Bell Digest v941020p2

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From: PMichaels@aol.com
Subject: Trickster
Message-ID: <9410191150546859726@aol.com>
Date: 19 Oct 94 10:13:58 GMT
X-RQ-ID: 6665

Given that some folks have mentioned Trickster recently, and 
that the storytelling contest for RQ-Con 2 is "Trickster's Night 
Out," I thought I'd share some of my recent thoughts regarding 
this figure.  I recognize that most of these ideas are God 
Learner influenced, but then so is the whole idea of a Trickster 
cult.


From the various Trickster aspects (as described in the 
official cult write-up), I think the God Learners were further 
able to discern or create what they called "meta-aspects."  
These meta-aspects are believed to reflect the mythic roles 
Trickster played during the various stages of Godtime 
(according to the Jrusteli Monomyth).  The Jester meta-aspect 
is identified with the Creation, and includes the Imp and Comic 
Fool aspects.  The Deceiver meta-aspect is identified with the 
Golden Age, and includes the Shapechanger, Rogue, Seducer, and 
Fright aspects.  The Desirer meta-aspect is identified with the 
Storm Age, and includes the Thief, Mask, Truant, Glutton, and 
Sexual Insatiate aspects.  The Destroyer meta-aspect is 
identified with the Great Darkness, and includes the 
Dismembered, Murderer, and Destroyer aspects.  The 
Firebringer meta-aspect is identified with the Great 
Compromise, and includes only the Firebringer aspect.


Here are a few new spirit spells for some of the aspects:

The Comic Fool -
Tickle/2 points/ Ranged, Instant
 The caster must overcome the target's magic points with his 
or her own.  If successful, the target begins laughing the next 
strike rank, and continues laughing for 1d10 strike ranks.  
During this time the target is nearly incapacitated, and can 
only parry or dodge at half normal effectiveness.  If casting a 
spell, he must make a Concentration roll for each strike rank 
he is laughing while attempting the spell; a single failure will 
ruin the spell.
 This spell is often cast when the target has just taken a 
drink, in an attempt to make the drink come out the target's 
nose.

The Rogue - 
Quicktongue/variable/ Self, Instant
 For each point of this spell, the caster's skill in Fast Talk is 
increased by 5%. 

The Glutton - 
Purge/1 point/ Self, Instant
 This spell will cause the caster to immediately vomit his or her stomach
contents, with no discomfort or unpleasant 
aftertaste.  The caster can then resume experiencing the 
pleasures of eating.

The Murderer - 
Gets the Disrupt spirit magic spell (not the Destroyer aspect as in the
official cult write-up)

The Destroyer - 
Damage/Ranged, Instant
 This spell damages non-living, non-magical material, doing 
1d3 points of structural damage to it.  If the target item is in 
use by a person aware of the spell caster, the user's magic 
points must be over come on the resistance table.  The spirit 
spell Repair may be used to fix such damage.


New aspects:
All of the aspects described so far for the Trickster can be 
described as "voluntary" in that a trickster initiate has to 
voluntarily seek out a new shrine in order to contact a new 
aspect.  I think the God Learners also found what they called 
"involuntary aspects."  These are aspects which can manifest 
and affect any worshiper of a Trickster cult, whether the cult 
was influenced by the God Learners or not.  Sometimes this 
happens at a Trickster shrine, when an initiate is sacrificing 
for the regular rune magic found for the regular aspect.  
Sometimes they just manifest, affecting the initiate no 
matter what he or she is doing, no matter where he or she is.  
Some God Learners theorized that involuntary aspects were 
parts of Trickster which not even Trickster can control.  
Others God Learners said that they represent the fact that 
Trickster is as likely to victimize himself and his worshipers 
as he was anybody else.  (A well known Trickster saying is the 
Trickster's Lament:  "No wonder they call me the Trickster!  I 
even play tricks on myself!")

Two involuntary aspects are the Outcast and the Scapegoat:

The Outcast - Trickster is often a disruptive force in the 
community in which he lives.  This is usually due to his 
breaking of laws and standards of behavior.  When this aspect 
manifests, the community rises to drive the trickster initiate 
away.  This aspect can manifest anywhere a trickster initiate 
may be found.  At times, the trickster initiate will find that 
the Scapegoat (see below) aspect has also manifested.

The Scapegoat - Trickster has sometimes had the sins of 
people heaped upon him in order to remove their sins from 
them.  When this aspect manifests, the community performs a 
ritual by which the trickster initiate becomes the focus for all 
the spirits of reprisal, curses, spirits of possession, disease, 
and bad luck that have been afflicting the people of the 
community.  The Scapegoat initiate is then usually 
(mercifully) sacrificed, or is sometimes driven from the 
community to die.  This aspect is most frequently found in 
Peloria and Kralorela, but can manifest anywhere a trickster 
initiate may be found.  Most communities will choose to 
Scapegoat a trickster from another community over a trickster 
they know.  Some communities can perform the Scapegoat 
ritual on anyone, and these usually prefer to Scapegoat 
strangers.



I don't think Trickster has a chaotic aspect which is 
worshipped by chaotic beings.  Trickster understands that 
Chaos rains on his parade, poops on his party, and otherwise 
spoils his fun.  He is no supporter of Chaos.  However, I think 
that perhaps some Chaos beings say that Creation was Glorani 
Wasa playing the colossally bad joke of creating stability and 
law amid the realms of Chaos.  And some anti-Lunar Chaos 
beings undoubtedly claim that the Red Goddess is "tricking 
Chaos into becoming Lawful."


