I think we're agreeing in a real sense.
Here's the context I thought about (let's use a very common example):
The players are the carls of a village, and are tasked with it's
protection (sort of a HW+KoDP setting). As the DM, you could in your
scenario materials lay out their local map, and say that the "wandering
trouble" value is 10 (rolled once per season for a troublesome event to
occur to the stead), but that "chaos area" nearby has a value of 4w if
disturbed. Now the players could use their carl party as a band and
try to reduce the wandering trouble value by winning an extended
contest against it. Or they could try to win a contest against the
chaos area to suppress it.
Basically, you could use the HW system scaled up to represent
everything from natural events to political intrigue, to write the
"backdrop" of events that the characters act in front of. You could
even use it for weather.
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