<< Yes, some of these world numbers are probably rubbish. A persistent problem in playtest discussion was inflated numbers and getting people to agree on scale. >>
This is a general problem with most rule systems - simulating the world and people in it in a way that reflects the beliefs of the people using the rules in a reasonable way. I don't think RQ did it brilliantly - I am still not convinced by the 'falling damage' rule for example. It would be nice to get a bit of consistency though.
Keith N
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