broos and the like. For humans, if anybody knows of rough equivalents, that would also help... Game store, phone numbers, etc., would be greatly appreciated. Thanks much! Fred Kiesche (FKiesche3@aol.com) (Neuromancer@eworld.com) --------------------- From: 100270.337@CompuServe.COM (Nick Brooke) Subject: Alcibiades Message-ID: <940626164443_100270.337_BHL58-2@CompuServe.COM> Date: 26 Jun 94 16:44:44 GMT X-RQ-ID: 4831 Alcibiades, for what it's worth, was a player character, a Wargamer (per Fourfold Path), and a Socratic Illuminate. It's all laid out in Plutarch, Xenophon, Thucydides, etc. He was the Arkat of the Peloponnesian War. I'll lend my weighty academic backing to the thesis that personal devotion to the deity was *far* less important in real-world ancient religion than the correct performance of rituals. So making the former into a Western quirk, the latter into the theistic norm, as Paul (I believe) suggested, seems reasonable to me. ==== Nick ====