Bell Digest v940713p4

From gadbois@mcc.com  Sat Jul 29 16:00:41 1995
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From: alex@dcs.gla.ac.uk (Alex Ferguson)
Subject: And nobody would have to be nailed to anything, this time.
Message-ID: <9407122114.AA08122@hawaii.dcs.gla.ac.uk>
Date: 12 Jul 94 21:14:41 GMT
X-RQ-ID: 5129


Nick Brooke on Hrestol Martyr:
> Now, martyrdom ain't necessarily crucifixion. But that particular method 
> would tie up a number of semiotic loose ends in Greg's early, unpublished 
> notes, where the Cross is defined as a Hrestoli heraldic symbol
[...]
> Hrestol [would be] able to 
> attain Solace even though nailed to a Death Rune (in Brithini terms, an 
> unclean & contaminating item)

In Brithini terms, a meaningless pagan icon, shurely.  Maybe cross-as-death-
rune makes sense for the latter-day Hrestoli, what with them being Wicked
God Learners, but why would the runes have significance for Dawn Age
Westerners?  Unless the gods speak Tradetalk, of course. ;-)

> My story of Hrestol's death gives us a good reason for the hatred/rivalry 
> between Hrestoli Knights and Zzaburi Sorcerers (present in the earliest 
> sources, never explained), and it also (as Alex pointed out) gives us a 
> prototype for the king-as-martyr attitude of the modern Loskalmi.

I don't think the modern Loskalmi forsee their king being nailed to
anything, though.  Riding to a glorious death at the head of their army,
doubtless.  

> Given that published sources already 
> include crucifixion as a Gloranthan custom, while the Rune shape positively 
> encourages it, where's the harm in having one prominent instance?

Because it'd be better to have the prominent instance in the Empire, the
known practicioners, I think.

Alex.

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From: rq%flamal@icarus.ssd.loral.com (Chris Johnson [RQ])
Subject: Priests POW Level
Message-ID: 
Date: 12 Jul 94 09:19:42 GMT
X-RQ-ID: 5130

>From: alex@dcs.gla.ac.uk (alex)
>X-RQ-ID: 5086
>
[...]
>> There is no reason under RQ3 for a Priest to keep his POW at 18. Better 
>>spent
>> on Divine Magic AND better kept at around 13 so that POW gain rolls occur
>> about 60% of the time.
>
>But you're a follower of the True Religion of RQ2, Devin, aren't you? ;-)
>Certainly I recall you making statements such as "priests making their DI
>roll about 18% of the time".
>
>Personally, I believe priests _do_ need a high POW, to effectively officiate
>at Worship services.  I think I suggested a mechanism or two last time this
>came up.  My personal Nightmare Scenario is a priest sitting in a back-room
>somewhere, with a POW of 2, getting 5 POW per year just from worship
>ceremonies...

An Idea! If we use a function of the Priest's POW as a modifier to their 
Cermony skill, we can *encurage* the Priest to keep a higher POW.

If we sum up the Priests POW (sum(18) = 1+2+3+...+17+18 = 171) we get a 
modifier that encurages higher POWs. This could be the % chance of attracting 
the Gods attention or something. If we subtract 100 from it we can get a 
Cermony Modifier. So a Priest with a POW of 13 and Cermony of 95% would have a 
86% (95-9) chance of correctly running the Worship service, while a Priest with 
a POW of 18 and Cermony of 60% would have a 131% (60+71) chance. Who would you 
want to officiate?

POW      Sum(POW)       Sum(POW) - 100
 1           1                -99
 2           3                -97
 3           6                -94
 4          10                -90
 5          15                -85
 6          21                -79
 7          28                -72
 8          36                -64
 9          45                -55
10          55                -45
11          66                -34
12          78                -22
13          91                 -9
14         105                  5
15         120                 20
16         136                 36
17         153                 53
18         171                 71
19         190                 90
20         210                110
21         231                131

-Chris
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+
| Christopher Johnson             |   Regal Lager                 |
| Space Systems/LORAL             |     It's not just a beer...   |
| rq@flamal.ssd.loral.com         |        It's a palindrome!     |
+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=+


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From: sstair@cs.utep.edu
Subject: Various Questions
Message-ID: <9407130222.AA13056@cs.utep.edu>
Date: 13 Jul 94 02:22:48 GMT
X-RQ-ID: 5131

1) Do the Telmori really think that they are cursed?  In Dorastor,
  they are called 'Pure Ones' and 'Cursed Ones', which would indicate
  that they DO (assuming this is their own naming convention).
  However, I get the feeling that based on their view of wolves as being
  their equals (i.e. brothers, sisters, wives!), they would not look on
  the 'curse' as being much of a handicap.  In fact, it might be considered
  a blessing!

2) Also in Dorastor (p. 53), there is a Hellwood Elf named Soulwaste who
  is listed as being an initiate of Tyram.  Who is Tyram?

3) Are Illuminates immune to Detect Enemies and Sense Assassin?

Stephen Stair

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