From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Thu, 11 Aug 1994, part 2 Sender: Henk.Langeveld@Holland.Sun.COM Content-Return: Prohibited Precedence: junk --------------------- From: drcheng@stern.nyu.edu (David Cheng) Subject: RQ-Con Compendium Book Available Message-ID:Date: 10 Aug 94 06:26:11 GMT X-RQ-ID: 5598 THE RUNEQUEST-CON COMPENDIUM IS FINALLY AVAILABLE After an interminably long delay, the _RuneQuest-Con Compendium_ is finally available in the United States and beyond. Those of you at Convulsion 94 have already seen it; please post your impressions so the others can make a more informed buying decision. WHAT'S INSIDE? This thing is jam-packed with good stuff (and twice as long as I thought it would be). Here's what you get: Another Great Dan Barker Cover "Harrek battles the Sea Monster" A glossy cardstock cover to protect your investment. If only my scanner were better... Orlanthi Storytelling - 12 pages Seven stories from the storytelling contest have been captured in written form, including three of the four finalists. They are: Orlanth and Thed - Eric Rowe *RQ-Con Winner* Vinga and the Cloak of Snakes - Alison Place The Tale of Thrimball the Storyteller - Rich Staats Yelmalio's Battles at the Hill of Gold - Harald Smith The Three Day Feast of Eurmal - Ian Gorlick The Fox King - Nick Brooke How Orlanth Won Ernalda's Attention - Martin Crim Home of the Bold Narratives - 36 pages Twenty HotB participants submitted character diaries. There is an excellent balance of Lunar, Independent and Sartarite accounts. Learn about all sorts of crafty things that you had no idea were going on! Learn about Boldhome power struggles. This section concludes with a brief account of what the final resolution could have been like. Seminar Transcripts - 35 pages We were lucky to capture on tape a lot of the Gloranthan Lore that was discovered at the con. We're all indebted to Peter Michaels, Martin Crim & Dave Camoirano for their long hours of volunteer transcription. We've got 99% complete transcriptions of the following seminars: * The Sixty Questions at the Gloranthan Lore Auction * Stafford speaking for an hour on HeroQuesting * The Nick Brooke Cultural Exchange (The good part is Paul Reilly says more than Stafford!) * Live Action Role Playing I really think this section is the backbone of the whole book, and will be the most useful for your daily gaming & ongoing Gloranthan studies. Live Action Trollball - 2 pages MOB posted it on the RQ Daily, but it was too good not to reproduce in the book. Presented is an account of that wintry Sunday morning game, and the "rules" used. WHAT'S THE DAMAGE? We're charging $15 apiece (10 Pounds Sterling in the UK). I know this sounds like a lot, but please keep in mind: * the thing is BIG (92 pages!) * this is a limited-edition press run * some of this goes to help finance RQ-Con II * Avalon Hill charges more for fewer pages, and I bet their production costs are one-fifth ours per book... HOW DO I GET ONE? First the good news - a whole bunch of you get one ABSOLUTELY FREE. I just have to get off my lazy butt and mail them out to you. I'm going out of town this weekend, so I'm planning on licking a lot of envelopes next week. The following classes of people get a book free: * Anyone who GM'd a game at RuneQuest-Con * Anyone who helped out a lot at RuneQuest-Con * Anyone who contributed to the contents of the Compendium I've compiled the following list of people who I think qualify (in alpha order): Shannon Appel, Tim Beecher, David Boatright, John Boyle, Bill Bridges, John Brown, Brandon Brylawski, Brian Carpenter, James B. Chapin, David Chapin, James D. Chapin, Diana Chapin, Martin Crim, Mark Daniels, David Dunham, Bob Dushay, John Flavin, Brian Forester, Brad Furst, Mark Gilles, Paul Gilles, Ian Gorlick, Andrew Greenberg, Paul Harmaty, Charles Keith-Stanley, John King, Finula McCaul, John Medway, David Meneghin, Loren Miller, David Millians, Mark Minster, Bob Monaghan, Charles Morehouse, Glen Newman, Dang Q. Nguyen, Phil O'Connor, Jeff Okamoto, Alison Place, Paul Reilly, Roderick Robertson, Neil Robinson, Eric Rowe, Lawrence Schick, Harald Smith, Rich Staats, Michael Strathearn, Tom Sullivan, Curtis Taylor, Randy Tomaszewski, T. Michael Trout, Hans van Halteren, Mark Wallace, David Wible, Paul Woodmansee, Mike Young NOTE: I'm sure I've