Here are two city Trickster spirits which I have adapted from 
_A Field Guide to the Little People_ by Nancy Arrowsmith and 
George Moorse.  I place them in cities in Safelster, but think 
they could just as easily be placed anywhere in the West.

Euraeuro
 The Euraeuro is a worldly and waggish.  He usually appears as 
a two to three foot tall humanoid, but can appear smaller.  He 
wears elegant bright red clothes, including a cap.  However, he 
is also a shapeshifter and can appear as a piece of red thread.    
 Euraeuro is constantly fascinated by women.  He will often 
change himself into a thread in order to be made into the 
bodice of a dress.  Once he has reached his goal, he will spring 
forth into his physical form (ripping the bodice apart in the 
process) and run away screaming, "I'm a titty-toucher!  I'm a 
titty-toucher!"  He is also fond of hiding in chamber pots, 
tickling the pot's user when least expected.  Euraeuro's 
curiosity also extends to the bed.  Slipping into a bedroom 
through the keyhole, he will lift up or pull the covers off of a 
couple making love.  His most disliked feature, however, is 
that he will often shout out comments from hiding.  These 
comments are always about the women he has spied upon, and 
include rude remarks, comparisons of body parts with other 
women, and critiques of love-making.
 A manifestation of the Imp aspect, the Euraeuro is found only 
inside the city of Drom and appears to be unable to extend 
beyond the city walls.  Euraeuro teaches the illusion spell 
Phantom Touch to trickster initiates who find him.  A 
trickster initiate must first successfully learn something 
intimate about a woman by voyeurism, and then use that 
information to the woman's embarassment, before being able 
to sacrifice for the spell.

(adapted from the "Barabao" spirit of Venice, Italy)


Eurmalindo
 Eurmalindo is not only obscenely obese, but he is also rude, 
lazy, and cruel to animals. He appears as a two foot tall 
humanoid, wearing pointed copper shoes and a domed copper 
hat.  He wears dark blood red clothes.  He usually manifests 
physically walking down a road.  As he walks along, his speed 
and bulk increase.  His fat spreads until he brushes the 
buildings to both sides of the road, and he speeds up to a fast 
run.  He never steps aside for anyone, but barges ahead despite 
whoever is in his way.  Unfortunate travellers who are not 
quick enough to take shelter in a recessed doorway are often 
bowled into the sewage ditch, and have sometimes been killed 
by being crushed against a building.  He is also known for 
kicking animals with his pointed copper shoes.
 The Eurmalindo eats only the raw meat of cows, sheep, and 
goats, which he steals from local farmers.  With a whistle, he 
can call these animals to him.  Then he starts walking down a 
road, gradually picking up speed, with the animals being forced 
to follow him.  He runs until he comes to a cliff, at which 
point he tucks himself into a ball and bounces safely to the 
bottom.  The animals are unable to stop in time, and die on the 
rocks below.  The Eurmalindo then feasts on the carcasses into 
the night, and his horrible laughter can be heard kilometers 
away.
 A story is told of a farmer who confronted Eurmalindo about 
his lost livestock, to which Eurmalindo is said to have replied, 
"Would you rather that I eat your children?  I would if I could, 
you know.  You men have forgotten how I used to feast.  I will 
eat as I am able, until I am once again able to eat as I wish."
 A manifestation of the Glutton aspect, the Eurmalindo is 
found in the city of Dangk and can manifest anywhere within 
five kilometers of the city.  He will teach the spell Create 
Size to a trickster initiate. (Create Size is a specific illusion 
which will increase the SIZ characteristic of the caster.  I 
haven't worked out the spell specifics yet.)  To sacrifice for 
the spell the initiate must steal a herd of animals from a local 
farmer, drive them over a cliff, and join Eurmalindo in his 
feast.

(adapted from the "Pamarindo" spirit of Gemona, Italy)



Lastly, here are some suggested readings regarding Trickster.  
Other suggestions to add to this list are welcome, and would 
be greatly appreciated.
 
Gunn, Thom. (poem) "Street Song"
A poem for the Truant aspect.

Herrick, Robert. (poem) "To the Virgins, to Make Much of Time"
A poem for the Seducer aspect.

Lopez, Barry H. _Giving Birth to Thunder, Sleeping With His Daughter : 
 Coyote builds North America_.
A collection of sixty-eight wonderfully told stories about 
Trickster from forty-two American Indian tribes.

Marvell, Andrew. (poem) "To His Coy Mistress"
A poem for the Seducer aspect. 

Radin, Paul. _The Trickster : A study in American Indian mythology_.  
A scholarly exploration of the Winnebago Trickster Cycle.

Robinson, Edwin Arlington. (poem) "Miniver Cheevy"
A poem for the Truant aspect.

Shirley, Jackson "The Lottery"
A (play?  short story?  I forget.) for the Scapegoat aspect.

Welsford, Enid. _The Fool : His social and literary history_.
Originally written in 1936, this is the history of the comic 
fool from the Greek "laughter-maker" to Charlie Chaplin. 


Thoughts and comments are welcome.
Peace,
     Peter