Bell Digest v940921p3

From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Wed, 21 Sep 1994, part 3
Sender: Henk.Langeveld@Holland.Sun.COM
Content-Return: Prohibited
Precedence: junk


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From: Argrath@aol.com
Subject: Fatigue; Codex answer
Message-ID: <9409201835.tn261723@aol.com>
Date: 20 Sep 94 22:35:38 GMT
X-RQ-ID: 6301


David Cowling asked for fatigue loss from traveling.  The following is a
table I cooked up several years ago and never had much use for.  However, you
can use it, change it, or whatever, as you wish.  However, I suggest that you
get your hands on a copy of the RQ 4 playtest rules instead, as the fatigue
rules in that are much superior.  If you can't get them, I'll email 'em to
you.

             FP LOSS FROM MARCHING & RIDING (& WORK)

               humans, elves, trolls, dwarves ridden*** animals
pace/riding pace         km*/hr    FP/hr     km*/hr    FP/hr
---------------         ------     -----     -------   ------
very light/light           1         0         1         1
light/moderate             2        .5         2         3
moderate/fast              3         1         4         7
strong/ very fast          4         2         6        11
very strong/forced         5         4         9****    20 
forced march/gallop        6**       6        12****    30 

             ducks, trollkin      morocanth      wind children
pace         km*/hr  FP/hr     km*/hr  FP/hr     km/hr   FP/hr
very light     1      .5         2       0         2       0
light         1.5      1         4      .5         3      .5
moderate       2       2         6       1         5       1
strong         3       4         8       2         8       2
very strong    4       8        10       4        12       4
forced march   5**    12        12**     8        16**     8

*  Assuming good weather, clear flat terrain, and a marked trail. 
For cross-country, apply a 50-75% multiplier.
**  Requires successful Energetic roll (or Cowardly, if fleeing)
for individuals; successful Orate, Command, or Enslave roll, as
appropriate, for groups.
*** All riding animals and centaurs, assuming normal encumbrance. 
An unencumbered (< 1/4 FP) creature suffers 1/2 of this FP loss. 
If the creature carries more ENC than FP, it also suffers the
difference times the speed (in km/hour) in FP loss every hour.  
**** Requires a successful Ride roll to force the mount to do this. 
A centaur requires a successful Energetic roll (or Cowardly, if
fleeing).  The mount's FP level, if negative, modifies the Rider's
skill.  A force-marched mount (but not a centaur) must make a CON
roll every hour to avoid keeling over and possibly dying.  The
first hour, the roll is CON x 10, the second CON x 9, and so on. 
Galloping subtracts one from the CON multiplier.  A negative FP
total adds to the number to roll (i.e., hurts it).  If the animal
collapses, it dies unless it makes another CON roll at the same
multiplier.  If it survives, it lose a point of CON.  The animal
must rest a full day with adequate food and water before the
multiplier is reset to 10.  

Road bonus: for land-travelers, multiply distance traveled by 150%.

Weather multipliers to distance:
Heavy Storms: 25%    Snow: 25% to 75%   Steady Rain: 50% to 90%
High Wind: 10% to 90%     Fog: 50%   Inadequate Light: 50% to 90%
(Use the lower end of the multiplier range for worse conditions,
the higher end for better conditions.)


>...And how often do people receive Codex  magazines?  I ordered 
>some and the check was cashed over a month ago, but I haven't seen
>anything yet.  Anyone help me out here? 

Well, Mike Dawson (Codexzine@aol.com) reads this, but he's probably still
backlogged in reading the Daily, so I'll pop my head into this.  Issue #3 is
coming out soon.  If you wanted your
subscription to start with #2, maybe you should email Mike
directly.

--Martin



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From: rowe@CSUA.Berkeley.EDU (Eric Rowe)
Subject: RuneQuest Con 2 Update
Message-ID: <199409210510.WAA05965@soda.CSUA.Berkeley.EDU>
Date: 20 Sep 94 15:10:28 GMT
X-RQ-ID: 6302


Greetings,

A short note to let people know that if they have already registed they will
be getting their pre-con packet by the beginning of next week. They should be
in the mail by Thursday.

If you have not yet registered, although we are at about 100 people so far
there is still space in the live action games, but it is on a first come
basis for getting in. Even if you are not interested in one of the live action
games please try to register early. That way you can fill out the questionnaire
that comes with the pre-con booklet and let us know what events are most
important to you, we'd like to tailor the convention to your needs, but if
you don't tell us we'll have to guess.

For more information you can e-mail rqcon@erzo.berkeley.edu

eric

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From: alex@dcs.gla.ac.uk (Alex Ferguson)
Subject: Mps and broos.
Message-ID: <9409210525.AA29890@seram.dcs.gla.ac.uk>
Date: 21 Sep 94 05:25:08 GMT
X-RQ-ID: 6303


Sandy explicates his Four Point Plan for playing with magic items:
> 	1) try to store MPs in the object. Try to take them out  
> again. No luck? Probably not an MP-storage device. Dang. [etc]

Despite the amount of chuckling which this induced, I have my reservations.
In fact, I would tend to say that "expend mps" is not a (Glorantha level)
activity at all, but is simply a game-level abstraction to express the
expenditure of will/spirit/just plain pyschic puff during various magical
activities.  Or more mundanely, you have to do the right mini-ritual-type-
thing before anything happens.

