Bell Digest v941011p2

From: RuneQuest-Request@Glorantha.Holland.Sun.COM (RQ Digest Maintainer)
To: RuneQuest@Glorantha.Holland.Sun.COM (Daily automated RQ-Digest)
Reply-To: RuneQuest@Glorantha.Holland.Sun.COM (RuneQuest Daily)
Subject: RuneQuest Daily, Tue, 11 Oct 1994, part 2
Sender: Henk.Langeveld@Holland.Sun.COM
Content-Return: Prohibited
Precedence: junk


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From: sandyp@idcube.idsoftware.com (Sandy Petersen)
Subject: stuff
Message-ID: <9410101750.AA13248@idcube.idsoftware.com>
Date: 10 Oct 94 05:50:48 GMT
X-RQ-ID: 6552

Paul Snow:
>Does collecting the heads of fallen enemies, in a Celtic-Orlanthi
>way, prevent resurrection? 

	Excellent question. Because most roleplayers come from a  
modern society which has decided that man's "life" centers in the  
brain, most roleplayers assume that the same must be true of their  
characters as well. I've tried to claim before that the liver is  
where the soul is centered. The heart is another claimant. 

	Maybe because almost everyone pegs the brain as the logical  
choice I should just give up and agree that the head is the site from   
which resurrection starts. On the other hand I _like_ the idea that  
to prevent resurrection you've got to do a little more than lop off  
the head and carry it off (like excise the heart). 


Joerg
>Insect??? Both Alex and I ought to qualify as mammalian life forms, 

>primates, not children of Gorakiki.
	Hah. I've seen ye both. "Stick Insect" is the word. You,  
Alex, and John Cleese. 


>Any elemental division of pantheons seems alien to the Doraddi.
	Agreed. The little bit that does seem to creep into their  
doctrines I suggest are fossilized bits of Six Legger dogma. 


>What about the coastal Pamaltelans? Umathela has imported Genertelan  
>creed, Fonrit is dominated by the Garangording spirits of oppression  
>and city gods. What about Laskal, Maslo etc.?
	In the first place, of course, there _are_ no coastal  
Pamaltelans. At least, as a group. It's kind of like classifying all  
"Asians" together into one category. But I know you know this. 

	UMATHELA: the Umathelans primarily worship deities that are  
recognizably of Genertelan descent. However, the Orlanthi of Sartar  
probably have more in common with the Jonatings than either group  
shares with the Umathelan Orlanthi. These forest-dwelling barbarians  
know of the Lightbringer mythos, and worship all the Lightbringers.  
They are close allies of the forest elves, sometimes even subsidiary  
to them. The various barbarian tribes are associated with particular  
rivers. Particularly large tribes control an entire river system,  
while others only command a single tributary. The coastal city-states  
are recognizably Western in origin, though they are much less  
centralized than the Genertelan churches. This might possibly be  
because Umathelan nations are small, so no "state" church has much of  
a chance to inflict its doctrines over a wide area. One fairly  
widespread church claims to recognize a unity with itself and the  
Holy Rokari Church, but I don't think this belief is reciprocated as  
of yet. 

	FONRIT has its own array of solar and other gods. Equivalents  
of Yelm, Lodril, and Dayzatar are all worshiped here, along with the  
dark deities of Ompalam, Jraktal, and even Ikadz. 

	LASKAL, to forge a stereotype, is kind of like a "nice"  
Fonrit. That is, slavery is not the underpinning of society, but  
there are still problems. Piracy, for instance. And Kimos is a  
nightmare. Inland there are jungle tribes, but these would not be  
considered "civilized" or worthy of study by most Genertelans. 

	MASLO, like most of Pamaltela, is organized into city-states  
as the highest order of civilization. Each state is separated from  
its neighbors by stretches of jungle, and each state is in essence  
its own little culture, with its own beliefs and creeds. Of course,  
to an outsider, there is a certain unifying oneness to all these  
states, but they themselves tend to see the differences, not the  
similarities. Both Elamle and Onlaks are under a great deal of  
pressure, and humanity's existence here may be tenuous. (Elamle is  
cursed by the Mother of Mothers, and Onlaks' perpetual war with the  
Gargualian elves is actually quite serious.)

