Re: combat in Hero Wars

From: Michael Cule <mikec_at_...>
Date: Tue, 14 Mar 2000 23:06:44 +0000

In message <Pine.LNX.4.21.0003141102570.12034-100000_at_...
>, Frank Rafaelsen <rafael_at_...> writes
>Isn't this turning things upside-down? I would rather say that it
>ends when you are wounded.

>You might have a lot of small, nasty looking, but 'harmless' flesh
>wounds/bruises. But when you get a solid hit with a broad sword (or a
>knife for that matter), you'll be going down.

I think this is where we part company. For me, it is far more heroic if you go one fighting despite the fact that you are badly hurt and likely to die. If you crawl forward despite being badly wounded and take out the enemy pill-box at the cost of your own life THEN you're a hero.

>I must confess that I like this much better than the hit point
>mechanism: a fight should be about gaining advantages. When you are in a
>position to gut him, its over.

And most of the time if you gut someone they're out of the fight. But I hate I REALLY REALLY HATE (I'm getting into rant mode now) the fact that in HW you end up with one person basically unhurt and the other incapacitated but most likely not dead. I hate it for what it says about combat and for the 'action movie paradigm' that it's trying to simulate.

And yes, part of my Cunning Plan for rewriting HW involves the return of something like hit points....

Michael Cule

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