> 	3) Illumination may have had something to do with it.
> [...] Theory C is that the broo in question was  
> Ralzakark (n.b. almost all famous broos are claimed to be Ralzakark  
> at one time or another). 

Maybe Ralzakark is in fact the result of a God Learner experiment to
construct the One Troo Brue.  After all, we know his "re"creation was
their fault.  On the matter in hand, let's ponder the sad fact that most
Gloranthans are either vague and confused about whether Illumination
hides a chaos taint, cures it, or what; or simply don't even know enough
to be confused.  The Cleansed One _could_ easily be Illuminated (despite
my castigation of Devin for asserting that he Must Be).

2nd Direst Hater of the Monomyth (and possibly falling),
Alex.

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From: alex@dcs.gla.ac.uk (Alex Ferguson)
Subject: Rune magic/power, and questing.
Message-ID: <9409210526.AA29901@seram.dcs.gla.ac.uk>
Date: 21 Sep 94 05:26:14 GMT
X-RQ-ID: 6304


Michael C. Morrison quoteth myself saying:
> A>What I dislike is all this yucky business with
> A>"taking several uses" of a spell, as we'd say in the Bad Old Days when
> A>I played D&D.  Not just from a MGF point of view, but because doing the
> A>same heroquest again doesn't make sense, Gloranthanically.

>   IMHO, to get "several uses" of a spell you simply sacrifice more POW,
>   using the Rune Spell Path you've already established (in your ritual).
>   Thus, getting additional uses of non-stackable (or one use) spells
>   is the same as getting more points of a stackable spell.  Whether or
>   not you use the Rune Pool System (correct name?)

Rune Pool if you hate it intensely, Rune Power if you may actually like it
seems to be the consensus.

> your first use of a
> spell is like buying a box, into which you store more and more POW.

You're right, there is a cleave-plane in my argument here.  (I hesitate to
say "flaw"...)  I think the expenditure of POW on a given spell, and the
quest for that spell, have a natural association.  If not, how do you do
the first, without the second?  I think the obvious answer, of generic-
pray-to--stuff is less than satisfying.  On the other hand, if you
have no one spell in mind, then you're just "Sacrificing Power to ",
right?  (Maybe just out of selfless fidelity, not for a spell-ly quid
pro quo.)  An interesting exercise would be to try and base a spell (re)use
system on zealousness of worship, including not just how much POW you've
sacked, but also how many mp's you've invested lately, at worship ceremonies,
and even what the total "throughput" of worship at your temple is.
Doubtless be a pain in the arse to play, but it seems plausible
Gloranthanically.  I might be tempted to attempt a Gregination to see if
such a notion is True, but he seems to be going slightly Dayzatar-like
when it comes to mere rules.

>   Now, in light of the concerns about refuse, maybe your Esrolian
>   proverb should be:  "The sane woman does not swim in the River twice".

I'm not sure I'd swim in something which has just been strained through
the Upland Marsh even the once, myself.

Alex.

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From: alex@dcs.gla.ac.uk (Alex Ferguson)
Subject: Land/Grain Goddesses
Message-ID: <9409210530.AA29909@seram.dcs.gla.ac.uk>
Date: 21 Sep 94 05:30:18 GMT
X-RQ-ID: 6305


David GGC#10 (Dunham):
> Bryan Maloney's version of Vinga is somewhat different than mine, as I've
> already mentioned. One thing I found odd was the term "Red Ladies," as it
> sounds like those hated priestesses from Peloria...

I didn't much like the suggested title, but I think this ambiguity exists,
and is ruthlessly exploited by said Lunars, even.  (This struck me when
Suzanne Corteau remarked to me at C. '92 that her red hair might make her
a tad unpopular in Sartar.  Points deducted for not having read about
Vinga, Suzanne. )

> How do people run the Land Goddesses? Dorasta, frex, is a Land Goddess, as
> well as a Grain Goddess. Her health and the health of the land appear to be
> somewhat connected.

I think for theist Genertela, the two (Grain/Land) are neary nuff the
same, in general.  Or at least the God Learners thought so, which surely
means that there's at least, oooo, maybe two examples where this seems to
be the case.

> I've been giving Ralia this power -- to become king of
> the tribe, you need to ritually marry a Ralia priestess (exactly what this
> means for female kings I haven't worked out).

Obvious answers would be:

There aren't any, or at least that this tends to mitigate against such
appointments.

There's a formal "marriage" in such cases, though it's purely for ritual
purposes.

Kinky Lesbian Sex.

Men can act as Ralia priestesses.

> It seems clear that there is the concept of sovereignty of the land, though
> it's far from clear that it's in the Grain Goddess (Esrola), but rather in
> other Earth goddesses.

The Grazers would say the relevant deity was La-ungariant, and the Tarshites
that it was Kero Fin, I should think.  Sartarites may well say "Ernalda", or
either Esra or Kero Fin, I'm not sure.

> BTW, we've been wondering what Dorasta's grain is. Maize, same as her
> mother Pelora?

Sweetcorn?  (Suggested he, floundering.)  Pela's "original" grain is wheat,
though, I believe.

Alex.