Steve Lieb wrote:
>
> 1) I'd set up maybe a seven-place chart - seven vertical boxes.
> Everyone in the contest would start in the center box, and it would be
> a simple contest vs. the task's difficulty. Each "leg" of the race
> would be a round of rolls. Critical Victory would move that contestant
> up 3 spaces, Major: up 2, Minor: up 1, and the defeats would be down by
> similar amounts. Winner is the first one to exit the chart past the
> top, or at the end of the race, the highest on the chart. Watching
> people climb/descend the chart would provide some drama, as well as
> desperate players spending points for bump-ups.
Another viable solution. With this you can also fine tune the
coarseness of the scale by varying the number of boxes.
Nils Weinander
The world is a beautiful place and it's worth fighting for
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