forgotten a few folks. Please don't be bashful about lobbying me to get a free copy - those of you at the con know how I was an avatar of Disorder that weekend. I promise to judge all petitions fairly. For those of you who have to pay: * David Hall has plenty of copies available for European customers. Please contact him at: 21 Stephenson Court Osborne Street Slough SL1 1TN ENGLAND 100116.2616@compuserve.com * Michael O'Brien will be getting a shipment from me at some point in the future. Please note that the surface mail from me to Australia is awfully slow. 48 Barcelona Street Box Hill 3128 Victoria AUSTRALIA MOBTOTRM@vaxc.cc.monash.edu.au * I have enough copies that I don't plan on selling out really soon (but it would be nice). * First come first served * Shipment goes out max 3 days after I receive your payment * All payment in U.S. funds made out to "David Cheng" * Cost is $15 U.S. each, plus postage * Postage rates as follows Book Rate (10-14 Days - can get beat up) $1.25 3rd Class (7-10 Days - can get beat up) $1.75 1st Class (3-5 Days) $2.75 2-Day Express $3.00 =========== Canada & Mexico Air Mail $3.00 Rest of the Globe Air Mail $5.00 That's enough from me for now. Get your orders in soon - I've got to pay off the printer! * David Cheng drcheng@sales.stern.nyu.edu cheng@io.com (212) 472-7752 [before midnight] GEnie: D.CHENG --------------------- From: dave_cordes@cl_63smtp_gw.chinalake.navy.mil (Dave Cordes) Subject: The grass is prax??? Message-ID: <9408101521.AA26272@Sun.COM> Date: 10 Aug 94 00:21:41 GMT X-RQ-ID: 5600 CL QM-SMTP gw The grass is prax??? From: Bryan J. Maloney >>I'm assuming that Prax is like the US praries. >>(Grass gets to be 2-3 meters in Fire Season and Earth Season.) Exactly which US prairies are you finding this 2-3 meter grass. I spent a substantial part (all) of my youth in South Dakota, Wyoming, and Nebraska. I have never seen grass 2-3 meters high. In a good gorwing season sometimes the corn might hit 2 meters. The grass ranges from 10 or so cm. to maybe a half meter. 'Buffalo grass' which is most of what you find in the praries of these states (prairies = anywhere they aren't farming or building towns) is usually only a few centimeters high. It is a rough, drought resistant grass that probably wouldn't make a very good fuel (by itself). Elsewhere you can find some grasses (sorry don't know the types) that do grow to 60-70 cm. I can't say much for the native grass of the midwest. Most of that area is cultivated farmland. --------------------- From: joe@sartar.toppoint.de (Joerg Baumgartner) Subject: Kingdom of Logic Message-ID: Date: 10 Aug 94 17:51:45 GMT X-RQ-ID: 5603 Peter Metcalfe in X-RQ-ID: 5567 >>Do you subscribe to my view that the ancient KoL was "divided into six parts: >>one of each element and one human? > Your theory on the Kingdom of Logic is a bit too neat for my liking, Joe. > Afterall we earthlings may think the theory of four elements is universal, but > the Chinese had five and left out air! The KoL for instance may not have > recognized a distinction between Darkness and Water and that the only reason > why we do in Glorantha is that the God Learners decided it would be better to > our understanding of the cosmos. If you have any source that I don't, then > tell me about it! I think I have largely the same sources as you have, but my Library Use skill tends to bring up connections different from other peoples' Library Use. Bertalor's document shows us a late 1st Age Malkioni interpretation of the elemental forces. He recognizes Fire (Lodril, maybe Zrethus), Darkness (Nakala), Earth (Ga), Water (Sramak), and Air (Umath). The Brithini know five elemental forces, and have special schools of sorcery attached to them. They are the ones also acknowledged by the God Learners: Darkness, Water, Earth, Fire, Storm/Air. (Ok, this bit may have crystallized from various private communications.) IMO the five element division we take as default originated in the Kingdom of Logic and was reflected in southern Dragon Pass, the heart of the Theyalan civilisation (and source of most theist cultures). The absence of Moon and Void/Chaos from these combinations speaks for itself... The story of Humct and the presence of Zrethus and Uleria (two source deities for Power Runes) in Bertalor's document make it likely that the Brithini also have