From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer) To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest) Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily) Subject: RuneQuest Daily, Thu, 18 Aug 1994, part 2 Sender: Henk.Langeveld@Holland.Sun.COM Content-Return: Prohibited Precedence: junk --------------------- From: mmorrison@VNET.IBM.COM (Michael C. Morrison 8-543-4706) Subject: RuneQuest Daily, Wed, 17 Aug 1994, part 2 Message-ID: <1994Aug17.134417.39366@vnet.ibm.com> Date: 17 Aug 94 20:44:17 GMT X-RQ-ID: 5745 *** Reply to note of Wed, 17 Aug 94 09:16:03 +0200 *** by RuneQuest-Request@Glorantha.Holland.Sun.COM Subject: Truestone & Rune power Tim writes: T> Simply T>make truestone contain only raw divine power i.e. Rune Power Points T>Indeed it should be the only vessel which can store such power. One thing your description lacked was the fact that once Rune magic in placed into Truestone, it is lost to the filler/recharger until it is used from the Truestone. Or am I living in the past?! Thus, Moxie would be in a sad state if the temple hadn't given him the Truestone he himself filled with the 6 RPP -- he'd have 0 RPP until he got more or someone used the ones in his Truestone. And when he was given the Stone, he should have 6 MPP, not 12 MPP. I like old Truestone that has specific spells in it -- it makes finding a piece of filled or empty (not blank) Truestone exciting because you have one use of a spell you could never have otherwise! Or you can put your own magic in it and give it to someone -- like a Storm Khan giving a Stone with all his anti-chaos magic to a Sword of Humakt who is going to fight a "non-chaotic" Humakti Broo. And I'm not sure I want to replace Truestone with Divine Magic matrices -- a matrix is easy to make, whereas Truestone is rare. DM matrices do exist, but I don't want them *everywhere* ... Michael ----------------------------------------------------------------------- Michael C. Morrison IMS Information Development Tieline 8-543-4706 Santa Teresa Lab, San Jose, California (SWS) Phone (408)463-4706 Bitnet ID: MCM at VNET Fax (408)463-4101 Internet ID: MMORRISON@VNET.IBM.COM or USIB47H4@IBMMAIL.COM IBM Mail Exchange ID: USIB47H4 at IBMMAIL or USIB4MCM at IBMMAIL X.400 Address: G=mcmgm; S=morrison; P=ibmmail; A=ibmx400; C=us ----------------------------------------------------------------------- --------------------- From: jiml@falcon.teleride.on.ca (Jim Lai) Subject: Two small points Message-ID:Date: 17 Aug 94 14:29:00 GMT X-RQ-ID: 5746 Someone mentioned that in the Dara Happan version of the death of Yelm, Orlanth fled from the field in terror. Yet in KoS, the account states that it was the judges who fled, leaving the field to Orlanth. A minimal attempt to reconcile the two accounts is that in the ur-Death of Yelm story, the gods fled from the field in terror, but no one said who stayed or who left. Secondly, we all seem to have forgotten Minlister, god of beer and brewing. No doubt many a household has a little shrine to him. And then there is Babeester Gor's favored drink (blood ale?) to reckon with. GrimJim --------------------- From: ddunham@radiomail.net (David Dunham) Subject: Valorous Rune Moose Message-ID: <199408180241.AA27199@radiomail.net> Date: 18 Aug 94 02:41:27 GMT X-RQ-ID: 5747 The big disadvantage with the modified Runepower seems to be complexity. With the sacrifice-for-spell approach, you have the spell and you can cast it. Give me something as simple and I might like it. I'm supposed to explain to new players that they have to sacrifice for a spell and for runepower and keep track of their rune affinity score? Sandy said >The other >disadvantages of having a Moose tribe, such as making the players >crack up, I feel to outweigh the advantages. Hmm, I consider this an _Advantage_ of the Moose Hsunchen. They're almost the comic relief of my Ralios game. David Baur asked about the Valorous stat used in my clan abilities. I thought I'd mentioned that I was describing them in terms of PenDragon Pass rules. Most characters have a Valorous trait of 13-17. --------------------- From: john.hughes@anu.edu.au (John P Hughes) Subject: The Mostali & 12 Naked Elf Women Message-ID: <199408180411.OAA01811@leonard.anu.edu.au> Date: 19 Aug 94 00:11:20 GMT X-RQ-ID: 5748 THOSE DAMNED DORADDI RIDDLES Not much bite at all for these (thanks Martin). Were they too hard, or did I pick the wrong time - a couple of days before Convulsion? Here are the riddles again and later, their answers. They were collected from semi-nomadic Doraddi tribal people, and, as Martin suggested, do reveal a lot about their culture and ways of thinking. Mostly they are about everyday objects, and occurences, though 9 is not. I would not be surprised if similar riddles were told by the nomads of Prax. 1. A white hut without door or windows: goodness and life within. 2. My hut has no fire, no lamp. The door is closed. 3. The one who fights slowly. 4. A chief who sits among thorns. 5. My mother's hut with one supporting post: healing, eating and lineage within. 6. Five hunting dogs go in the same hole. 7. Going I found it, returning I found it not. 8. Our great bull rubs the reeds on Banini Lake. 9. The tree moves; fruits out of season. 10. Two little holes that devour all; only spirits do not go there. 11. Plants make it; good to eat. Red below, black in middle, white on top. 12. The little animal that comes on fiercely: when it reaches the path of its mate, the fierceness departs. 13. She carries her belly on her back. 14. The walker gives to birth to the non-walker, the non-walker to the walker. 15. It digs about the deserted village: it sees things that are no longer there. HINTS: Doraddi spend a lot of time thinking about food. 4 & 6 are somehow linked. 13 is very difficult, but the riddle would be valid anywhere in Glorantha or earth. 7 is true only at certain times of the year. ______________ GO BACK! DON'T READ THE ANSWERS YET: YOU CAN WORK SOME OF THEM OUT. Here they are: 1. An egg. 2. A grave (Doraddi are earth worshippers). 3. Hunger. 4. The tongue (among teeth). 5. A healing plant (totemic; inherited matralineally). 6. Fingers carrying food into the mouth. 7. Dew. 8. A canoe. 9. The Kresh. 10. The eyes (spirits are normally invisible) 11. Porridge in a pot on the fire. 12. A grass-fire. 13. The calf of the leg. (I got lynched for that one). 14. Chicken and egg. 15. Memory. And there's still a prize for someone who comes up with an answer to: Keruan comes and he children dance: the mother does nor dance. I can't answer it because I didn't write it down and have since forgotten it. Have Fun folks (Hee Hee) John y ---------------------