Dave Pearton:
>do the Brithini and dwarves have what the theistic cultures would  
>recognise as a soul. 

	I think that many theistic cultures believe that _everybody_  
has a soul. I would say that a heretic dwarf who joined a  
lightbringer cult could be resurrected through CA magic. For that  
matter, I'd allow a Brithini who'd spent his lifetime persecuting  
lightbringer cults to be resurrected through CA magic (though I might  
inflict a spirit of retribution on the healer afterwards). 


>The proposal for inverted pyramids and other weird mezoamerican type  
>stuff for the KOI came from the _old_ daily, before Henk took over. 

	I'm comparatively new to the daily. Only really been here  
since last November or so. I have no objections to inverted pyramids  
in Bliss in Ignorance, but I am a bit stumped as to why inverted  
pyramids are considered to be mesoamerican. I think that Bliss in  
Ignorance is thought to be aztec-like because they are known to have  
engaged in large-scale blood sacrifice before the trolls took over.  
The trolls, of course, transformed these into highly complex  
gladiator games, and charged admission. Nowadays, the Kralori  
mandarins have ousted the trolls, so the worst of these outrages are  
past. On the other hand, I predict that Bliss in Ignorance supports a  
large number of highly peculiar sports. They may, for instance, be  
the only large-scale human community to play trollball. 


Alex, re: the Doraddi
>So how do they regard blood relatives _not_ in their lineages, then?
	Technically, the lineages only determine marriagability. In  
practice, of course, different tribes and areas add all kinds of  
baggage onto this basic concept. Or maybe it's just that all the  
Doraddi agree on the lineages determining marriagability, whatever  
else is also determined by them. 

	In most Doraddi cultures, sharing a lineage does not mean  
automatic friendship or even friendliness. If anything, they tend to  
be friendlier to folks from _another_ lineage rather than their own.  
Hence, blood relations and in-laws are more important in most social  
interactions. But on the other hand, the lineages determine who is  
_able_ to become your in-law, so they matter too. It's all a big  
mix-up. In addition, despite the huge respect and honor given the  
elderly, most of the old men and women are tucked away neatly in the  
oasis villages, where you don't have to deal with them on an everyday  
basis, so the large extended family is not so much a part of the  
Doraddi relationships as one might expect. "Honorary" family members  
are more the norm, as exemplified in a recently-posted Pamaltelan  
tale in which Pamalt was addressed as "cousin", "nephew", and "uncle"  
by all sorts of folks to whom he was technically no relation. 


Peter Metcalfe:
	I'd like to publicly acknowledge my shame at falsely accusing  
Peter of hailing from perfidious Albion in my last posting. He is, of  
course, a noble New Zealander, pure in motive and clean of limb. 


Nils:
slarges live in them? I thought they weren't your preferrable  
>neighbours.
	No (as in "no they don't live in swamps" you're right about  
their being undesirable neighbors). Actually, slarges would probably  
die in swamps. They live in arid grasslands, over in Tarien. They are  
open-country creatures, though since they're intelligent and even  
metal-working (i.e., more highly technologically advanced than their  
human neighbors) once they've made their way to jungles, mountains,  
or forests they'll probably be able to invade such territory. 

	Slarges pretty much prevent human contact with the swamps of  
Hornilio, so all my comments praising swamps and marshes in the daily  
should be taken as praise of Sozganjio only. Of course, some humans  
have visited Hornilio, but these were mostly ship-borne, visiting the  
Worm Sea from further north. 


Bernard:
> I actually have enormous difficulty imagining a Sorceror as  
>anything other than Malkioni, or at the very least Henotheist.
Joerg:
>Look at God Forgot: Sorcerers ... Orathorn ... Peloria ... Third Eye  
Blue, etc..
	First, a minor technical point: I'd like to popularize the  
term "wizard" for use with practitioners of sorcery who serve in an  
organized religion. I.e., technically, no "sorcerer" is Malkioni, at  
least not a very good one. But presumably the point that Bernard is  
making is that the sorcerers learned their magic from Malkioni. I'd  
like to elaborate on a number of exceptions to this:
	1) The magician clan of Orathorn. I do not believe them to be  
Malkioni or any other recognizable breed. Perhaps they do not  
practice "true" sorcery, but some other kind of magic. 