eight (or ten, if we include Luck and Fate) schools of Power sorcery, or alternatively eight (or ten) sorcerous techniques. (This drifts off into Runic Sorcery, which I won't debate now.) -- -- Joerg Baumgartner joe@sartar.toppoint.de --------------------- From: paul@phyast.pitt.edu (Paul Reilly) Subject: Re: RuneQuest Daily, Wed, 10 Aug 1994, part 2 Message-ID: <9408101837.AA26840@minerva.phyast.pitt.edu> Date: 10 Aug 94 18:37:22 GMT X-RQ-ID: 5605 Paul Reilly replying to Ian: About Talars: I believe that the original message asked about Talars and not Lords, hence my references to the Brithini. About Lords in general: >Yes, I can see that they have to work on people skills, I just don't see even >2000% oratory being enough when your underlings realize that your power is >based only on words. So where does the power of the Supreme Court come from in the US? Why does the British Army obey Parliament? Did Xerxes have enough magic to keep the commander of the Immortals from overthrowing him? How did the Gracchi survive as powers in Rome as long as they did? Why was the Pope able to dictate terms to kings? Leaders do not need to hold the weapons to rule, they need to inspire loyalty and be good at detecting threats to their rule and countering them early on. I recommend Machiavelli's "The Prince". Note that the Lords in the West have a great weight of tradition behind them, and the knights and wizards have a great tradition of service. >Furthermore, the military and priestly castes are also given administrative >duties. They too must develop their people skills. Some of them will have From the Genertela Book and Gods of Glorantha we know that the Lords supply the bishops and generals as well as the counts and kings. Who are these priests and knights with administrative duties? >I do not believe that they control the money in their societies. I suspect that Then in your Glorantha the situation may indeed be ripe for revolt. Who does control the money? I think that in many areas the nobles do control the trade. Look at much of medieval Europe - nobles and the princes of the Church were deeply into trade in many countries. Look at the Islamic countries, India, etc. I'd call Lorenzo de Medici a Lord, or the Orsini, or the Grandmaster of the Templars (largest money lenders in Europe for a while). >Once trade opens up, the wealth will move into >the hands of the merchants and the talars will soon be asking them for loans I don't think we need to make high school history textbooks about late medieval Europe our primary source for the Malkioni. While this is one way that the economy can develop, there are many others. Compare for example the Imperial Roman economy, where senators controlled much of the trade and when freemen grew rich they often wound up adopted or allied by marriage into the existing nobility. I use this sort of picture as a model for the Carmanian economy. THere are many others possible. Why not adopt your model for some areas but have the nobles have more sense in others? >This leads me to conclude that >the Rokari and others must also have some caste mobility. For Carmania I posit mobility by adoption, as seen in Rome, etc. Rokari may be stricter. Perhaps successful knights can marry upwards? Is there any reason to suppose that Rokari serfs who are craftsmen are any freer than their class-mates bound to the soil? With the Wizards on the side of the Lords, running away may be well nigh impossible. There may be no free towns a la medieval Western Europe. We just don't know. I hesitate to say everything is like medieval Western Europe except where otherwise noted - instead I'd rather start from facts we do have, like your: >The talars have been in >charge for 1600 years of Time apparently without interuption and reason from there. And some of those facts are shaky - I am sure a usurper would claim Talar heritage. How much royal blood did Henry Tudor have anyway? Perhaps Bailifes the Hammer's claim on the Seshnelan throne was equally shaky and he tried to freeze the caste structure in place in order to secure his own dynastic claim. Seshnela has gone back and forth on Linealism before- I don't know if the current rigid system has been in place for more than c. two and a half centuries - it could well be that Seshnela is ripe for a change. I am pleased that someone besides me thinks about this kind of question... >You raise some valid points, but it still seems like the talars are walking a >tightrope. Their situation is not stable. I agree. There is little evidence that it is in fact stable - both Loskalm and Seshnela have undergone revolutionary changes in the last few centuries, in fact. Only the Brithini are really stable. Again, I was confused by your use of the term "talar" which I interpreted as "Talar" rather than "Lord" - Paul --------------------- From: joe@sartar.toppoint.de (Joerg Baumgartner) Subject: Constructed False Gods Message-ID: Date: 10 Aug 94 19:51:18 GMT X-RQ-ID: 5606 Peter Metcalfe in X-RQ-ID: 5567 >>Zistor...is a constructed diety. > So apparently was Jogrampur and he was present in the False Gods Revolt. Yes. First of all, "False Gods" are different labels in arch-conservative Western cosmology and in Umathelan history. In Western cosmology, the False Gods were presented as humans absorbing the acknowledged powers (Runes) of the world. Jogrampur is a special case, because he is an illusionary deity. Given the special nature of Illusion, I found it fitting to include a non-existing person in the array of False Gods, not too unlike Sandy's (or MOB's?) recent proposal for one of the sorcerers least popular to be apprenticed to, the long-duration Phantom spell. What really makes Zistor different from Jogrampur is that Zistor was constructed with very real powers, while the False God experiment in Umathela fooled its worshippers with skilful sorcery cast by the experimentators in reply to the priests officiation. Somehow, the experimentators did not catch all of the sacrificed life force, and the worshipped entities were formed from the worshippers' efforts. >>Your explanation on False Gods displaying effective magic > I don't find it convincing I'm afraid. Zistor was known to be effective around > 840 ST when the God Learners invaded the Shadowlands and he showed up like a > giant terminator and tore down the walls of the esrolian cities. If the False > Gods couldn't do magic before 901 ST then why worship them? And when they did > display effective magic, Why did they destroy the university? Because they saw the difference between the real thing their deities granted, and the bogus benedictions the university experimentators provided. In their righteous rage, they razed everything connected to the experimentators. >>"Brother of Zzabur" can be read as "Brother of Storm Bull" - relative. I >>wouldn't make the Devil a son of Malkion, unless Vadeli turns out to be one. > Since when has Zzabur been the son of Malkion? The only child malkion had that > I know of was Waertag. Zzabur IMO is far older than Malkion. There is a source which names the four sons and one daughter of Malkion as the name-givers to the Brithini castes. I'll try and locate it. -- -- Joerg Baumgartner joe@sartar.toppoint.de --------------------- From: Urox@aol.com Subject: AOL Message-ID: <9408101605.tn908854@aol.com> Date: 10 Aug 94 20:05:27 GMT X-RQ-ID: 5607 Devin Cutler writes: Uh Mark, I have AOL and I have been getting alt.music.peter-gabriel and alt.politics.libertarian for some time now. Thanks, they must limit it then, I couldn't find some of the groups I used to get when I was a student so I figured they cut out all alt. groups. Mark --------------------- From: jacobus@sonata.cc.purdue.edu (Bryan J. Maloney) Subject: "Disestablish" Message-ID: <9408102042.AA04689@sonata.cc.purdue.edu> Date: 10 Aug 94 10:42:29 GMT X-RQ-ID: 5608 Okay, in Websters third New World dictionary, we don't have "disestablishmentarianism". We have "disestablish" with the rest being appropriate suffices to add to the verb. The definitions are: 1 to deprieve of the status of being established 2 to deprive (a state church) of official sanction and support by the government. No mention is made, whatsoever, of the Roman Catholic church. I also know that the doctrine of "Antidisestablishmentarianism" as it appears in English history (and I think it only appears in English history) refers exclusively to those who oppose the disestablishement of the Anglican church in England. And, since antidisestablishmentarianism is just the opposite stance of disestablishmentarianism, even to the point of defining itself in such terms, disestablishmentarianism refers to the movement to remove