	2) Most of the sorcerers of Peloria. While the Pelorian  
wizards may have originally learned their sorcery from Carmania, they  
are today neither Malkioni nor henotheist. 

	3) The sorcerers of Fonrit. These fellows almost certainly  
learned their magic from the God Learners, but there is little trace  
of the Invisible God here today. Sorcery is considered in most cities  
to be simply a professional job, much like being a healer, slaver, or  
politico. It's almost not considered "magic" at all, in the same  
sense that Rune spells are such. Despite this pragmatic approach to  
sorcery (or maybe _because_ of it), the Fonritian sorcerers are  
notoriously inferior in skills and talent to "real" wizards, such as  
those from Umathela or the hated Vadeli. 

	4) Speaking of which -- the Vadeli are by definition  
non-Malkioni -- anti-Malkioni, if you will -- and are fine sorcerers. 

	5) Kralorela and the East Isles also practice magic that is  
loosely termed "sorcery", but in fact has nothing in common with  
Western sorcery. This would probably be more obvious if there were  
any Western sorcerers in contact with the East, so that the  
differences were more obvious. For now, we should just call the  
Kralori magic "mysticism", not sorcery. 


Nick Brooke:
>Quibbling apart, I agree that Humakti Tricksters are about as  
>reasonable as Humakti Vampires or female Sun Lords.
	Which is to say at any one time in Glorantha, there's at  
least _one_ of each of these critters running around. Just like  
there's _one_ soft-hearted Death Lord somewhere. 


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From: 100116.2616@compuserve.com (David Hall)
Subject: Before the X-Files start...
Message-ID: <941010212753_100116.2616_BHG66-1@CompuServe.COM>
Date: 10 Oct 94 21:27:54 GMT
X-RQ-ID: 6554

Reaching Moon Megacorp:

Just thought I'd better let you know that I no longer have any copies of 
the Sog City 
Guide left. The last copies just went to France and Sweden.

I still have plenty of copies of Tales #11 & #12, The RQ-Con Compendium, & 
Jar-Eel 
T-shirts (though I've not got many XL's left). 

Also, Martin Crim is correct concerning the Book of Emperors. 
Unfortunately, Chaosium 
have changed their plans since issue #12 was put together. It is now 
expected to be 
re-released at RQ-Con. I hope to bring back some masters so that I can sell 
it from the 
UK. 

God Learners and stuff:

I never got my chance to reply on this - but that's my fault. It will no 
doubt come around 
again one day... 

However, in the process of putting together a posting I came up with some 
ideas 
around the Hill of Gold. 

Hill of Gold ideas:

I think this is an example of heroquesting and of the linking of two 
separate myths to 
create a new mythical truth. 

I think the first myth is where Elmal, the loyal thane, pays homage to 
Orlanth, his 
Chieftain, and is armed by Orlanth. However, in the Yelmalion version 
Yelmalio shows 
off his new fire powers, fights Orlanth, loses his spear, but cannot be 
cowed or forced 
into submission by Orlanth. 

The second myth is a Yelmic myth where the loyal son goes to seek 
acceptance from 
his father, Yelm, and is tested along the way. In the Yelmalio version 
things go a bit 
awry (with Zorak Zoran and Inora), but Yelmalio eventually makes it to the 
Hill of Gold 
and is accepted by Yelm as his son. 

This would have first been accomplished by some heroic type, probably at 
the behest 
of his clan, with clan support, and IMO with the co-operation of Yelmic 
missionaries. It 
would have been a very dangerous quest, partially into the unknown and 
requiring 
various preparations and rituals to gather items and weapons to help him 
along his 
journey (including fire powers). On completion of the quest the heroic type 
would then 
form a hero cult to teach others how he accomplished the quest. In this way 
the new 
truth is spread and converts gained. 

What is the real truth of this? I don't know! Maybe the Yelmalions are 
really 
resurrecting the original myth split into two when Elmal was constructed by 
evil Orlanthi 
heroquesters. Or maybe they are just resurrecting the previously 
resurrected 
construction... or even a... no, never mind. Unless the truth has been 
written down 
somewhere, like in the Blue Book of Zzabur or on the God's Wall, or if 
someone like 
Ralzakark or Farang Farosh remembers then we'll never know! And all they'll 
tell us is 
what the truth was at that point in time.