governemental sanction from the Anglican church as a state religious body. When translated to other countries, it then refers to the local state church. Thus, one cannot be a disestablishementarian in the modern USA. You can be an anti-Catholic, though, but that doesn't sound as nice and intellectual, does it? PS: I remember USA Today running a poll regarding Catholicism and America, it included their cute little photo plus opinion spread. I was quite surprised to hear some little gems recited that I thought had died out with the Know-Nothings (a large Anti-Catholic political party in the US many decades ago). The most egregiously stupid has to be a woman who said that she hated all Roman Catholics because they're all part of a conspiracy to take over the world by having more babies than anybody else. Then they can install the Pope as world leader. I think I read this in 1990 or 1991. Yes, Virginia, there is a Moronity. --------------------- From: gadbois@cs.utexas.edu (David Gadbois) Subject: Malkion's wild oats Message-ID: <19940810191234.6.GADBOIS@CLIO.MCC.COM> Date: 10 Aug 94 09:12:00 GMT X-RQ-ID: 5609 From: CHEN190@csc.canterbury.ac.nz (Peter Metcalfe, CAPE Canty) Date: 10 Aug 94 10:02:24 GMT X-RQ-ID: 5567 Since when has Zzabur been the son of Malkion? The only child malkion had that I know of was Waetag. That Malkion guy really got around. Besides the four caste brothers (Talor, Zzabur, Horal, and Dronal) and Waertag, he is rumored to have sired numerous others. --David Gadbois --------------------- From: jensmh@unixg.ubc.ca (Jens Haeusser) Subject: Variant Rune Magic Message-ID: <9408101659.AA28881@unixg.ubc.ca> Date: 10 Aug 94 02:59:26 GMT X-RQ-ID: 5610 Henk Langeveld writes >One might say that initiation is sacrificing one point of POW >and getting to learn Worship (...) as a first spell. (How's that >for unifying divine magic rules?) I've always played that the one point of pow sacrificed to become an initiate is in fact a sacrifice for the spell Worship x, which is cast and regained by that initiate in worship ceremonies on the cult's high holy day. >I objected at first to David's Rune Power, but I like the >flexibility it offers. It did eliminate a nice opportunity >for role-playing, and I think my proposal reintroduces that. I've been playtesting a version of Rune Magic that seems to work fairly well. In it, an Acolyte/Priest sacrifices POW to gain knowledge of a specific spell, but they can cast divine magic from a pool of both their total POW sacrificed and the divine spells they know. Note that stackable spells can only be cast up to the level that they are sacrificed for. For example Fladwyn, Sword of Humakt, in becoming a Sword has sacrificed POW to gain knowledge of Truesword, Shield 3, Detect Truth, Sever Spirit (3), Heal Wound and Soul Sight. He thus has a pool of 10 points of divine magic and 6 different spells. Without regaining any divine magic through prayer, he could cast any of those 6 spells in any combination of up to 10 POW. He cast Shield at any strength up to 3, since that is the level to which he has "learned (or more like "earned") the spell. While out adventuring, Fladwyn gets in a big battle, and casts Truesword, Shield 3, Sever Spirit. After the battle, he casts Heal Wound on himself and Detect Truth to interrogate an opponant. He has used up 9 points of his divine magic, and has only 1 left before prayer. Perhaps he'll use it later in casting another Truesword or Heal Wound, or maybe he'll need to use a Soul Sight. This system allows a little more flexibility in how a character casts their divine magic. As well, it encourages players to take as many different Rune Spells as they can, because they aren't as limited in the number of times they can cast a single spell (no more taking 7 Heal Wounds... =) >A more freedom loving cult would allow the initiate more choice >selecting the spells to learn, while a more disciplined cult >(Yelmalio?) would dictate the order in which spells are offered. >"You have to prove yourself for Sunspear, sonny." I also use this in determining when a character can learn a particular spell. In general, the character also has to succeed in a related skill before they can sacrifice for the spell (ie Haaven had to prove himself worthy by demonstrating a successful sword attack before learning Truesword.) Jens, TTGG.