I could post my Vantaros Yelmalio story from HotB if anyone is interested. 

Humakti in the Lismelder tribe (from way, way, back - at least two weeks):

I reckon that a Lismelder tribesman or woman initiated into the cult of 
Indrodar cuts 
themself off from their previous life and from their kin. To them he or she 
dies. You can 
devote yourself better to Death if you are already dead! 

This is down to my peculiar view of the Humakti. I can't quite accept the 
idea of people 
being initiated one day into Humakt and then returning to clan life the 
next. I also find 
it hard to accept solitary Humakti who only have to turn up to a temple 
three or four 
times a year in order to remain attuned to the inner mysteries and truths 
of Death. 

I think being initiated should mean a bit more. So in my campaign when you 
are 
initiated into Humakt you join a temple of Swordbrothers - your new kith 
and kin. 
Previous ties are formally cut (but not informally  - it's only a 
ceremony). The duties of 
the temple include protecting the tribe from enemies and from the denizens 
of the 
Upland Marsh. However, individuals are also hired out as housecarls to 
Chieftains, and 
this is the way I get PC Indrodari back into the campaign! 

Esrolia:

I believe that Esrolia is ruled by women. Robert Graves has written some 
interesting 
stuff on how this might work - see the opening chapter of The Golden 
Fleece. I'm sure 
that women command the armies, surrounded by their Babeester Gor Axe 
Maidens. 
However, the majority of the army is probably male: foreign mercenaries; 
effete Esrolian 
Humakti; and lots of peasant militia. 

Karse. I only have a little information on the city. I think that the city 
is actually New 
Karse, a new port was built under the auspices of Tarkalor Trollkiller 
(KoS, p43 & what 
I remember from when I visited Chaosium - I may be wrong).  The population 
is 6K. 
During the siege in 1619 there were at least four unsuccessful assaults on 
the city 
before it fell. However, after the final assault the city was spared and by 
the next spring the port was active. 

Apparently, Fazzur launched a winter raid on the City of Wonders in which 
up to 3,000 
Lunar discorporate or dreaming spirits were involved. The Pharoah seems to 
have 
beaten the attack off but at some cost. 

Aeolians:

In actual fact the Htwwo Aeolians are my fault, though Nick had some input 
into them. I 
made them very Orlanthi-ish to allow standard Orlanthi worship to co-exist 
with Aeolian 
worship. 

Would anyone like me to post the write-up onto the daily? 

Joerg:
>David Hall wouldn't have allowed you to reenact the test of Ehilm's 
Flame...

Ahem! Kevin had the flamethower and the hydrochloric acid in the car! 

You can try anything in a freeform. 

Kitori tribe:

From some notes I took at Chaosium (90% accurate):

Founded by human Argan Argar refugees from the Kingdom of the Only Old One 
and the 
Trolls of the Troll Woods who sheltered them. They are said to have twin 
kings, both said to be married to the Kitori mother, a Kyger Litor 
ancestress, who is the founder of a 
Daka Fal dynasty which settled the region and took over from the elves in 
the 2nd Age. 

Estimated population: Man-Kitori 7,000 and Troll-Kitori 10,000. The humans 
farm, the 
trolls prefer to stay in the shadow of the woods. 

So I don't think they're Henotheist. 

Porthomeka:

IMHO Porthomeka isn't Western. I think that that aspect is already covered 
by God 
Forgot. Total population is 161K (150K rural. On the map I have Rhigos is 
not part of Porthomeka, instead being part of Esrolia... hmm... didn't 
notice that before...

Earth		Esrolia
Fire		Caladraland
Storm		Heortland
Darkness		Shadowlands
Water		The Islands
Logic		God Forgot

I wonder if Heortland being taken over by the Malkioni might have upset the 
elemental 
balance, thus weakening the Pharaoh? 

Porthomeka has the largest population of all of the Caladraland provinces. 
I'd maybe 
go for a Yelmic culture? It might give some interesting friction with the 
Esrolians to the 
north?

That's all for now.

Cheers,

David